Natural / Operative Weapons?


Rules Questions

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Query: do natural weapons have the Operative quality? Like a Vesk’s claws? So can you trick attack with them, and use Dex mod for attack bonus?


No.

Natural weapons function under the unarmed strike rules, for the most part, and are basic weapons. So no Operative tricks or dex mods for attack bonus.


Any feats that would allow this, or would that be overpowered?

Sovereign Court

Devastation Bob wrote:
Any feats that would allow this, or would that be overpowered?

Well, it would probably be overpowered if the natural weapon still got 1.5x level weapon specialization.

Such feats don't currently exist. I would not be surprised if at some point we saw a new feat that allowed you to treat a natural weapon/unarmed strike as having the operative quality, but at the same time reduced the bonus it could gain from weapon specialization.

The visual of an assassin who can make lethal pinpoint strikes with his bare hands definitely belongs in Starfinder at some point.

Also, so far most (if not all?) races with natural weapons tended to be more Strength than Dex focused, but that probably won't be that way forever.


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The pistol whip operative exploit lets you combine trick attack with natural attack damage, but it's described as, well, a pistol whip.

My character wears tetrad rings (bracelets that shoot), so I could argue my attacks look like martial arts. :P


And even it limits the damage for the races with 1.5 lv specialization natural attacks.
Still good. Full level spe instead of half and decent (non-archaic) base damage would make it very relevant if not for the impossibility of fusions. A nice option.

Not a classical "martial artist" of course, but for more of a gun-fu flavor I'd look at it.


There's an ability called Deft Claws on the Reptoid Operative in the 3rd Aeon Throne adventure that allows claws as an operative weapon. Why can't a PC get that?


Devastation Bob wrote:
There's an ability called Deft Claws on the Reptoid Operative in the 3rd Aeon Throne adventure that allows claws as an operative weapon. Why can't a PC get that?

Because an NPC is a closed system. A PC is an open system and can combine that ability with other things that may make something much MUCH stronger than the sum of its parts are supposed to be, for example a Vesk operative with a ring of fangs improved unarmed strike and that ability would out damage just about any weapon.


Heads up. There is a mystic spell that give you a bite and it can be used with trick attack.


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Garrett Larghi wrote:
Heads up. There is a mystic spell that give you a bite and it can be used with trick attack.

What is it called and what book is it in?


Ravingdork wrote:
Garrett Larghi wrote:
Heads up. There is a mystic spell that give you a bite and it can be used with trick attack.
What is it called and what book is it in?

carnivorous in dead suns. You'd have to be a mystic/operative to use it fully though.

The thing is it replaces your regular improved unarmed strike with something that's an operative weapon and its own damage table. Not sure how to use it without being an operative/mystic. Maybe a bunch of spell gems?


Spell gems or ampules are what I was thinking

Dataphiles

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Class : Operative
5th lvl feat: Connection inkling -> (Carnivorous)

buy: spell gems of carnivorous as needed.

The caster level for these casting will be your character level.


Garrett Larghi wrote:
Spell gems or ampules are what I was thinking

You're looking at casting it before every fight or burning some very important action economy on round 1.


BigNorseWolf wrote:
Garrett Larghi wrote:
Spell gems or ampules are what I was thinking
You're looking at casting it before every fight or burning some very important action economy on round 1.

If I am not mistaken there are item, armor upgrades I believe, that inject ampules as a swift action. I cant remember what though.


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The auto-injector armor upgrade requires a move action to activate.


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Well, that would make it compatible with, say, using holographic clones in round one. And not being able to trick attack in round one is already common, since it happens every time you don't have a weapon already in hand. It could be worse.

Sovereign Court

Is the bite attack granted by Carnivorous really a true natural weapon/unarmed strike?


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Ascalaphus wrote:
Is the bite attack granted by Carnivorous really a true natural weapon/unarmed strike?

Why wouldn't it be? Splitting hairs like that is dangerous, as it can lead to the dreaded opening of the can of worms.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is there a specific interaction with something else that you're asking about with the "true unarmed strike" question?


The spell notes "This attack is treated as an attack with a basic melee weapon with the operative special quality for purposes of proficiency and Weapon Specialization and for other abilities that function with basic melee operative weapons."

It doesn't mention natural attacks at all. Racial 1.5xlevel weapon specialization for racial natural attacks wouldn't apply, if that's the question.


Xenocrat wrote:

The spell notes "This attack is treated as an attack with a basic melee weapon with the operative special quality for purposes of proficiency and Weapon Specialization and for other abilities that function with basic melee operative weapons."

It doesn't mention natural attacks at all. Racial 1.5xlevel weapon specialization for racial natural attacks wouldn't apply, if that's the question.

Yeah... that's like Armor Storm's Hammer Fist ability, where the unarmed attack is "treated" like an attack with a Battle Glove of appropriate level. While it is an attack that doesn't use weapons, it is treated as such, and, thus, does not get a vesk's specialization bonus or improvements based on Improved Unarmed Strike.

Sovereign Court

Ravingdork wrote:
Ascalaphus wrote:
Is the bite attack granted by Carnivorous really a true natural weapon/unarmed strike?
Why wouldn't it be? Splitting hairs like that is dangerous, as it can lead to the dreaded opening of the can of worms.

Well, it doesn't mention either natural attacks or unarmed strikes. It might not actually work with other abilities that specifically augment those (such as Improved Unarmed Strike).

I suspect it's more of a Bad Guy Spell that may not have been fully thought through for player perspective.


Ascalaphus wrote:
Ravingdork wrote:
Ascalaphus wrote:
Is the bite attack granted by Carnivorous really a true natural weapon/unarmed strike?
Why wouldn't it be? Splitting hairs like that is dangerous, as it can lead to the dreaded opening of the can of worms.

Well, it doesn't mention either natural attacks or unarmed strikes. It might not actually work with other abilities that specifically augment those (such as Improved Unarmed Strike).

I suspect it's more of a Bad Guy Spell that may not have been fully thought through for player perspective.

It's a Bad Spell that scales with caster level (as a 1st level spell!) when no other damage dealing spells do so. It should have been a 1-6 with undercasting spell, like Mind Thrust.


Doesn’t Monk in legacy rules use Trick attack damage in the place of flurry? I guess claws could work with it that way?

*Mortal Kombat voice”

TECHNICALITY


Ascalaphus wrote:
Ravingdork wrote:
Ascalaphus wrote:
Is the bite attack granted by Carnivorous really a true natural weapon/unarmed strike?
Why wouldn't it be? Splitting hairs like that is dangerous, as it can lead to the dreaded opening of the can of worms.

Well, it doesn't mention either natural attacks or unarmed strikes. It might not actually work with other abilities that specifically augment those (such as Improved Unarmed Strike).

I suspect it's more of a Bad Guy Spell that may not have been fully thought through for player perspective.

Your mouth expands to twice its normal size,and fills with rows of razor-sharp teeth, giving you a bite attack. This attack is treated as an attack with a basic melee weapon with the operative special quality for purposes of proficiency and Weapon Specialization and for other abilities that function with basic melee operative weapons. You can make this attack without using any limbs and when pinned. The attack deals 1d4 piercing damage. At 7th level, the damage increases to 2d4. At 10th level, it increases to 2d8. At 14th level, it increases to 3d8. At 16th level, it increases to 4d8. At 18th level, it increases to 5d8. At 20th level, it increases to 10d8.

So whether or not its an unarmed strike is pretty irrelevant, it won't work with the improved unarmed strike feat

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