can you take 10 on initiative rolls?


Rules Questions


Just what the subject asks that's all if your initiative is high enough. I have a character that has an initiative of ten. If i took ten on it it would give a nice 20 on it.


Initiative is basically never rolled in the sort of calm circumstances where you are allowed to take 10 on skill checks. It also isn't a skill, so there isn't anything that /could/ give it the ability to take 10 in a stressful situation.


ghostunderasheet wrote:
Just what the subject asks that's all if your initiative is high enough. I have a character that has an initiative of ten. If i took ten on it it would give a nice 20 on it.

No. I believe the take 10 and take 20 rules only apply to skills. Not combat rolls or attribute based checks.


Ahhh, but initiative is a skill. an unlisted and quite difficult skill. It signifies your battle readiness. And it's always come right before the storm infact it is probably the most calm right before a combat. And you can tell when a diplomatic moment is going to end in combat because you know they look at you looked your eyes meet and control your weapons. And you can improve it. Raise it higher with class abilities, feats, stat improvement and enhancments both magical and technalogical.


Take ten involves time and patience. Initiative is spur of the moment, the kind of thing that happens in a second, literally. Also, I've noticed, ghostunderasheet, that you constantly ask questions and then argue when you don't like the answer. Additionally, your arguments have what some might call "logical sense" but no practical sense. You cannot ask a question that would unfairly affect the game and get the people here to justify it for you.
-Beta

Liberty's Edge

Initiative is not a skill as defined by the CRB.

No taking ten on an initiative roll.


The Pathfinder PRD refers to Initiative as a dexterity check. While it may or may not be a dex check in Starfinder, it's absolutely not a skill check.


Initiative rolls are not a skill check.


If you have an ability to take ten on an attribute check than you'd at least have an argument but without that there is nothing to support the position


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There was no dislike for this question greydoch. Just checking to see if i could. And i understand why taking ten wouldn't apply. And while i may dislike some of the outcomes of my questions it will not stop me from asking them or stop me from playing. As for not being allowed to ask questions that may effect game play. How do you learn if you do not question everything?
All i wanted to know was if taking ten on initiative was allowed. I got the answer i was fine with it. Someone said it was not a skill. I responded to that.
I may also argue but thats me hammering out any kinks in my thoughts. Would you want people to walk around with niggling doubts? That or i may be trying to head off any RL arguments with my RL rulelawyer. Not the case in this point but whatever.
Argueing(really debating) and questions are good for setting thoughts for me. Makes remembering stuff easier. I am not trying to come off as negative.

Thanks to everyone for their replys.


There is one trait, though, that provides take 10 on init once per day.

Born under the Dreamer

Not PFS legal, but there you have one option.


Chyrone wrote:

There is one trait, though, that provides take 10 on init once per day.

Born under the Dreamer

Not PFS legal, but there you have one option.

That's in Pathfinder. Backgrounds in Starfinder work differently than and are more expansive than traits in Pathfinder.


Ah, i overlooked this is the SFS section. Was at the rules forum in general. XD


As an aside, I really like the idea of making initiative checks something GM NPCs could take 10 on. So much easier on the GM in preparing the scenario and in keeping game balance.


Pax Miles wrote:
As an aside, I really like the idea of making initiative checks something GM NPCs could take 10 on. So much easier on the GM in preparing the scenario and in keeping game balance.

Alternately since they're NPCs they could have grades. Like quick rules for mooks? Take 8. Near PC rating? Take 10. Elites? Take 12.

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