
![]() |
19 people marked this as a favorite. |

This was such an amazing episode to do, I didn't expect that they would be THAT open about everything when it started.
And a lot more than that, its two hours of solid question and answering with very little holding back.

David knott 242 |
5 people marked this as a favorite. |

There is a gap in the link above that keeps it from working.
Try this one instead.

Alexander Augunas Contributor |
2 people marked this as a favorite. |

So do you still get regular feats?
Yup! Erik and Logan described it as “streamlining the terminology.” So you get different feats from different things. Example: rogue feats are gained from taking levels in the rogue class, and are comparable to 1E’s rogue talents. They are hoping that by standardizing the language, the game becomes easier to learn.

shaventalz |
But doesn't that become race traits/racial traits all over again?
If I get access to one pool of selectable abilities because class, and a different pool of selectable abilities because level, they shouldn't be called the same thing.
EDIT: If you chose an additional "rogue class ability" at level 3 with your "normal" feat - would you take the "Extra Feat" feat?

QuidEst |

But doesn't that become race traits/racial traits all over again?
If I get access to one pool of selectable abilities because class, and a different pool of selectable abilities because level, they shouldn't be called the same thing.
EDIT: If you chose an additional "rogue class ability" at level 3 with your "normal" feat - would you take the "Extra Feat" feat?
Nah. Race traits/racial traits are two massively different things with almost the same name. This is pools of similar-but-distinct things getting similar-but-distinct names.
I don’t know that there are normal, uncategorized feats. We’ll have to see.

Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
3 people marked this as a favorite. |

Love this:
Detecting alignment a bit more fuzzy, with GM having more power to determine how the info is presented. And also easy to not include in the game. (Bonner)
While I would love to just toss alignment out of my game, a majority of my players like it. If there's a way to keep it without me also having to worry what the paladin will see when she detects evil, that's a huge improvement from my perspective.
Also, this addresses one of the concerns I had early on:

Xethik |

Dragon78 wrote:So do you still get regular feats?Yup! Erik and Logan described it as “streamlining the terminology.” So you get different feats from different things. Example: rogue feats are gained from taking levels in the rogue class, and are comparable to 1E’s rogue talents. They are hoping that by standardizing the language, the game becomes easier to learn.
I'm still curious how "normal feats" work, if they exist. Is there a list of feats that can be taken by any class, such as proficiency feats or multiclassing feats?

Alexander Augunas Contributor |
1 person marked this as a favorite. |

But doesn't that become race traits/racial traits all over again?
If I get access to one pool of selectable abilities because class, and a different pool of selectable abilities because level, they shouldn't be called the same thing.
EDIT: If you chose an additional "rogue class ability" at level 3 with your "normal" feat - would you take the "Extra Feat" feat?
I don’t think so. In 1E we can tell the difference between Combat feats and Teamwork feats easy enough, so I don’t think there will be any issues like “race traits versus racial traits.” It is quite possible that new players will confuse when they can choose what, assuming there are restrictions.
I would be surprised if we see an “Extra Class Option” feat; Paizo really moved away from those starting with the vigilant for balance concerns.

Matrix Dragon |
1 person marked this as a favorite. |

Love this:
** spoiler omitted **
While I would love to just toss alignment out of my game, a majority of my players like it. If there's a way to keep it without me also having to worry what the paladin will see when she detects evil, that's a huge improvement from my perspective.
Also, this addresses one of the concerns I had early on:
** spoiler omitted **
This alleviates some of my main concerns about PF2E, excellent.

shaventalz |
shaventalz wrote:But doesn't that become race traits/racial traits all over again?
If I get access to one pool of selectable abilities because class, and a different pool of selectable abilities because level, they shouldn't be called the same thing.
EDIT: If you chose an additional "rogue class ability" at level 3 with your "normal" feat - would you take the "Extra Feat" feat?
I don’t think so. In 1E we can tell the difference between Combat feats and Teamwork feats easy enough, so I don’t think there will be any issues like “race traits versus racial traits.” It is quite possible that new players will confuse when they can choose what, assuming there are restrictions.
I would be surprised if we see an “Extra Class Option” feat; Paizo really moved away from those starting with the vigilant for balance concerns.
It's mostly the new (or unread, or maybe casual) players I'm referring to here, the ones that do have issues with similarly-named items. I'd have to see the actual language used, of course, but thought it should be brought up as a possible issue.
The "Extra Feat" feat was mostly brought up for the awkward name.

