
Gilfalas |

Just what the subject asks that's all if your initiative is high enough. I have a character that has an initiative of ten. If i took ten on it it would give a nice 20 on it.
No. I believe the take 10 and take 20 rules only apply to skills. Not combat rolls or attribute based checks.

ghostunderasheet |
Ahhh, but initiative is a skill. an unlisted and quite difficult skill. It signifies your battle readiness. And it's always come right before the storm infact it is probably the most calm right before a combat. And you can tell when a diplomatic moment is going to end in combat because you know they look at you looked your eyes meet and control your weapons. And you can improve it. Raise it higher with class abilities, feats, stat improvement and enhancments both magical and technalogical.

Greydoch |
Take ten involves time and patience. Initiative is spur of the moment, the kind of thing that happens in a second, literally. Also, I've noticed, ghostunderasheet, that you constantly ask questions and then argue when you don't like the answer. Additionally, your arguments have what some might call "logical sense" but no practical sense. You cannot ask a question that would unfairly affect the game and get the people here to justify it for you.
-Beta

ghostunderasheet |
1 person marked this as a favorite. |
There was no dislike for this question greydoch. Just checking to see if i could. And i understand why taking ten wouldn't apply. And while i may dislike some of the outcomes of my questions it will not stop me from asking them or stop me from playing. As for not being allowed to ask questions that may effect game play. How do you learn if you do not question everything?
All i wanted to know was if taking ten on initiative was allowed. I got the answer i was fine with it. Someone said it was not a skill. I responded to that.
I may also argue but thats me hammering out any kinks in my thoughts. Would you want people to walk around with niggling doubts? That or i may be trying to head off any RL arguments with my RL rulelawyer. Not the case in this point but whatever.
Argueing(really debating) and questions are good for setting thoughts for me. Makes remembering stuff easier. I am not trying to come off as negative.
Thanks to everyone for their replys.

Chyrone |

Fuzzypaws |

Losobal |

As an aside, I really like the idea of making initiative checks something GM NPCs could take 10 on. So much easier on the GM in preparing the scenario and in keeping game balance.
Alternately since they're NPCs they could have grades. Like quick rules for mooks? Take 8. Near PC rating? Take 10. Elites? Take 12.