| Fifo |
hey, as a DM i've a question. if the party is walking down the passageway all the monster has to do is roll a DC10 perception to hear them. yet if someone is sneaking ahead of them it is a perception vs stealth roll. and at level 1 it's stealth + roll, so if he rolls low, say 2 + bonus say, 5, the monster could hear him easier.
am i seeing this correctly?
| Valandil Ancalime |
hey, as a DM i've a question. if the party is walking down the passageway all the monster has to do is roll a DC10 perception to hear them. yet if someone is sneaking ahead of them it is a perception vs stealth roll. and at level 1 it's stealth + roll, so if he rolls low, say 2 + bonus say, 5, the monster could hear him easier.
am i seeing this correctly?
Yes, if the person rolling stealth rolls lower then the people not using stealth, then they are heard. Just because they are trying to be stealthy doesn't mean they ARE stealthy. Perhaps they made a noise (they know they rolled low), but what they don't know is if anyone heard the noise they made.
| Azothath |
Perception has a number of uses, the most common of which is an opposed check versus an opponent’s Stealth check to notice the opponent and avoid being surprised. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you.
There are subtle differences in regards to Surprise. Failure has penalties. Attempting stealth also affects movement rates.
Perception to hear the details of a conversation or Notice a visible creature is 0.
Hear the sound of a creature walking is 10. This also assumes they are silent(not talking) or whispering(DC15).
peruse RAW on Movement.
Walk - A walk represents unhurried but purposeful movement (3 miles per hour for an unencumbered adult human). A character moving his speed one time in a single round, is walking when he or she moves.
then
Tactical movement is used for combat. Characters generally don’t walk during combat, for obvious reasons—they hustle or run instead. A character who moves his speed and takes some action is hustling for about half the round and doing something else the other half.
then
Walk is talked about under Local Movement and exploring an area.