Custom races


Pathfinder First Edition General Discussion


I was curious as to everyone's opinion on Player made races, or GM made races

I took the residents of the Magic the Gathering books based in Mirrodin, the people with metal growing from their skin.
In particular i made a Vulshok monk for a game, i balanced it out based on what a basic Vulshok could do, metal skin, the ability to channel red mana into the metal and heat it up, but beyond the weird, they are humans, well, sub/ab/demi human.

with reasoning, a basic Vulshok would have a lvl adj. of +1 with the metal heating

the metal skin isn't all over, mostly on the fore arms/legs, and from the head and partly on the shoulders, with a mild stretch it could be argued they have a minor armor buff

What do you guys have, if you have any, i also appreciate any feedback on my idea


It's hard to give feedback when you haven't specified how this will work. What does the metal heating do? What does the metal skin do? What sort of racial attributes and other bonuses will you be providing?


Dasrak is right. You need to be more specific. It'll help if you write down everything about your race with the racial points. Like size, languages, speed, and abilities.

I actually made a custom race for a game I want to run. A friend helped me work out the race points so I could keep it balanced. For example, a +1 Natural Armor trait is 2 points. A base speed of 30 is zero points. When I added it all up, it came to 12 points, which is fairly comparable to the 10 points of the core races. I made a couple of alternate traits as well so players will be able to pick what they like best.

(I even created a custom feat that only that race can take. Making sure that was balanced was hard too.)


sorry, ill just type what i have

Vulshok

str +2
con +2
dex -2
cha -2

strong and durable, but not flexible
also, kinda like the Klingons in star trek, not very friendly, the metal growing directly from their skin also does not help with being social outside their home mountains

skills, and other additional racial features are as human normal

if applied, natural armor +!

metal heating would add a 1d4-1d6 boost of damage done with a unarmed attack, i didnt use it, but i had it go up with the characters constitution score, worked in my head, never made a table for it
the heat from the metal could translate up a metal weapons handle if it got hot enough, too hot and eventually it starts burning the Vulshok doing it though if they haven't got the body for it yet

had a few ideas about fire magic as they use what amounts to fire magic to heat the metal to start with

beyond that, thats all i had at the time


just got home from work, sorry about that


Heather 540 wrote:

Dasrak is right. You need to be more specific. It'll help if you write down everything about your race with the racial points. Like size, languages, speed, and abilities.

I actually made a custom race for a game I want to run. A friend helped me work out the race points so I could keep it balanced. For example, a +1 Natural Armor trait is 2 points. A base speed of 30 is zero points. When I added it all up, it came to 12 points, which is fairly comparable to the 10 points of the core races. I made a couple of alternate traits as well so players will be able to pick what they like best.

(I even created a custom feat that only that race can take. Making sure that was balanced was hard too.)

ooooo neat......one of my players asked about making a dragonball race useable, hes our only healer, so he wanted a way out of being a cleric or spending all his gold on healing items


Dasrak wrote:
It's hard to give feedback when you haven't specified how this will work. What does the metal heating do? What does the metal skin do? What sort of racial attributes and other bonuses will you be providing?

sorry, typed it out after i got home from work, was a bit tired


consider using the Ifrit feats of Scorching Weapons and its derivatives for the metal heating.


Heather 540 wrote:
A friend helped me work out the race points so I could keep it balanced.

Keep in mind that race points are a rough guideline at best. It's very common to end up with something too high or too low in terms of RP.

keyton77 wrote:

str +2

con +2
dex -2
cha -2

I'd be very cautious about a Str/Con combo because that locks them into a very specific kind of build that they're well-suited for.

keyton77 wrote:
skills, and other additional racial features are as human normal

It's unclear what you mean here since humans have a lot of racial features. Specify exactly which of the following you mean:

* 30 ft move speed
* medium sized
* starts play speaking common
* Humanoid (Human) subtype
* bonus feat at 1st level
* extra skill point at every level

I think what you mean is the first four points, but if this is just a better and more physically-inclined version of the human race, that's generally not good design.

keyton77 wrote:
if applied, natural armor +!

