Why do some monsters seem to have multiple attack mods???


Rules Questions


For example, look at the Astral Deva Angel (3rd monster in Bestiary 1) its melee attack reads:

"+2 Disrupting warhammer +26/+21/+16 (1d8+14/x3 plus stun) or slam +23 (1d8+12)"

I understand little of that... I'm not even sure if that's one attack or two.

Ok so... If it attacks with its hammer does it get a +26, a +21, or a +16 to its attack roll? What's the meaning of the "/"? Surely it doesn't have multiple attack mods for the same attack? What about the "+2" just before the name of the hammer, how/where does that come into play?

I understand the damage though. If it hits, it does 1d8+14 damage (x3 if its a crit) & then stuns the creature hit, right?

Is "slam" an alternate version of its hammer attack? That ones attack mod & damage calculation makes perfect sense to me. Roll a d20, add +23 to the result, if it hits, deal 1d8+12 damage (x2 if it crits).


When players get to a high enough level, they get to make multiple attacks too. What it's doing with the slashes calculating the penalties for the later attacks for you.

So, a level 6 barbarian, spending a full round action, can attack twice. Once with a +6 bonus from BAB, and once with a +1 bonus from BAB.

EDIT

Damnit, tried to edit to clarify what I was saying with my original post, previewed it, saw your post and decided to reply to that. And accidentally deleted my original post . . .


A similar peculiarity appears in the modifier of a PC's Base Attack Bonus.

For example, look at the level up chart for the Barbarian class (table 3-2 of the core rule book, page 32) at level 1 it shows you that you get a +1 to your BAB & it raises by +1 each level, at level 5 it would be +5. So far, this makes perfect sense. But then at level 6, suddenly it says your BAB is now "+6/+1"... The hell? Which is it? Do they mean +7? Surely not, they would have just put a "+7" then, right?

At level 16 its insane, it reads "+16/+11/+6/+1". What on earth is the meaning of all these "/"? At level 16, wouldn't you're BAB just be a +16? Why the need to make it seem/look so complicated?


Olorin_Plane_Walker wrote:
But then at level 6, suddenly it says your BAB is now "+6/+1"...

It means you get two attacks per round, one at +6 BAB and one at +1 BAB.

Using these 'iterative' attacks requires a full-round action.


I posted post #3 before I saw post 2. Many thanks for explaining that, Asmodeus' Advocate, it makes perfect sense now. *chuckles* Damn, that Angel is extremely powerful.

I suppose the same explanation can be given in reply to post #3? Starting at 6th level barbarian can attack twice & its BAB for the first attack is a +6 but its second attacks BAB is a +1? Makes sense.

Could you tell me where in the core rule book it speaks about this so that I can study it (about how a high BAB grants you multiple attacks per turn), I must have missed it somehow.


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LOL, this thread is plagued by "same-time-posting."

Anyway, thanks for the help, much appreciated.


Page 11 in the print edition

Base Attack Bonus Online Rules link

Core Rulebook wrote:
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).


Just so that you have some rules to look at:

Base Attack Bonus

A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combination’s thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.

This will be in the Core Rulebook, presumably in the Combat section, although I'd have to check to know exactly where.

EDIT: The "Same Time Plague" strikes again =P

Thanks CrystalSeas, and yes my quote is from the PFSRD site (which is - as you pointed out - a 3rd party site).


MrCharisma wrote:
This will be in the Core Rulebook, presumably in the Combat section, although I'd have to check to know exactly where.

Actually, it's on Page 11, under "Common Terms", which ends with a link to the Combat chapter

Your quote is a paraphrase from a non-Paizo site.


Olorin_Plane_Walker wrote:
I posted post #3 before I saw post 2. Many thanks for explaining that, Asmodeus' Advocate, it makes perfect sense now. *chuckles* Damn, that Angel is extremely powerful.

Heh, glad to help!


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Wow, it hasn't even been an hour since post #1 & already 4 great dudes have clarified everything. What a great community.

I believe I understand all of this now, thanks guys, enjoy your day.

(-_^)-b

Liberty's Edge

The monster and the characters can have different kinds of attacks and use them in different situations.

Let's look the Astral deva in the example:

"+2 Disrupting warhammer +26/+21/+16 (1d8+14/x3 plus stun) or slam +23 (1d8+12)"

The line mean:

"+2 disrupting warhammer" is the weapon used, a enchanted warhammer, with a +2 bonus and the disrupting special ability (look the magic weapons at the end of the book for what it does);

"+26/+21/+16 " Iterative attack (the multiple attack you get when having a high BAB and using manufactured weapons or unarmed attacks). The slash denote a serie of attacks that you can do together when using a full attack action;

"(1d8+14/x3 plus stun)" the damage done by that weapon (note the stun part, it is an additional effect);

"or" in alternative you can do another kind of attack

"slam" the attack used, a slam is some kind of heavy impact you do with a part of your body. As it don't specify what you are using it can be a punch, a kick, a body slam, an headbutt or whatever you want. Generally it depend on the form of the creature what it will use.
Generally it is used when disarmed

"+23" this creature has a single attack when making a slam attack, even when he use a full attack.

"(1d8+12)" damage of the slam. As there isn't is a listed critical range and multiplier you use the default of 20 and x2.

A 6th level fighter character with a longsword, a bow and 18 strength but 10 dexterity can have:
Longsword +10/+5 (1d8+4 19-20/x2) or Longbow +6/+1, (1d8 20/x3) or unarmed attack +10 (1d3+4 non lethal).

Pathfinder has a large rulebook. It is better if you start playing with someone that already know the game and explain it. There is a Beginner box that cover the basis. It is useful if you are the first player in a area.


