Blave |
No, that would make it too powerful. You would end up with about 4 quickened casts per day and no-one would use their powers anymore.
Maybe upgrade it to twice per day at level 16 or or upon reaching legendary in your tradition's skill could work. but even that seems like it could escalte quickly.
Either way, if you get multiple uses, there needs to be a "once per round" limit to avoid 3 spells per turn. (Disintegrate -> True Strike -> Disintegrate)
Isiah.AT |
You have a point about it costing spell points. A cooldown might limit castings in an encounter.
I am not sure how you calculated three spells in a round, but quick casting only affects one spell/instance of said spell. The first disintigrate has 1 action with quicken spell, true stikre is 1 action and the second disintigrate is two actions. In this instance you are wasting quicken spell unless you need your third action for something else.
Granted, you just pointed out how useful True Strike can be. So glad it is a leveled spell or it would be broken.
Blave |
I am not sure how you calculated three spells in a round, but quick casting only affects one spell/instance of said spell. The first disintigrate has 1 action with quicken spell, true stikre is 1 action and the second disintigrate is two actions. In this instance you are wasting quicken spell unless you need your third action for something else.
According to your suggestion, the second disintegrate could also be quickened. You wanted to make it useable like 4 times per day. I was just saying it would require a "once per round" limit to avoid multiple quickened spells in one round.
I expect True Strike -> Disintegrate to be a staple for high level casters.