Math-Heavy and weird 4th ed D&D style manuevers


Playing the Game

Liberty's Edge

This is the biggest turn off for new pathfinder. It keeps the heavy math burden of old pathfinder and 3.5 in general. Which equates to annoyingly drawn-out battles. And now, for example, the Nalfashnee's weapon-grab maneuver...do we really need triggered events like these that smack of awful 4E? If I want a 3rd level ftr bugbear, why not keep it SIMPLE...he gets +3 to hit adn 15 more hp...I don't need a huge catalog of what all he can do...In the words of Plinket.."Ya keep it simple, stupid!"

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Playing the Game / Math-Heavy and weird 4th ed D&D style manuevers All Messageboards

Want to post a reply? Sign in.
Recent threads in Playing the Game