Stamina / Resolve of Starfinder could resolve the Resonance issue


Playing the Game


- Initial Problem:
cheap items can be crafted/bought too easily (especially in PF Society) and spammed oversimplify out of combat healing.

- Initial Solution:
Resonance caps the usage of these consumables, but it forces players to play clerics or spend feats to get healing specs to recover between encounters otherwise the adventure day lasts 2 encounters.

Suggestion:
Why are we not using the Stamina/Resolve of Starfinder for this? I would also say 5e short rests, but I know that copying stuff from d&d is taboo and people go ballistic if I say 5e so let's stick with Starfinder.

In Starfinder you can heal out of combat to a degree without consuming consumables and without using spell slots or spell points. Why you guys put Resonance in place without the Stamina system? Of course without ANY capability of naturally recovering HP out of combat PCs are forced to get battle medic or natural healing feats or to get the cleric class to keep the adventure day longer. Is that fair? In modern RPGs people are going away from the concept of the holy triad dps/support/tank. You should let people play whatever they want and the system should provide balance to any party. If a party wants more healing in place of DPS or the other way around it's up to them, but the system should never punish parties that are without clerics, so why not use the stamina/resolve system from Starfinder to fix some of the problems introduced by Resonance?


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Take a look at this thread on the same subject


I'm going to +1 that :) sorry it's not easy to keep track of all the posting especially when they are in different sections..

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