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Olorin_Plane_Walker wrote:
Wow, it hasn't even been an hour since post #1 & already 4 great dudes have clarified everything

Well, not all of us are "dudes"


CrystalSeas wrote:
Olorin_Plane_Walker wrote:
Wow, it hasn't even been an hour since post #1 & already 4 great dudes have clarified everything
Well, not all of us are "dudes"

Aye! You're making an assumption about our ranching skills! Which, in my case, is accurate. Count me with the clueless urbanites. But a great one. So there's that. ;)

EDIT

Wikipedia, the free encyclopedia and all-purpose tome of dark knowledge wrote:
Dude is American English slang for an individual, typically male.[1] From the 1870s to the 1960s, dude primarily meant a person who dressed in an extremely fashionable manner (a dandy) or a conspicuous citified person who was visiting a rural location, a "city slicker". In the 1960s, dude evolved to mean any male person, a meaning that slipped into mainstream American slang in the 1970s. Current slang retains at least some use of all three of these common meanings.


*Laughs*
Forgive me, CrystalSeas, but its practically impossible to accurately guess the gender of someone when the name "CrystalSeas" & a picture of a crocodile is all you have to go on.


I've largely seen dude used as a unisex term, especially in plural. But, and more importantly, is that a crocodile? I always thought it was a seahorse.


Diego, you say a LvL 6 Fighter can only make 1 attack per turn if its unarmed, but the rulebook says that a LvL 6 Fighter gets a BAB of +6/+1. Wouldn't that mean he can actually make 2 unarmed attacks using a full attack action?

Apparently the ability to do multiple attacks per turn relies ONLY on your BAB. Your STR & DEX are irrelevant to that, they would just determine how much you add (or subtract) to your attack mod.

For example, if your BAB is +6/+1 & your STR is +2, you should be able to make 2 attacks using a full attack per turn, right? One at +8 attack mod, the other at +3 attack mod.


Olorin_Plane_Walker wrote:

Apparently the ability to do multiple attacks per turn relies ONLY on your BAB. Your STR & DEX are irrelevant to that, they would just determine how much you add (or subtract) to your attack mod.

For example, if your BAB is +6/+1 & your STR is +2, you should be able to make 2 attacks using a full attack per turn, right? One at +8 attack mod, the other at +3 attack mod.

Correct.


Olorin_Plane_Walker wrote:
Diego, you say a LvL 6 Fighter can only make 1 attack per turn if its unarmed, but the rulebook says that a LvL 6 Fighter gets a BAB of +6/+1. Wouldn't that mean he can actually make 2 unarmed attacks using a full attack action?

I think Diego mistyped or is mistaken, a sixth level fighter should be able to make two unarmed attacks. It's only with natural weapons (such as claws, bites, gores, hooves, or slams) that you don't get more attacks from higher BAB.


Also, you can attack with all natural weapon in the same full-attack action. So a tiger with claw/claw/bite can make 3 attacks (2 claws and a bite). Tho if creature is wielding a sword or the like in its hand, then it cant make claw attack with that hand.

Liberty's Edge

Olorin_Plane_Walker wrote:

Diego, you say a LvL 6 Fighter can only make 1 attack per turn if its unarmed, but the rulebook says that a LvL 6 Fighter gets a BAB of +6/+1. Wouldn't that mean he can actually make 2 unarmed attacks using a full attack action?

Apparently the ability to do multiple attacks per turn relies ONLY on your BAB. Your STR & DEX are irrelevant to that, they would just determine how much you add (or subtract) to your attack mod.

For example, if your BAB is +6/+1 & your STR is +2, you should be able to make 2 attacks using a full attack per turn, right? One at +8 attack mod, the other at +3 attack mod.

Yes, the unarmed attack benefit from iteratives, it is +10/+5. I was thinking that it was important to point the different damage (non-lethal) and forgot to include the iterative attack.

Natural attacks generally aren't iterative, but some creature can have multiple natural attacks, like the bite/claw/claw routine of several felines, the two slam attacks of golems (two punches) and so on. They need to make a full attack to use them.


"Dude" isn't gender neutral, so I'd be careful using it unless you're pretty sure you've got an all-male audience.

And, yeah. That's no crocodile (a semi-aquatic reptile). It's a seahorse (a salt-water fish).


What basically amounts to "thanks dudes" used on the internet is pretty gender neutral...same as "thanks guys".. also fairly gender neutral when you're using a message board.

Let's not twist the polite thank you into something it wasn't.


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*Thelith wrote:
What basically amounts to "thanks dudes" used on the internet is pretty gender neutral...same as "thanks guys".. also fairly gender neutral when you're using a message board. Let's not twist the polite thank you into something it wasn't.

Yes, it's a fairly common problem on message boards.

And thus worth noting when it happens. I do not like to be misgendered. Please respect that. Also, please respect my right to point out that it has happened to me.

I try not to ignore problems just because they are common. Trying to silence me is not the right way to deal with this issue.

Lantern Lodge Customer Service Manager

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It appears that the OP had their question answered and to prevent further derail, I've locked this thread.

On the paizo.com forums, we try to make this a welcoming and inclusive environment. It is never okay to derail a thread and bicker with other forum community members.

Regarding the specific language used in this thread: while "guys" has a history of being used as a term to encompass a group of people that may include more than men, it is also a term that does make the forums feel less welcoming for many people. We have a very diverse community and for many in it, using "guys" as a gender neutral term does feel hurtful, particularly if there is already a history for someone of being excluded from or picked on at games because of their gender. A great term to use instead is "folks".

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