lit lantern staff and an efficient quiver


Rules Questions


Adventurer's Armory 2 wrote:
Lantern staff: This long metal staff has reservoirs for lamp oil, and a lantern-like structure at its head. The lantern staff is fueled as and provides light as a hooded lantern. While lit, attacks with the lantern staff deal 1 point of fire damage in addition to the normal damage. Any effects that apply to a quarterstaff, except those that require it be used as a double weapon, also apply to a lantern staff.
Core Rulebook wrote:
efficient quiver: This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it.

1) If you light a lantern staff, and you stick it into the 'bow pocket' of an efficient quiver, will it damage the quiver, or things inside the pocket?

2) Will the flame in the lantern be extinguished, or will it continue to burn, or what?

and 3) If normal lit lamp oil would be too dangerous or obnoxious to have in a quivered lantern staff, can you think of a way to keep the lantern lit (and capable of dealing damage) without needing oil?


1. I don’t know of any rules interactions between lit lanterns and being inside something. I’d guess it’s probably a GM call.
2. Non-dimensional spaces have a limit on available oxygen, I’d say your lantern will go out.
3. I can’t really think of any, no. Hopefully that 1 point of fire damage wasn’t super important.


Can we ask why 6 hours of functioning light isn't enough?

Or are you trying to not have to take an action to light it once in combat while not having it be bright and glowy till you draw it?


1) GM call, but personally I'd say it extinguishes before it damages anything else.
2) Look at Portable Hole. It is safe to say that other similar dimensional pockets also run out of air and they are much smaller. I'd say the air in a quiver pocket probably runs out in a matter of rounds.
3) Enchant the Lantern Staff with Flaming weapon property. Now it can be commanded to light (like some magic weapons), and it does 1d6 of fire damage instead of 1 point. Of course this is the same as any other weapon created by the player with the same enchantments. NPC made versions may be permanently lit, or have no light option.


As an alternative, carry an unlit Lantern Staff and a Tindertwig. Now you can light the lantern as a standard action. For a cheaper alternative get someone with an appropriate Cantrip to light it for you on their turn. Prestidigitation or Spark should do it.


Meirril wrote:
3) Enchant the Lantern Staff with Flaming weapon property. Now it can be commanded to light (like some magic weapons), and it does 1d6 of fire damage instead of 1 point. Of course this is the same as any other weapon created by the player with the same enchantments. NPC made versions may be permanently lit, or have no light option.

or for a lot less money you could slap continual flame on it for 50gp. It could still be lit for the extra +1 damage. Honestly, if you could just enchant the weapon as a +1, it may be enough since:

Magic Weapons wrote:
Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.


Talonhawke wrote:

Can we ask why 6 hours of functioning light isn't enough?

Or are you trying to not have to take an action to light it once in combat while not having it be bright and glowy till you draw it?

Sure! It looks like a lit lantern staff is the best bludgeoning two-handed simple weapon (1d6+1/x3), which means I'm interesting in giving a silver one to my normally-natural-attacking bipedal eidolon when she runs into a vampire.

However, since my summoner has to spend an action to cast lesser evolution surge to give the eidolon temporary proficiency with simple weapons, and because I think it's really weird to keep a 5-foot stick (or several) in a 'sheath', I was hoping to draw the lantern staff, pre-lit, out of an efficient quiver.

I think I won't bother overthinking this, and settle for a silver spear instead. Golf bag full of sharp stuff, just the thing for the eidolon who's got it all!


ohako wrote:
Talonhawke wrote:

Can we ask why 6 hours of functioning light isn't enough?

Or are you trying to not have to take an action to light it once in combat while not having it be bright and glowy till you draw it?

Sure! It looks like a lit lantern staff is the best bludgeoning two-handed simple weapon (1d6+1/x3), which means I'm interesting in giving a silver one to my normally-natural-attacking bipedal eidolon when she runs into a vampire.

However, since my summoner has to spend an action to cast lesser evolution surge to give the eidolon temporary proficiency with simple weapons, and because I think it's really weird to keep a 5-foot stick (or several) in a 'sheath', I was hoping to draw the lantern staff, pre-lit, out of an efficient quiver.

I think I won't bother overthinking this, and settle for a silver spear instead. Golf bag full of sharp stuff, just the thing for the eidolon who's got it all!

in that case, just hit it with a shrink item spell. This would suspend the flame effect and allow you to safely store it. This can even made permanent, allowing you to expand and shrink it as needed.

A Glove of storing replicates this effect, but it seems an expensive way to go if this is all you're trying to accomplish.

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