Updated brawler guide?


Advice


Hey, I'm looking at making my first brawler. I went to look up a guide on the various options/archetypes, but they are almost all 4 years old. Can anyone offer any of the following?

General tips for brawlers
Updated guide to archetypes
Good options for Martial flexibility
Races (besides core) do you like for brawler
Cool/unusual helpful equipment

Not looking to min/max, just have fun.

Thanks guys and gals.


Nicholas Wood wrote:
Cool/unusual helpful equipment

Okay, so you're proficient with all weapons from the Close weapon group. This means that if you add the Versatile Design modification to a weapon, you're now proficient with it (and can flurry with it).

You're also already proficient with some pretty useful weapons, such as the Tekko-Kagi which basically gives you Improved Disarm for free.

Nicholas Wood wrote:
Good options for Martial flexibility

Dedicated Adversary grants a +2 version of the Favored Enemy class feature, and is normally pretty lackluster unless you know that you're only gonna fight undeads for a whole campaign. It's really useful with Martial Flexibility since you can decide your Dedicated Adversary on the spot.

And there's always the situational feats like Blind-Fight, Deflect Arrows, and Rat Cather to deal with concealment, ranged attacks, and swarms.

Nicholas Wood wrote:
Races (besides core) do you like for brawler

Anything is fine, really. But since your Will save has weak progression and you have no ways to boost it, you might want something with a Wisdom bonus. The variant Tiefling heritages have something for every class, so that's often my pick unless I'm forced to play human for the bonus feat.

If you want to take a dexterity race, then I'd recommend you to add the Versatile Design modification to a Scimitar, then Flurry with dex-to-damage from the Dervish Dance feat. Or hold out for an Agile AoMF if you want to go unarmed.


There's some feats that give more options to martial flex. to build on than others. Power attack (not piranha strike), combat expertise, dirty fighting, improved unarmed strike, combat reflexes and weapon focus. Skill focus (stealth) can be used to access owl style etc. if you're short of skill points. You don't need all of these but a couple would be good. I wouldn't have mentioned IUS except that a couple of brawler archetypes do lose it.

Do you have any sort of concept to work with? A class isn't a concept IMO.


I agree regarding class =/= concept, and I thank you both for chiming in. I'm usually big on concept first. Originally I was thinking about building a monk, but after all was said and done, a brawler just builds a better monk, so
I'm digging into it and kinda building the concept as I go.

So far, I'm thinking an ex foot soldier. He was pressed into service and recently escaped.

Probably Chaotic Neutral, but it's more a matter of believing in freedom above all, and not necessarily being a good guy. I.e. he would kill slavers at the drop of a hat, but would likely not do a damn thing for the victims after that. Survival of the fittest - but slaving is cheating that system (so to speak).

What happened next would be dependent on what (if any) archetype I go for.

I really like the constructed pugilist, but don't want to give up martial flexibility.


A foot soldier conscript sounds like a strength more than dex based character to me. With the possible exception of wild child (bonding with an animal rather than your fellow conscripts sounds possible, especially since you escaped and don't have them around now) none of the archetypes which keep martial flex. look quite right for you.

You know how to use a long spear as a brawler (it's a simple weapon) & that was likely the primary weapon you were drilled in as a conscript. Combat reflexes would be appropriate and like I said above it does lead to a bunch of feats you can flex into - not just ones you'd use with a spear. Panther style (needs wisdom), diabolic style (wants charisma), bodyguard, stand still, vigilant charger and vicious stomp (wants you to get trip or overrun feats).

Both for that and to stay alive with light armor you're going to want some dexterity. Note that you can use a shield and still use the brawler's flurry with whatever weapon (or unarmed strike) you use with the other hand. Since you're proficient with all weapons in the close fighter weapon group a waveblade is an option. It's cheaper to enchant an actual weapon than an unarmed strike. If you'd rather fight unarmed that's certainly an option too; many style feats work with unarmed strikes only.


Wild child could certainly work. No reason he couldn't have been hiding a fair amount of time.

I actually considered the shield fighter (maybe it's the only piece of gear that he kept, or that has survived). I read that it has potential issues depending on interpretation of RAW though.

For stats, if he was a conscript, he can be built any way I like. They were just looking for able bodies. I like Dex builds usually anyway. Disarm with waveblade sounds nice too.


PF doesn't have anything to represent this but doing a muscle-powered job does tend to build up your strength. If being a medieval/renaissance infantry conscript is part of your backstory I'd feel uneasy about doing the ~ Str 8-10 / Dex 16-18 at the start that dex-to-damage builds tend to. YMMV.

Also getting dex to damage locks you into one weapon. A waveblade is nice, but as a brawler it's also nice to be able to use vicious stomp or panther style for an extra unarmed attack sometimes.

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