Gun scavenger change out scatter attack range


Rules Questions


1 person marked this as FAQ candidate.

When using the change out deed to give a firearm the scatter ability, what is the range of its scatter attack?

Change out:
Change Out (Ex) At 1st level, as a full-round action, a gun scavenger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. When she does, she can replace the broken part with a specialized, short-lived component that does one of the following: gives the firearm the scatter weapon quality; increases the damage dealt by the pistol-whip deed by one die size; or increases the firearm’s range increment by 10 feet. A firearm with such a modification increases its misfire chance cumulatively by 1 each time it is fired until it misfires. When it does misfire, the effects of the temporary component are lost. A gun scavenger must have at least 1 grit point to perform this deed. Alternatively, if the gun scavenger spends 1 grit point to perform a change out, she can either perform the change out as a standard action instead of a full-round action, or perform the change out on a firearm that isn’t broken.


Any ideas?


It seems like I'd be able to do it as a normal attack out to the largest range increment (10). Does this mean with a distance thark rifle I can do a 20 mile cone of death?

Sovereign Court

I've always taken the scatter to be the first range increment when it not specific.


Firebug wrote:
I've always taken the scatter to be the first range increment when it not specific.

Out of curiosity why? I've noticed that all of the scatter firearms I've looked at had their scatter at range increment and a half.


lets take a gander at things

Dragon pistol. 15ft cone. 10ft increment for bullets otherwise. (according to flavor text) but. table says 20ft for inrement.

Paddlefoot. 20ft increment. 20ft cone.

blunderbuss. 15ft cone. 10ft increment

culverin. 30ft cone. No increment as it fires grapeshot only it seems.

advanced weapons.
shotgun. 30ft cone. 20ft icnrement
same for double barrel

So.. honestly... there is absolutely no real pattern here to guesstimate that effect off of. It was almost 1.5 increments, but adv weapons altered that (and is less). It is quite arbitrary these days.

There isn't any real comparison to icnrement to scatter range on any of these.

Paddlefoot is the newest of these though. So I would probably default to that I suppose.
but this is solidly GM fiat levels because of the lack of clarification.

Gun Scanger came out in 2014 though. During that time. I want to say the only scatter weapons were the dragon pistol. blunder, culverin, and shotguns.
In which case.. the standardized range for scatter would've been the 15ft (because culverin is a literal cannon and shotguns are special advanced) .

I don't think it was intended to interact with the actual range increment. Also.. just logistically, I don't think anything non magical could push scatter shots that far. Much less a jury rig doing better than the special advanced weaponry.

but it really is GM territory these days.

Sovereign Court

Simplicity, you make a good argument for increment and a half though.

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