
Minakie |
Hey guys.
I'm new to tabletop RPGs. The only system I played so far was D&D 5e and I'm a bit familiar with the Mouse Guard system as well although I never played it. I was going to play the original Pathfinder with some friends but the rules seemed too confusing for us.
But now we're preparing to take this Playtest for a spin so I'd like a better understanding of how some of the new rules work, especially regarding the Feats for each Class.
The Class Feats are divided into levels, which means you can't take a level 7 Feat if you're level 6 or lower and seems like a nice way to prevent players from picking "overpowered" Feats too early in the game.
However, what about the other way around? If you hit level 3 for instance, can you still pick your new Feat from levels 1 and 2, or are you required to take a level 3 Feat?
Thanks.

Murph. |

My understanding is that the Level attached to class feat is a *minimum*, not an absolute.
Best citation I can find quickly is,
When a certain level is required before the element can be accessed, that level is indicated to the right of the name.
So, for example, to select a "Bard 1" feat, you must have achieved Bard 1 "before" you can select the feat, not "at the exact time". (This example is also illustrative because Bards are one of the classes that don't get class feats at first level, so any Bard 1 feat would be locked out forever if they couldn't take those later.)