Pathfinder Physics


Pathfinder First Edition General Discussion

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blahpers wrote:
Convince your GM that it should have the fragile quality when used as an improvised weapon, attack the planet with it, and roll a 1.

But what if I roll a 20 and then confirm the crit? We use critical cards! The planet might be tripped or pushed back or stunned or suffer a fractured skull!


Kitty Catoblepas wrote:
You can't break a glass cup (vial, bottle, etc.) by dropping it on a stone floor unless you drop it from 10' above the ground.

Experiment: Fill a sack with a hundred vials of Alchemist Fires. Cast Resist Energy: Fire on yourself. Walk up to your enemy and drop the sack as a free action. If the vials break, the enemy takes at least a hundred points of splash fire damage and dies.

Fortunately, Pathfinder physics preserve game balance and the vials do not break.


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Razcar wrote:
Dαedαlus wrote:
In the real world, it’s possible to fall off a chair and break your neck. In Golarion, a very lucky guard (22 HP) could survive a fall from orbit and walk away without so much as a limp.

Not a guard but a (very lucky indeed) flight attendant:

http://www.bbc.com/news/world-europe-38427411

Talk about rolling a 1 on every falling damage die. She did get severely injured though, but that's Pathfinder's injury rules for you - you're perfectly fine (1 HP) or you are bleeding out and dying (-HP)

Come now. You can also hit exactly zero hp.


And at exactly 0 as long as you walk slowly and don't try to (say) punch anything you can go for miles. But if the right person thinks the wrong thought they can pass out (psychic casters or SLA users.)


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The other day at my lodge, someone pointed out that the Ricochet Toss feat works with improvised weapons and the Throw Anything feat. A monk of the empty hand can flurry with improvised weapons. It is therefore possible for a monk of the empty hand with the throw anything feat to pick up a chair and throw it something up to 5 range increments away (100 ft) three and have it immediately bounce back, three times in a single round. That's 600 feet in 6 seconds, or about 40 miles per hour.

The same individual pointed out that at level 11, the same monk could also light the chair on fire before throwing. It's called putting them in the hot seat.


Matthew Downie wrote:
Kitty Catoblepas wrote:
You can't break a glass cup (vial, bottle, etc.) by dropping it on a stone floor unless you drop it from 10' above the ground.

Experiment: Fill a sack with a hundred vials of Alchemist Fires. Cast Resist Energy: Fire on yourself. Walk up to your enemy and drop the sack as a free action. If the vials break, the enemy takes at least a hundred points of splash fire damage and dies.

Fortunately, Pathfinder physics preserve game balance and the vials do not break.

That happened to our party once. The party received 6,000gp each as a reward. The druid spent his reward on a Handy Haversack and filled it with alchemist's fire, flasks of oil, and feather tokens. (That druid had no respect for nature nor any urge to protect the forest.) The events happened in The Warren of the Death Spider by Rogue Genius Games, so let me retreat behind a spoiler shield for the setup.

The Warren of the Death Spider:
The party, after defeating the minions guarding the lair of the spider god avatar, was stymied by the puzzle lock on the door. While the clever members of the party kept working on the puzzle, the fighter, cleric, and druid climbed a up the structure and opened a hole in the top with Stone Shape. They got their ropes in place just as the others opened the front door, so the party's entrance was a two-pronged attack.

In the fight against the death spider, we learned that it was weaker in the sunlight beaming through the ceiling hole. As the spider climbed the ceiling to cut the rope from which the druid hung, the druid threw a tree feather token to the floor to grow a tree to pin the spider against the hole and trap it in the sunlight. Yes, the oddities of Pathfinder physics are nothing compared to what sometimes goes through the minds of players. The spider easily pushed its way through the foliage of the tree back into the now-dark hall, so the druid tried growing another tree. Sigh.

The druid, still hanging, next tossed his handy haversack to the cleric to throw more alchemist's fire at the spider. We had learned that the death spider's minions were vulnerable to fire, and the dwarven fighter even carried 12 molotov cocktails to take advantage of this. The cleric was disappointed that retrieving each flask took a move action.

The rogue suggested the cleric could dump the contents of the flask-filled haversack on the floor. The cleric of Gorum, god of battle and destruction, did so, making no effort to be careful. The GM rolled to see whether any flasks of alchemist's fire or oil had broken. Forty-three had. The GM gave us one turn to run before the mess exploded as a fuel-air bomb. We ran.

The dwarven fighter was too slow and the death spider intercepted the wizard. Those three were caught in the 43d6 explosion. The wizard spent 2 hero points to be tossed clear through the doorway by the explosion. The fighter lived at 2 hit points, but all her molotov cocktails had ignited and she had one turn to drop them. Instead she grabbed the heavily injured death spider and died a hero's death as her molotov cocktails finished it off.

Then the superheated trees burst into flame and ignited the remaining flasks. The room, with the hole in the ceiling serving as a flue, became a raging furnace. All treasure was either melted or reduced to ash.


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At level 20 that same Monk can do 7 attacks in the same 6 seconds. That's 1400 feet of distance in 6 seconds, for about 159.09 mph. That's just shy of 54 mph faster than the fastest baseball pitch on record (105.1 mph). With a chair. That's possibly on fire.

EDIT: Actually double-checked the math. A Range Increment for a Monk of the Empty Hand that burns a Ki Point is 30 feet, not 20 (the ability increases range increment by 20, not to 20) which means it can cover 150 feet and bounce back per attack. Bringing total throwing speed at level 20 to 238.64 mph (rounded to nearest 0.01) with any improvised thrown weapon, including flaming chairs.


238mph? Still slower than a couple of thousand peasants in a row, using readied actions to pass an object along the line in a single round. That should be enough to break the sound barrier.


Matthew Downie wrote:
238mph? Still slower than a couple of thousand peasants in a row, using readied actions to pass an object along the line in a single round. That should be enough to break the sound barrier.

Why stop there? make it a few million and you can break relativity!


If I've got my numbers right, you'd need over a billion peasants to hit light speed.


Point taken May require other sources of readied actions than peasants.


You would only need around 2.05 million level 18 Fighters with the Archer archetype, the Snatch Arrows feat, Distance longbow, Cyclops Helm and able to UMD a scroll/wand of Longshot and a single durable arrow.

Snatch arrows isn't an action, so everyone should be able to delay and then catch and shoot.


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A torch casts normal light. Adding more torches won't ever increase the light in the room above normal, no matter how many torches you have within 20 feet of each other.

For that matter, in your futile attempts to make the room brighter by bringing in a dozens of torches, you also don't make the room any warmer.

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