Narg's Weapon Shup, episode 2


Playing the Game


Episode 2
Night was falling on the tradesmen ward as Narg locked the front door to his shop.
He was now walking toward the wooden sign hanging in the center of the main window, intent to flip it to its "Closed" side using the metal bar that would later protect the door from unwanted visitors.
He had barely reached the sign when a "hum, hum" made him froze like a dwarf facing a white dragon.
A elven women in dark leathers was standing in the middle of the wide open front door.

Elven woman: Nice to see I made it in time before you closed shop!

While adjusting his grip on the metal bar, Narg answered: How can Narg help you in these dark hours?

Elven woman: Good evening Narg. I am looking for a quality weapon. I recently acquired a magic rune that can increase the potency of a weapon.
My wizard friend tells me I need a expertly crafted blade to hold the rune, a lesser one would not do.

Narg relaxing: Narg can help.
Nargs looks around the shop, pointing at various weapons.
Narg gots good Shortswords, they are classic, good choice!
Or a Rapier if you like those?
Those Light maces here are perfectly balanced!
Don't ask where Narg got it, but I also have an Elven Curve Blade in the back…

Are you good with any of those?

Quiz questions:

Merisiel is a level 4 elf rogue with a dexterity of 18 and a strength of 10. Her feats are:
Ancestry: Weapon Familiarity (Elf)
Rogue 1: Bludgeoner
Rogue 2: Footpad's Focus
Rogue 4: Dread Striker
She is flanking a Sahuagin mutant. She will perform 3 strike actions against the Sahuagin mutant (AC 19).
Her weapon is of Expert quality with a Potency 1 runes (+1/+1d6)

Question 1:
What weapon proposed by Narg should Merisiel select to maximize her average damage assuming her target is flat-footed and not immune to precision damage?

A) The shortsword (1 hand, 1d6 P : Agile, finesse, versatile S)
B) The Rapier (1 hand: 1d6 P : Deadly d8, disarm, finesse)
C) The Light Mace(1 hand: 1d4 B: Agile, Finesse, shove)
D) The Elven curve blade (2 hands: 1d8 S : Elf, Finesse, Forceful)

Question 2:
How many round(s) does it take on average for Merisiel to kill a Sahuagin mutant using the best weapon from question 1.
A Sahuagin mutant has 58 hp.

A) 1 round
B) 2 rounds
C) 3 rounds
D) 4 or more rounds

Question 3:
Assuming Valeros is now level 4 and he is using an Expert quality Greatsword with a Potency 1 rune.
Also, Valeros selected Sword as his weapon specialization group at level 3.
If they are both attacking a Sahuagin Mutant with 3 strikes per round, would:

A) Merisel do more damage on average only if her target is flat-footed and Valeros targets is not.
B) Merisel always do more damage on average
C) Valeros always do more damage on average

Link to episode 1
Episode 3 will be a ranger with Double Slice.


Additional data:

Here are the average values per level for the monsters AC in the Bestiary:

Level 0 average is 13
Level 1 average is 15
Level 2 average is 16
Level 3 average is 18
Level 4 average is 19
Level 5 average is 19
Level 6 average is 21
Level 7 average is 22
Level 8 average is 25
Level 9 average is 26
Level 10 average is 27
Level 11 average is 29
Level 12 average is 29
Level 13 average is 33
Level 14 average is 34
Level 15 average is 35
...
Level 20 average is 44

Over 14 levels is goes up by 20, that's about 1.5 AC per level.
Over 19 levels is goes up by 29, that's still about 1.5 AC per level.

So if you want to keep up, you need to get a +1 to your attack roll every 2 levels. For a total of +9 by level 20.

You will get +5 from your weapon potency rune
You will get +2 from your ability increase to 22

Fighters: +2 going from Expert to Legendary
Paladin: +2 going from Trained to Master
Ranger: +2 going from Trained to Master
Rogue: +1 going from Trained to Expert

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