Does Lesser Restoration make it so you do not need to sleep?


Rules Questions

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Pathfinder Starfinder Society Subscriber

Other than becoming fatigued (or exhausted if you are already fatigued), do we have any negative effects triggered by going without sleep for a given period of time? A Lesser Restoration spell would immediately remove the fatigued condition imposed by lack of sleep or sleeping in armor but would not reset the time that you have gone without sleep, in the event that the latter time matters in any way. But if becoming exhausted from lack of sleep depends only on already being fatigued, then Lesser Restoration would be an effective reset.


David knott 242 wrote:
A Lesser Restoration spell would immediately remove the fatigued condition imposed by lack of sleep or sleeping in armor but would not reset the time that you have gone without sleep, in the event that the latter time matters in any way.

If it doesn't reset, then you immediately become fatigued after removal. It's much like saying 'the barbarian is fatigued for 6 rounds because of rage so if I remove his fatigue, nothing SAYS the time is reset, so it instantly comes back. Haha, you wasted a spell!'. This leads to fatigue being an unremovable condition despite having spells/abilities that claim they can.

Liberty's Edge

David knott 242 wrote:

Other than becoming fatigued (or exhausted if you are already fatigued), do we have any negative effects triggered by going without sleep for a given period of time? A Lesser Restoration spell would immediately remove the fatigued condition imposed by lack of sleep or sleeping in armor but would not reset the time that you have gone without sleep, in the event that the latter time matters in any way. But if becoming exhausted from lack of sleep depends only on already being fatigued, then Lesser Restoration would be an effective reset.

In theory, some time after you have cast lesser restoration you will become fatigued again. When? The FAQ reply is about what happen "if a character stays up all night", so after the next night.

Taken literally, if you stay at the pole that can be a long time. Less literally, once every 24 hours.

I have made another tread to get some FAQ for a definitive answer one way or not. It can be a intended feature, but currently it is simply a lack of rules.


Pathfinder Starfinder Society Subscriber
graystone wrote:
David knott 242 wrote:
A Lesser Restoration spell would immediately remove the fatigued condition imposed by lack of sleep or sleeping in armor but would not reset the time that you have gone without sleep, in the event that the latter time matters in any way.
If it doesn't reset, then you immediately become fatigued after removal. It's much like saying 'the barbarian is fatigued for 6 rounds because of rage so if I remove his fatigue, nothing SAYS the time is reset, so it instantly comes back. Haha, you wasted a spell!'. This leads to fatigue being an unremovable condition despite having spells/abilities that claim they can.

No, that is not what I was talking about. Let us suppose that the rules said something to the effect that you would be fatigued after going one night without sleep and exhausted after going two nights without sleep. So, you go without sleep for one night and then cast Lesser Restoration so that you are no longer fatigued. If my hypothetical rule applied, you would wake up exhausted the next morning because you would meet the condition of having gone two nights without sleep even though you were not already/still fatigued when you went to sleep the second night.


@Pizzalord (love the name)
Re: Brainworms: they do an average of 3 damage a day, lesser restoration heals 2.5 average. I was thinking natural healing would take care of the remainder, but it won't.

Re: Touch of Idiocy: correct again. I misread the "and" as "or".

But again, not really my point. Point is that it is effective against effects that impede mental functioning much more acuitly than mental fatigue probably should. Mental stresses are nearly always portrayed as penalties, damage, or drain to mental ability scores.

@David Knott
Some adventure path mentioned an accumulating penalty vs sleep affects pointed out early in the thread. I believe such a penalty would remain after Lesser Restoration.


Pathfinder Starfinder Society Subscriber

Agreed -- Lesser Restoration removes the fatigued condition from lack of sleep but does not protect against any other effects that are driven by the amount of time you have gone without sleep. I just wasn't sure whether any such effects existed.


toastedamphibian wrote:

@David Knott

Some adventure path mentioned an accumulating penalty vs sleep affects pointed out early in the thread. I believe such a penalty would remain after Lesser Restoration.

