
RickDias |

Several days ago, designer Mark Seifter (I think it was him, anyway; forgive me if I've mis-remembered this) mentioned playtesting an arcane character that I understood to be (and may be wrong) themed around holy/light style magic. I wanted to ask a few questions about this and see how well PF2E supports certain character ideas that original Pathfinder allowed... but in some cases it took a while to get around to. Others were in 'day one', though.
Thus, if anyone on staff is willing to indulge some questions, I'd like to ask whether the game will 'day 1' support any of the following?
Non-lethal damage spells: I really liked my character being able to drop a big, surprisingly non-fatal Fireball on foes. The Merciful Spell feat and Sarenrae's Divine Fighting Technique feat both allowed this in various ways. Is this something I can port over on day one of PF2E? Not every encounter need to be won via non-lethal damage, but I'd certainly love for it to be a practical option.
Angel wings: The Celestial Sorcerer bloodline granted angel wings after a while. Loved it, it was great visual flavor. Unfortunately, this bloodline wound up competing with the (otherwise far superior) Solar bloodline. Solar bloodline lacked the wings, but gave your character tons of other holy-themed powers like Light-based attack spells along with decent (not great, but decent and enjoyable) healing. It even offered significant upgrades in firepower. Having to pick between the these aspects of a 'Holy sorcerer' concept was kind of disappointing, because the 'firepower and healing' part begrudgingly won out over the wings most of the time I designed characters. Will there be any way to reconcile these differences in PF2E?
Good-themed Attack spells in general: Burst of Radiance is, hands-down, my favorite spell in the game. Searing Light (technically Light-themed rather than Good-themed, but close enough!) is also easily in my 'Top 10.' Getting them onto some kind of spontaneous arcane caster was a pretty fun thing for me. Can we expect to see reasonable equivalents (they need not be the exact same spells, just the same basic idea) around, including access for non-Divine classes?
Celestial-themed Familiars/similar: Will these remain an option? I loved being able to pick up companions like the Silvanshee Agathion (Enlightened benevolent intelligent cat? Yes please) and the various minor Archons and Azata. Will this sort of thing still be around?
In Summary: I loved being able to design characters who were unambiguously devoted to holy/light/celestial/Good ideas and got some of the toys you'd associate with that, but their primary tools and game mechanics for getting things done weren't the traditional Cleric ability set. PF1E supports this extremely well (it took a lot of expansion content to get there, but we did indeed arrive at 'the materials to build nearly the exact character concept I had in mind'), and I'm wondering how well PF2E will support it or how much I should be ready to drop from said character concepts.
Can anyone at Paizo offer some insight on this? Mark's brief response on this a week or so back seemed encouraging, but as my initial question was lacking in details... his reply felt similarly vague to me (not that I'm upset by it; if I frame the question wrong, I'm not likely to get the answers I seek).
Thank you for your time in considering these questions!