+1 natural armor is a fairly normal racial bonus.

keyton77 wrote:
metal heating would add a 1d4-1d6 boost of damage done with a unarmed attack, i didnt use it, but i had it go up with the characters constitution score, worked in my head, never made a table for it

Adding a damage boost to unarmed strike is completely useless for most classes, but would be exceptionally strong on a Monk. Racial features that only work for a single class are generally a bad idea. Try to think of a way to apply this more generally. Giving access to the Scorching Weapons feat chain, as Sideromancer suggests, is a very good idea.


Dasrak wrote:
Heather 540 wrote:
A friend helped me work out the race points so I could keep it balanced.

Keep in mind that race points are a rough guideline at best. It's very common to end up with something too high or too low in terms of RP.

keyton77 wrote:

str +2

con +2
dex -2
cha -2

I'd be very cautious about a Str/Con combo because that locks them into a very specific kind of build that they're well-suited for.

keyton77 wrote:
skills, and other additional racial features are as human normal

It's unclear what you mean here since humans have a lot of racial features. Specify exactly which of the following you mean:

* 30 ft move speed
* medium sized
* starts play speaking common
* Humanoid (Human) subtype
* bonus feat at 1st level
* extra skill point at every level

I think what you mean is the first four points, but if this is just a better and more physically-inclined version of the human race, that's generally not good design.

keyton77 wrote:
if applied, natural armor +!

+1 natural armor is a fairly normal racial bonus.

keyton77 wrote:
metal heating would add a 1d4-1d6 boost of damage done with a unarmed attack, i didnt use it, but i had it go up with the characters constitution score, worked in my head, never made a table for it

Adding a damage boost to unarmed strike is completely useless for most classes, but would be exceptionally strong on a Monk. Racial features that only work for a single class are generally a bad idea. Try to think of a way to apply this more generally. Giving access to the Scorching Weapons feat chain, as Sideromancer suggests, is a very good idea.

he is a monk, that being said i was trying to work the race into other classes, at the time while i was doing it the GM i had basically lied me out of the game, claimed he went on a trip and came back early to discuss my removal without me there, only reason i know is because my brother was present and essentially made the GM look about as big of a coward as he really was and left, i don't think that group went on for much longer running on one guy as the other three were close friends and family of mine, so i stopped crafting the class because...well i didn't want to think about it for a while

but the scorching weapons feat chain ill look into..that sounds like a really good alternative

and i'll work on the ability scores to help it branch out more


Sorry that your game ended like that.

For the stat boosts, the standard option is +2 to a physical score like Str, +2 to a mental score like Int, and -2 to any other score. All of the Core Races have that option except for humans and half humans. They have the Human Heritage Option, which is +2 to a single score at character creation.

Here's a link to the d20 site's section on creating custom races. Link


Heather 540 wrote:

Sorry that your game ended like that.

For the stat boosts, the standard option is +2 to a physical score like Str, +2 to a mental score like Int, and -2 to any other score. All of the Core Races have that option except for humans and half humans. They have the Human Heritage Option, which is +2 to a single score at character creation.

Here's a link to the d20 site's section on creating custom races. Link

i actually found an android App that has the race creator in its book list

of which is fricken huge for a free app
master work tools: pathfinder reference
i got enough in front of me on there to do virtually what i please


You could also check out Kobold Cleaver's fun PaRaProMo — 1,001 Race Ideas thread for some examples of people doing up quick custom races.
PaRaProMo-2017-1001-PC-Race-Ideas
This link should go to the 1st page, it isn't until the bottom of the 2nd page that the example races start getting created.

Obviously you don't need the ideas or premise, but some examples or layouts and alternate racial trait ideas from one of the races might catch your interest (though none are Vulshok-esque).

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