![]() |

What I do like about this is in future, callass feats can just get added. For example, a new book in the vein of say, Ultimate Whatever, can add a whole section of class feats, essentially expanding characters in such a customisable way that was impossible before! Mix and match your favourite class abilities to make a Character which fits YOUR concept! Didn't know if I believed them when they said they'd made classes more customizable, but they sure proved me wrong. At this rate, Archetypes are hardly even necessary (though I'm super pumped to see what they bring to the table!)

shaventalz |
1 person marked this as a favorite. |
Can someone explain what they think they meant with the revisiting Ancestry comment? I'm a little confused by that one!
I haven't listened to the interview itself (and won't, because length), but the bullet points linked earlier almost make it look like a separate advancement track. Almost a second "racial class" type of thing in addition to the "real" class.
For example, a new book in the vein of say, Ultimate Whatever, can add a whole section of class feats, essentially expanding characters in such a customisable way that was impossible before! Mix and match your favourite class abilities to make a Character which fits YOUR concept!
They do this already, every time they put a half-dozen rogue talents or a new bloodline (with associated feats) in a new book.

![]() |
2 people marked this as a favorite. |

Love this:
** spoiler omitted **
While I would love to just toss alignment out of my game, a majority of my players like it. If there's a way to keep it without me also having to worry what the paladin will see when she detects evil, that's a huge improvement from my perspective.
Also, this addresses one of the concerns I had early on:
** spoiler omitted **
This alleviates a great many of the concerns I had ^w^

Matrix Dragon |
4 people marked this as a favorite. |

Derry L. Zimeye wrote:Can someone explain what they think they meant with the revisiting Ancestry comment? I'm a little confused by that one!I haven't listened to the interview itself (and won't, because length), but the bullet points linked earlier almost make it look like a separate advancement track. Almost a second "racial class" type of thing in addition to the "real" class.
I am all for auto-progression of racial abilities. Currently a lot of the most flavorful stuff for Kitsune and Aasimar are hidden behind racial feats that you have to give up actual combat ability to get.

Matrix Dragon |

Does having a whole edifice of "advancing ancestry features" mean that it's harder to add new ancestry options? Like I was pretty jazzed when recent player companions gave us Cecaelias and like 8 different kinds of Changeling.
This is a good point. Maybe there should be both feats and the advancing progression. I doubt that Paizo will just automatically hand over the like 20 kitsune feats there are for free.

QuidEst |

Does having a whole edifice of "advancing ancestry features" mean that it's harder to add new ancestry options? Like I was pretty jazzed when recent player companions gave us Cecaelias and like 8 different kinds of Changeling.
I’m guessing you get ancestry feats at 1st and every X levels. Whereas before, a race was customized at first (alternate racial traits) and by spending feats that could be used for combat stuff, I’d bet that you now get to simply add more ancestry elements as you advance.

Benjamin Medrano |
1 person marked this as a favorite. |

Does having a whole edifice of "advancing ancestry features" mean that it's harder to add new ancestry options? Like I was pretty jazzed when recent player companions gave us Cecaelias and like 8 different kinds of Changeling.
I believe, from what I heard, that it's more likely that difference between different types of changelings may be determined by which changeling ancestry feats you select, but I could be wrong.

QuidEst |

PossibleCabbage wrote:Does having a whole edifice of "advancing ancestry features" mean that it's harder to add new ancestry options? Like I was pretty jazzed when recent player companions gave us Cecaelias and like 8 different kinds of Changeling.I believe, from what I heard, that it's more likely that difference between different types of changelings may be determined by which changeling ancestry feats you select, but I could be wrong.
I think part of the use of “ancestry” is also that they could choose to release heritages as separate ancestries, or work under one ancestry.

Derklord |

Since there isn't a CLW wand anymore are healing and HP going to get a fundamental rework beyond less but stronger? You never read Gandalf "spending 49 charges" to heal Aragon after a battle with some Orcs, but you never read about him needing them either.
I sure hope so - I always thought that it was super weird that being at 1 HP doesn't physically affect you in any way, but without magic healing, you need to spend the next couple of month in bed to heal back to full health.

