Remove condition lesser vs. A disease that causes sickened


Rules Questions


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You remove any one of the following conditions affecting the target: shaken, sickened, or staggered. If the condition is the result of a disease or another ongoing effect, this spell removes the condition but does not cure the disease or ongoing effect, and the target can regain the condition from that effect as normal, potentially immediately.

Well THATS clear as mud.

How might the condition come back? Or might not? The only thing i can think of is it takes the condition off until the next save?


As it says "disease or ongoing effect" I'd say probably next save. The rest of the spell helps contextualize it a bit.

"Lesser remove condition also doesn’t cure or remove other damage or conditions the target is suffering from any source, even the same source that caused the removed condition. Since this spell’s duration is instantaneous, it does not prevent the target from gaining the condition again."

So anything that prolongs the effect probably brings the condition back. Not a specific example, but say an ability made all targets within 30ft of a character shaken for 1 round. You could remove the shaken condition from one of the targets, but that 30ft aura ability wouldn't go away. If ot was shaken so long as they are within the area, then probably instantly back. If the ability required activation, then next activation probably brings it back.

It is likely deliberately vague as to allow a certain amount of GMs discretion.


For things like disease or poison I'd give a round before the condition came back


SirShua wrote:
For things like disease or poison I'd give a round before the condition came back

That makes the spell remarkably useless


BigNorseWolf wrote:
SirShua wrote:
For things like disease or poison I'd give a round before the condition came back
That makes the spell remarkably useless

It still has plenty of use. Tonnes of effects solely give a condition.

For example, I am playing an Envoy focused around Intimidate. Practically all I do is give people the Shaken condition for X rounds and later, Sickened when combined with the Cruel fusion. If you remove the Shaken condition, I now need to spend another action to Shaken them again. And later, if I am using the Demoralize action to get multiple rounds (as opposed to Quick Dispiriting Taunt's 1 round) then I cannot increase them to the Sickened condition until I spend a turn Shakening them again.

Another I can think of off the top of my head has to do with a Solarian build I was working on, using the Zenith ability that Staggers in a cone, move action to maintain. If you remove the condition it cannot be subsequently maintained. Quite impressive for a level 1 spell to effectively negate a 9th level ability.

This is two examples in a rather sizeable game. I'm more than positive there are countless others that exist.

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