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Friend is rolling a lvl 4 fighter (this was a week ago, couldnt post before) and we came across some things that felt inconsistent.
Intimidating strike takes 2 actions to enact, if you need to move to hit your turn is over so the wording that the target is flatfooted until the end of your turn seems like it should be until the end of your next turn.
Twin parry says neither weapon can be agile, or one or both has to have parry to gain the +2 CB to AC, but the only twin tagged weapon in the playtest is agile and doesn't have the parry trait. It feels like it should be if both weapons have the agile feature or either has the parry trait.
We may be off here but i'd appreciate any thoughts or clarification.


I'm pretty sure I read about taking 10 and 20 in the playtest as I've only played 5e before this and hadn't known that rule before. Now I cannot find it, even using the pdf. Peculiar, recall it mentioning couldn't be in a situation with critical fail option, fairly certain picking a lock was the example, and there were requirements for 10 v. 20, like not in a hurry so not able to use it in combat. Now I'm vested if figuring it out.


I found this odd too. For some reason my rules addled brain (there had been a lot of binge reading before character creation) thought that since I got Survival as an Assurance feat for being a Nomad then it must be a signature skill. My GM asked me about it and I blanked on where I 'saw' it and we spent some time going back an forth trying to figure out where I got "Signature" from for it. We never did, so I just have a big "A" in the signature box in case we ever figure it out. It would be nice if it was signature though seeing as it's literally the only reason my nomad is alive, though I probably wouldn't go legendary in it tbh.


awesome! thanks for the responses.


p. 255
Duration of Shield is "until your next turn or until dismissed" the wording for Block "After you use Shield Block, the spell is dismissed and you can't cast it again for 10 minutes." It seems like as long as you don't block you can cast it after it ends when your next turn begins. Am I wrong? Or is it a cantrip that you can only use once every 10 minutes regardless of what you do?