Dead Phoenix |
1 person marked this as a favorite. |

Since there isn't a CLW wand anymore are healing and HP going to get a fundamental rework beyond less but stronger? You never read Gandalf "spending 49 charges" to heal Aragon after a battle with some Orcs, but you never read about him needing them either.
This might be wild speculation on my part, but it sounded like you can only use so many wand charges a day, shared by all Wands you own. This would mean at higher levels a clw wand would cap out on max hp quickly, making a csw wand or whatever much more desirable. Once again this is just me trying to make sense of thier explanation so this is not for sure how it works... We will see soon enough I so suppose.

Corrik |
2 people marked this as a favorite. |

Corrik wrote:Since there isn't a CLW wand anymore are healing and HP going to get a fundamental rework beyond less but stronger? You never read Gandalf "spending 49 charges" to heal Aragon after a battle with some Orcs, but you never read about him needing them either.I sure hope so - I always thought that it was super weird that being at 1 HP doesn't physically affect you in any way, but without magic healing, you need to spend the next couple of month in bed to heal back to full health.
Exactly
Case in point, CotCT campaign.
Now the argument here is always that HP doesn't represent how many times you can be stabbed in the chest, but your ability to mitigate damage or to struggle through. That blow that did 75% of your HP and doesn't physically impact you wasn't you being stabbed in the chest, that was you expending effort to turn it in to a more minor blow. But what happens when you go to heal that?
"Cool, so I shrug that off after some rest?"
"What? Don't be stupid, you were stabbed in the chest. You need magic or surgery, otherwise it's a few weeks of bed rest."
Doesn't jive and the wand of CLW was the only thing keeping the party going. HP actually isn't the only thing that will need an overhaul. AC and attack system will as well. You have HP because offense heavily outweighs defense and the system assumes you'll get regularly hit, even if you focus on defense. Taking auto hits to the chest without a CLW to keep things going is going to be a HARD no for me.

![]() |

Being shot in the face is equivalent of being coup de grace'd :p
Coup de grace is pretty much best example of how HP can be only interpreted as abstraction: Apparently if you can't move and someone cuts your throat/stabs you in heart you'll die unless you get incredibly lucky even if normal crit damage from it wouldn't have made your hp go under 0.
But as you said, it becomes weird considering how long it takes without magical healing... So let's just hope new way to heal they made in 2e makes it make more sense xD

gustavo iglesias |
1 person marked this as a favorite. |

Alexander Augunas wrote:I'm still curious how "normal feats" work, if they exist. Is there a list of feats that can be taken by any class, such as proficiency feats or multiclassing feats?Dragon78 wrote:So do you still get regular feats?Yup! Erik and Logan described it as “streamlining the terminology.” So you get different feats from different things. Example: rogue feats are gained from taking levels in the rogue class, and are comparable to 1E’s rogue talents. They are hoping that by standardizing the language, the game becomes easier to learn.
My hunch is they no longer exist.
"combat feats" will probably be gained by "martial" classes, included hybrids. More "general" feats will probably be attached to ancestry, or skills, or background.
As an example, using PF feats (which might not exist in pf2), you could get "iron Will" from your ancestry feat, "skill focus" from your background feat, "mobility" from your skill (acrobatics) feat, "rapid shot" from your combat/martial feat, and "silent spell" from your caster feat.

gustavo iglesias |
2 people marked this as a favorite. |

Interesting, we knew Magic Missile was something that could shoot more missles if you put more actions to it, but in the interview they specifically said you apply more components to the spells for the more missiles.
In the game shown in the podcast, I think someone said that a verbal spell took 1 action, while verbal+somatic took 2.
I really like this kind of uniformity. Helps A LOT to remember which spells are verbal vs verbal+somatic (and I guess material adds a third action?)

Greylurker |

Xethik wrote:Alexander Augunas wrote:I'm still curious how "normal feats" work, if they exist. Is there a list of feats that can be taken by any class, such as proficiency feats or multiclassing feats?Dragon78 wrote:So do you still get regular feats?Yup! Erik and Logan described it as “streamlining the terminology.” So you get different feats from different things. Example: rogue feats are gained from taking levels in the rogue class, and are comparable to 1E’s rogue talents. They are hoping that by standardizing the language, the game becomes easier to learn.My hunch is they no longer exist.
"combat feats" will probably be gained by "martial" classes, included hybrids. More "general" feats will probably be attached to ancestry, or skills, or background.
As an example, using PF feats (which might not exist in pf2), you could get "iron Will" from your ancestry feat, "skill focus" from your background feat, "mobility" from your skill (acrobatics) feat, "rapid shot" from your combat/martial feat, and "silent spell" from your caster feat.
Interview mentioned Skill Feats as a seperate thing from Class Feats.
and Class feats are sounding like Rogue Talents, so kind of RGG's whole Talented Class line of stuff.

