Telekinetic Projectile


Rules Questions

Dark Archive

A player mine give me a idea, is a fan of the spell Telekinetic Projectile, and I'm too lazy to be looking if a room has something loose to throw.
I've thought about what he can hold a sphere the size of a steel tennis ball (Hardness 20) and use how personal projectile.

Is feasible?
how homebrew i don't have inconvenient, the problem is that this tactic wants to use in society.


Our team generally doesn't think much of it, unless a circumstance specifies that there is nothing.

The Barricade feat refers loosely to this idea.

"The GM has discretion over whether enough such objects are nearby to allow you to use this ability, but most urban and wilderness settings not specifically described as empty or barren have enough such material to allow at least one such temporary barricade to be built."

I would simply apply the same to Telekinetic Projectile at all times. Don't worry about it unless the situation is specific. And if it is, an empty battery or most just standard items could fill in, there would be little need in my opinion to carry something specific.


Pathfinder Starfinder Roleplaying Game Subscriber

A player in my game does the same. In general I always assume there is something about to throw unless there are very specific reasons why there are no such things. IE you are in a prison cell or a deliberately empty room. Its not like its some kind of high powered ability that needs limitation.

Liberty's Edge

Pathfinder Adventure, Card Game, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The damage is always 1d6. Never overpowered, can't see a way to break that.

Grand Lodge

I use Telekinetic Projectile as the main weapon for one of my Mystic Characters.
We have homebrew rules for casting it at higher levels:
0 - as written
1 - similar to Magic Missile, 2 projectiles, a 3rd if a full round action, requires a single ranged attack roll (Base Attack Bonus + Wis Mod), each projectile has a 20% miss chance.
2 - as above, 4 projectiles 6 for a full round action
3 - as above, 6 projectiles 9 for a full round action.
4 - as above, 8 projectiles 12 for a full round action.
5 - as above, 10 projectiles 15 for a full round action.
6 - as above, 12 projectiles 18 for a full round action.

We justify using the WIS modifier for the ranged attack because the character is using their mind to throw the projectiles.

We go with Low roll misses on calculating the 20% miss chance to avoid math, and always treat the damage and bludgeoning unless specifically using pointed projectiles like the L Bulk metal spikes my character carries to use with this spell.

i.e if casting as a first level spell as a full round action you get three projectiles. you have to roll you ranged attack (d20+dex), if you hit, each projectile then gets a 20% miss chance because you are aiming a group of projectiles at a square. if you roll 01-20 on the d100, or percentile dice, then that one projectile misses, each projectile that hits does 1d6 damage.

the low number of spell slots makes it very rare that my character will use ANY offensive spell that is not a cantrip in anything other than an emergency, it would not do to use up all of her 3 first level spell slots and not being able to heal her party after a harrowing battle would just not work. so this really only gets used in an emergency doing an average of 10 damage as a standard action and 15 as a full round action as a first level spell.


I too also hand wave unless they character is an environment where no such objects would exists, which is extremely rare.

Even in a prison cell there are things like buckets and random debris here and there.

The spell specifically states "an object weighing up to 5 pounds (less than 1 bulk)". Sitting here in my office, that is literally about 100 things i can see from my desk


Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.


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Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.

technically doesn't work (the standard action for either one precludes a standard action to cast the spell) but cool if your DM will let you do it anyway (doesn't seem to be anything op about it)


Pathfinder Adventure Path, Lost Omens Subscriber; Starfinder Charter Superscriber

One of my character's fellow party members uses this spell to throw the Starfinder equivalent of C4, then uses their move action to press a button. :P

Grand Lodge

BigNorseWolf wrote:
Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.
technically doesn't work (the standard action for either one precludes a standard action to cast the spell) but cool if your DM will let you do it anyway (doesn't seem to be anything op about it)

Not sure what you mean by "the standard action for either one precludes the standard action to cast the spell" the casting of the spell Is the standard or full round action, just needing an attack roll to see if you hit or not then dealing the damage accordingly. The ranged attack roll doesn't need separate standard action to cast the spell then separately get off the attack. The spell IS the attack, the ranged attack roll is the DC to hit.