It was an accumulating penalty to check if you become fatigued at all: using that previous rule, your DC would get harder is all.

With the FAQ, it's JUST no nights sleep = fatigue.


Omnius wrote:

Hm... looking at the rules...

Characters who do not get a full night’s sleep may suffer the effects of fatigue. If a PC does not get at least 6 hours of sleep, she must make a DC 15 Fortitude save or be fatigued and take a –1 penalty on all other checks and saving throws against sleep effects. A second night without sleep requires another DC 15 Fortitude save. A failed save results in the character becoming exhausted and the penalties increasing to –2. A third failed save on the next night increases the penalties to –3.

Bolding mine.

I can't attest to it's source or accuracy, but given what Omnius said, it clearly applies to more than the save to avoid fatigue alone.


toastedamphibian wrote:
Omnius wrote:

Hm... looking at the rules...

Characters who do not get a full night’s sleep may suffer the effects of fatigue. If a PC does not get at least 6 hours of sleep, she must make a DC 15 Fortitude save or be fatigued and take a –1 penalty on all other checks and saving throws against sleep effects. A second night without sleep requires another DC 15 Fortitude save. A failed save results in the character becoming exhausted and the penalties increasing to –2. A third failed save on the next night increases the penalties to –3.

Bolding mine.

I can't attest to it's source or accuracy, but given what Omnius said, it clearly applies to more than the save to avoid fatigue alone.

That was correct before the FAQ. There where additional repercussions other than fatigue BUT fatigue only happened an a check that got harder per day without sleep. So if you were lucky, you could go forever without any repercussions [as long as you roll 20].

Now it's just no nights sleep = fatigue.


And? I said another penalty existed in an adventure path, and that if you where using those rules, the penalties against sleep effects would remain after Lesser Restoration. I did not claim them to be the most current or generally applicable rule set.

The penalty applies to saves and skill checks vs sleep effects as well as fortitude saves to avoid fatigue when not sleeping when following the rules from that AP.


Look, if you really want to avoid sleep, Lesser Restoration is over kill. First level wizard/paladin/ranger/inquisitor spell works on one creature per 2 levels and removes the need for sleep and gives the benifit of 8 hours rest.

Keep Watch

Putting Restful on your armor means you only need to sleep 2 hours to get 8 hours of rest.

Just get your paladin some restful armor. Or everyone in the party restful armor. See how much shenanigans the cleric can get up to in 2 hours instead of 8. It costs only 4500gp.


toastedamphibian wrote:

And? I said another penalty existed in an adventure path, and that if you where using those rules, the penalties against sleep effects would remain after Lesser Restoration. I did not claim them to be the most current or generally applicable rule set.

The penalty applies to saves and skill checks vs sleep effects as well as fortitude saves to avoid fatigue when not sleeping when following the rules from that AP.

And I pointed out that an FAQ that had different rules came out after those AP's. You mentioned you couldn't "attest to it's source or accuracy" so I elaborated since you seems unsure of the "source or accuracy". I even confirmed the quote was correct... :P

toastedamphibian wrote:
Look, if you really want to avoid sleep, Lesser Restoration is over kill. First level wizard/paladin/ranger/inquisitor spell works on one creature per 2 levels and removes the need for sleep and gives the benifit of 8 hours rest.

Buy a Boro Bead 1 or Pearl of Power 1 to cast it on multiple people without touching your spell slots.


Those just let you cast the same spell again...


toastedamphibian wrote:
Those just let you cast the same spell again...

Hmmm... yeah, I didn't word that well. You can use Keep Watch while still casting the same amount of 1st level spells [just one get prepared twice]. I didn't mean to use it on the Keep Watch but I can see how it looks now that I read it again.


this thread is beginning to remind me of an episode of Jamie and adam's mythbusters where they tested the myth that if you rest for x amount of hours or some such////

no matter... as I don't find this thread worthy of popcorn.

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