Mark Seifter Designer |
8 people marked this as a favorite. |

Benjamin Medrano wrote:I think part of the use of “ancestry” is also that they could choose to release heritages as separate ancestries, or work under one ancestry.PossibleCabbage wrote:Does having a whole edifice of "advancing ancestry features" mean that it's harder to add new ancestry options? Like I was pretty jazzed when recent player companions gave us Cecaelias and like 8 different kinds of Changeling.I believe, from what I heard, that it's more likely that difference between different types of changelings may be determined by which changeling ancestry feats you select, but I could be wrong.
There is actually something called a "heritage feat" among ancestry feats that you pick up at 1st level. You'll have to wait for more info on those until we blog about races!

gustavo iglesias |
1 person marked this as a favorite. |

Being shot in the face is equivalent of being coup de grace'd :p
Coup de grace is pretty much best example of how HP can be only interpreted as abstraction: Apparently if you can't move and someone cuts your throat/stabs you in heart you'll die unless you get incredibly lucky even if normal crit damage from it wouldn't have made your hp go under 0.
But as you said, it becomes weird considering how long it takes without magical healing... So let's just hope new way to heal they made in 2e makes it make more sense xD
It's also a bit weird when used together with attacks that have "rider" abilities.
"the dragon crushes you. He puts 50 tons of weight over you, now you cannot move because of the weight, literaly being crushed by his gargantuan claw. You lose 15% of your hp. However, it's not a real injury, it's stamina lost in the effort to dodge. You are still pinned"
"the mighty colossus scorpion does 50% of your hp. Its huge sting swings near you, and you miracously dodge it, losing hp because of the effort to dodge it. You roll for poison because the sting actually hit you".
"the tyrannosaurus hit you, grab you with his enormous jaws, and start to chew you, doing automatic bite damage every round. Your lost hp while in that inferno of 2 feet long fangs is all due to fatigue and stress".

QuidEst |

Maybe class feats every two levels, plus skill/ancestry feats every four levels? That gives you an option every level, and would certainly justify “more customization”.
Backgrounds might allow access to or grant a class feat from another class. But there might also be a background to focus on ancestry, or one to focus on a skill.
That would explain why the assumption that background feats were background-locked was treated as wrong.

Malwing |

Hero points implies a lot. Meta-currencies are common across RPGs, often triggering on character personality traits to reward roleplaying.
I like Alchemist being around because otherwise there is only one class that explicitly wants INT.
No zero level spells is interesting.
I'm glad that there's an emphasis on keeping the game complex. I will be upset if it's not easy enough for newer players because I was actually hoping to replace 5e on my shelf.
I love tags.
Having X-talents that were a separate thing from feats was probably redundant. I'm guessing that this will cause more talent slots to be eaten rather than feat slots allowing you to decide how into the class you are. For example; Alchemist has bombs, extracts and Mutagens for class features but often times I came for just one or two of those things. replacing one or two of those items with feats that bolster the remaining would be great.

Wei Ji the Learner |

It's also a bit weird when used together with attacks that have "rider" abilities."the dragon crushes you. He puts 50 tons of weight over you, now you cannot move because of the weight, literaly being crushed by his gargantuan claw. You lose 15% of your hp. However, it's not a real injury, it's stamina lost in the effort to dodge. You are still pinned"
"the mighty colossus scorpion does 50% of your hp. Its huge sting swings near you, and you miracously dodge it, losing hp because of the effort to dodge it. You roll for poison because the sting actually hit you".
"the tyrannosaurus hit you, grab you with his enormous jaws, and start to chew you, doing automatic bite damage every round. Your lost hp while in that inferno of 2 feet long fangs is all due to fatigue and stress".
...admittedly, it would be exceptionally fatiguing and stressful to be put into those situations...