Casting this as a cantrip requires a ranged attack roll to hit in the same way..

Am I missing something?

Grand Lodge

Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.

My GM looks at it like Magic Missile, would you need a feat to use magic Missile at higher levels? We basically just homebrew rewrote the spell to be variable, I have to burn an appropriate level spell slot each everytime I use it, burning a custom feat on it would be a huge waste.

Grand Lodge

Ravingdork wrote:
One of my character's fellow party members uses this spell to throw the Starfinder equivalent of C4, then uses their move action to press a button. :P

That's an awesome use, Ive used it to throw grenades. basically doubling the damage that the grenade might do.


Mai Shael wrote:


Not sure what you mean by "the standard action for either one precludes the standard action to cast the spell" the casting of the spell Is the standard or full round action, just needing an attack roll to see if you hit or not then dealing the damage accordingly. The ranged attack roll doesn't need separate standard action to cast the spell then separately get off the attack. The spell IS the attack, the ranged attack roll is the DC to hit.

Casting this as a cantrip requires a ranged attack roll to hit in the same way..

Am I missing something?

People have debated that out fairly extensively over here

The short answer that BigNorseWolf was mentioning is that Harrying Fire (or Covering Fire) is a standard action. Spellcasting is a standard action (at least normally for telekinetic projectile and most other things). You can't do two standard actions in one round. So you can't do Harrying Fire without being able to make a ranged attack, but by trying to do Harrying Fire, you no longer have the time in the round to cast the spell you were planning to use to make the ranged attack with.


Mai Shael wrote:
Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.
My GM looks at it like Magic Missile, would you need a feat to use magic Missile at higher levels? We basically just homebrew rewrote the spell to be variable, I have to burn an appropriate level spell slot each everytime I use it, burning a custom feat on it would be a huge waste.

In Starfinder, Magic Missile is not a multi-level spell, and the only part of it that changes with level is range.

Grand Lodge

Nerdy Canuck wrote:
Mai Shael wrote:
Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.
My GM looks at it like Magic Missile, would you need a feat to use magic Missile at higher levels? We basically just homebrew rewrote the spell to be variable, I have to burn an appropriate level spell slot each everytime I use it, burning a custom feat on it would be a huge waste.
In Starfinder, Magic Missile is not a multi-level spell, and the only part of it that changes with level is range.

ah true, I suppose we are taking the additional projectile piece from magic missile and the variable effect from something more akin to flight while trying to npt have it be an op effect.

We debated throwing daggers with it and determined that the thrust of the dagger and the impact of the dagger are essentially the same thing, just because you use the spell to throw a weapon that has its own damage calculation they would not stack unless the weapon had a secondary or critical effect.
We did say you could take the higher damage effect i.e. the 1d6 from using the spell to throw over the 1d4 of the dagger itself.

Grand Lodge

Nerdy Canuck wrote:


In Starfinder, Magic Missile is not a multi-level spell, and the only part of it that changes with level is range.

okay i see what you're saying and I would definitely have to disagree that the ranged attack for harrying fire which is a physical action would be any different than the physical action of casting the spell. In the cantrip of telekinetic projectile you cast the spell as a standard action which includes a ranged attack roll, the roll is a mental part of the casting of the spell it does not count as a separate action. I dont see how that would be forced to be any different if you are using it as a covering fire action rather than an attack action.


Pathfinder Adventure Path, Lost Omens Subscriber; Starfinder Charter Superscriber
Mai Shael wrote:
Ravingdork wrote:
One of my character's fellow party members uses this spell to throw the Starfinder equivalent of C4, then uses their move action to press a button. :P

That's an awesome use, Ive used it to throw grenades. basically doubling the damage that the grenade might do.

Some GMs don't allow for that, since throwing a grenade is a standard action in its own right, which is why we use traditional explosives.

You also have the benefit of creating an impromptu landmine that can be triggered any time, should you miss your target. A grenade, on the other hand, might detonate prematurely, destroying unintended targets.

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