Fighter feat intimidating strike and twin parry


Classes


Friend is rolling a lvl 4 fighter (this was a week ago, couldnt post before) and we came across some things that felt inconsistent.
Intimidating strike takes 2 actions to enact, if you need to move to hit your turn is over so the wording that the target is flatfooted until the end of your turn seems like it should be until the end of your next turn.
Twin parry says neither weapon can be agile, or one or both has to have parry to gain the +2 CB to AC, but the only twin tagged weapon in the playtest is agile and doesn't have the parry trait. It feels like it should be if both weapons have the agile feature or either has the parry trait.
We may be off here but i'd appreciate any thoughts or clarification.


Intimidating Strike: Well, the target still remains frightened even if the falt-footed condition ends aerly. But I agree that for two actions the duration could be better. Might be a typo or intentional. Maybe post it in the Errata Thread in the General Discussion forum.

On Twin Parry: It doesn't require a weapon with the "Twin" ability, just two melee weapons of any kind.

The idea is (as far as I can tell) that agile weapons are usually low weight and don't have the mass behind them to block effectively unless they are specifically built for parrying.

So basically, two longswords are better at blocking attacks than two short swords.


Brienne of Tarth vs Arya she was certainly parrying with agile weapons. There was also that fight between John Snow and the guy with two daggers. Im anycase, if you are weidling aomething small you are going to try to engage as close as possible as it puts individuals with large weapons at a disadvantage.

Game of thrones is clearly fantasy, but so is Pathfinder.


The rule on twin parry is so that if you choose to use weapons that don't have the agile trait, you gain an additional bonus to AC (+2) but if you choose to use agile weapons (for the hit attack advantage) you still gain an AC bonus (+1). It's basically a game balance decision. It's basically to prevent high dex character builds from gaining even more advantage then they already have (adding dex to hit for finesse, reduced negatives for additional attacks for agile, bonus to AC, bonus to reflex saves).

Also, the twin property is not mentioned in the feat, so bringing that up doesn't have a foundation for discussion. Although I suppose the feat would be better named dual parry, but then that sounds like dueling parry, which is another feat.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Classes / Fighter feat intimidating strike and twin parry All Messageboards

Want to post a reply? Sign in.
Recent threads in Classes