
Zman0 |
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Ok, let’s break this down. Criticals double your weapon dice, including extra dice from magic weapons. Deadly adds a die or more on a critical based on quality of a weapon.
A normal Shortbow doesn’t add str, a propulsive adds half str mod.
Mundane Normal or expert Shortbow. D6 damage, deadly d10.
Normal d6 Critical 2d6+d10
Magical +1 Shortbow. 2d6 damage, deadly d10
Normal 2d6, Critical 4d6+d10
Master Shortbow d6 damage, deadlyd10
Normal d6, Critical 2d6+2d10
Magical Master +3 Shortbow, 4d6 damage
Normal 4d6, Critical 8d6+2d10
Legendary Shortbow d6 damage, deadlyd10
Normal d6, Critical 2d6+3d10
Magical Legendary +5 Shortbow, 6d6 damage
Normal 6d6, Critical 12d6+3d10

Fuzzy-Wuzzy |
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short bow by itself: 1d6, period (it's not propulsive, so no str bonus)
composite short bow: 1d6 + half Str bonus (propulsive)
short bow crit: 1d6 + 1d6 + 1d10
+1 expert short bow: 2d6
+1 expert short bow crit: 2d6 + 2d6 + 1d10
+2 expert short bow: 3d6
+2 expert short bow crit: 3d6 + 3d6 + 1d10
+3 expert short bow: 4d6
+3 expert short bow crit: 4d6 + 4d6 + 1d10
+4 master short bow: 5d6
+4 master short bow crit: 5d6 + 5d6 + 1d10 + 1d10
+5 legendary short bow: 6d6
+5 legendary short bow crit: 6d6 + 6d6 + 1d10 + 1d10 + 1d10