Ulrich of Ravensmount |
Added 10 hp (6 from level up + 3 Con +1 Favored Class), +1 Fortitude saves, +1 BAB, +1 rank in Climb and Intimidate, +1 rank Knowledge (Dungeoneering), Shield Focus feat
Elyna |
Gained: +10 HP (1d8 (5) + Con 4 + favored class 1); +1 BAB; +1 Fort; +1 Ref; +4 skill ranks (+1 acrobatics, +1 perception, +1 stealth, +1 use magic device); Elemental defense (searing flesh); Utility wild talent (Heat Adaptation)
GM MG |
Covenants
It is a fact of life that there are strength in numbers, and people seek to belong to a group. The Labyrinth is no exception to these facts.
During your travels, you may be asked to join an organization. These organizations in the Labyrinth are called covenants. Each covenant has its own agendas, which may or may not be obvious at first.
Whenever you are asked to join a covenant, you are given a short description of the covenant in question. This signifies that you have been officially invited, and are free to choose whether you want to join or not.
Most if not all covenants are able to co-operate to some degrees. Each member of the party makes the decision to join separately. It is perfectly acceptable for the party to be comprised of people who belong to different covenants. Their agendas may clash in some situations, but the party must be able to work as a team and cooperate, or else all hope is lost.
The pros for joining a covenant include: unique effects and special abilities, unique items, unexpected allies.
The cons for joining a covenant include: following a duty, unexpected enemies.
Can one resign from a covenant? Yes, but the effects for doing so depends on the covenant in question. Some groups may be more understanding than other groups.
(Get an achievement by finishing the campaign with characters in all five different covenants! :D)
GM MG |
Anyone mind if this scaredy-crow joins the order of sheep? We don't actually have to bring the phantom if you guys want to gamble on getting the big rewards from doing the encounter with less people.
Remember, shades don't count as party members for rewards.
Shades do not count as party members for the purpose of determining bonus rewards (eg. four party members and a shade would earn as much as four party members without a shade).
Ulrich of Ravensmount |
Sorry, out and about today. If you want to join up, that's fine with me. I say we try our hand without paying for a phantom, personally.
Ushio Takei |
We are down two players. It may do us some good to have a shade with us. On the other hand, the bosses souls would be helpful in rising our own levels and giving them away to the dwarf shade seems to be asking a bit... We are at full and could just as easily see if the boss is as hard as a boss would be in DarkSouls.
I'm hoping for some giant flaming skeleton stuff! XD
Ushio Takei |
Nah, don't be. 'Tis all good!
Kekkle Smoughbon |
I think we should leave Goramar behind for the coming fight since he's little better than an NPC at this point (he's still being counted among our numbers, right?).
If we had one more stay behind on top of that we could have a chance of scoring a special item, though it's risky. I can use my new found semi-immortality to scout it out if it helps.
GM MG |
Death and Respawning
It should not come as a surprise that a place as lethal as the Labyrinth sees death on regular basis.
"When your character's current hit points drop to a negative amount equal to his Constitution score or lower, he's dead." This rule remains active, but the Labyrinth may offer alternatives.
Player characters are fundamentally different from other roamers. As such, each PC is entitled to one respawn per character. When a PC dies, the player in question makes a decision whether the PC uses this optional respawning or not.
If not, that player can make a new character or opt out of the game. The new character starts at 1st level with 0 souls, but may have gear to make up for the lack of levels, depending on the Average Party Level.
If the player does choose for the PC to respawn, that character is revived in 1d6 hours withing a safe distance in a peaceful area. The revived PC keeps all the gear he/she had, and no souls are lost. The character takes a penalty to maximum hit points, losing 2 hit points per level. There exists an item that restores these hit points lost. (Note that the hit point penalty is similar to Constitution drain, except it does not affect Fortitude saves. Effects that heal ability drain do not restore these hit points.)
Some items and covenants may alter these rules.
It is impossible to cast spells raise dead, resurrection and true resurrection while in the Labyrinth.
GM MG |
So Kekkle here made a suggestion that Goramar and one other PC be left behind so you have a chance of scoring a special item.
Is the following boss team acceptable:
Ulrich
Elyna
Kekkle
Pahleg
shade Altruistic Phila
That's 4 PCs, so reward is tripled and one special item as a bonus. (Nothing against Ushio here, but I assumed the party wants the 2nd-level ones for this fight)
If Kekkle wants to scout for the boss, great idea! You'll just have to wait 1d6 hours before you can report your discoveries. And of course, Kekkle must experience an inevitable, brutal and unpleasant death.
Who wants the antitoxin? If there are no takers, it defaults back to Ulrich.
Elyna |
I thought we're going with Ulrich, Pahleg, Kekkle and Elyna, no summoned shade.
as for the antitoxin. It should go to a front-liner with low Fortitude. I have probably the highest fort (without checking, just going on the fact that con is my primary stat and I have good fort progression) and i will stay at a distance.
Ulrich will probably be at the forefront, and Pahleg might want to get in there to heal so maybe give it to pahleg
Ulrich of Ravensmount |
The covenant shade doesn't cost anything or have effects on our rewards right? Why not use her?
I would bring Ushio in just to try and ensure victory this time and to keep him involved; it's not that fun to be sidelined.
Ushio Takei |
No, it has two initiatives... The labyrinth is deadly... Quite.
GM MG |
Ushio is more right than Elyna. It basically works that the boss rolls initiative three times, takes the worst and best roll, and acts on those two initiatives. Cannot full-attack unless it forgoes its higher initiative. It does not get two turns per round (for purposes like buffs or debuffs or 1/round), only acts twice.
I read that boss system somewhere on the internet and thought it was interesting.
BTW, for whatever reason the map displays the tokens ~0.4 squares lower than where they should be. I'll see if there's anything I can do about that.
Pahleg |
I made a GM blunder in my last post and thought that Ulrich's AoO was the scorpion's attack. Fixing: [dice=Sting]d20+6 [dice=damage]d6+8 [dice=Fort]d20+5 9 damage, but no poison for you.
Would this mean that my healing applied to him after this attack, possibly saving his life from the AoO?
Ulrich of Ravensmount |
In the original post, he thought my attack of opportunity against the scorpion was the scorpion's attack against you- so the sting he re-rolled is directed at Pahleg.
Ulrich of Ravensmount |
Round 1The giant scorpion lets go of Ulrich, dropping him to his feet. It then rushes at party members in the back. Ulrich, while a bit hurt from, takes the opportunity to slash at the monster. [dice=AoO] aiming its stinger at Pahleg. [dice=Sting]d20+6 Pahleg is saved by his armor that deflects the attack. What kind of armor were you wearing again? Your gear tab isn't very up-to-date.
It was in this post from round 1- if you look at the original post in the gameplay thread, he rolled my attack of opportunity on the scorpion, but misinterpreted that as the result of the stinger attack on you that he didn't roll for. So that's why he rolled the stinger now and applied the damage to you at the beginning of the round two update in ooc text.
GM MG |
Ulrich is absolutely correct on every part; the correct turn of events is now (or should be) detailed in the "errata post" I wrote.
The whole AoO-Scorpion-Pahleg is my fault for writing two consecutive posts both in a hurry: first time I was too busy to double-check like I always do, leaving one attack unrolled completely and misinterpreting my own writing, and the second time was due to time constraints not allowing me to explain well. I apologize.
I have no excuses for forgetting that charging does not provoke AoOs and that flat-footed creatures cannot make AoOs. I apologize.