Throwing Melee Weapons


Rules Questions

Dark Archive

Sorry if this is spelled out clearly somewhere, but I couldn't find it. What are the rules for throwing a melee weapon? If I wanted to throw my Devastation Blade at a fleeing target just out of reach, what are the rules? What are my range increments?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That weapon does not have the Thrown property, and therefore can not be thrown. It's a two handed melee weapon. You can't throw a two handed melee weapon Edit: You can't do it effectively, though you could hurl your weapon at your opponent in outrage and in fact this could be very characterful if your PC was very intent on the kill or is in general prone to combat rage. It's not an effective combat style for such a heavy object. Also being able to make an attack with a two handed melee weapon at a range as a thrown weapon would be horrifyingly game unbalancing. Most thrown weapons have low damage values similar to ranged weapon attacks. Two handed weapons have high damage values, but the downside is you have to attack in melee range and they require the use of both hands.

WRACK DEVASTATION BLADE
Type: Advanced melee (two-handed)

Category: —

Damage: 2d8 s

Critical: —

Weapons that can be thrown will have the Thrown property. I know there's something messed up with grenades being a special case but that's a separate but related topic.

THROWN
Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

Dark Archive

Is there no rules for it anywhere then? For example if a player said "I move my full movement speed, then throw my weapon at him because he's still 10 feet away," I don't think a GM should just say "Your weapon doesn't have that property, so it can't leave your hands that way." It should be allowed, I'm just looking for rulings on it.


If the GM lets you use it as an improvised thrown weapon, it would have -4 to hit and a short (5-10'?) range increment and likely do less damage and/or count as archaic. It's all up to your GM - see improvised weapons on CRB page 169.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

See the last sentence of this paragraph from the PRD:

"Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet."

If a melee weapon is not specified as having a range increment, it would be an improvised thrown weapon if you throw it.


It's an object, so you can throw it as a weapon if you have the Strength to throw it. But it's a horrible weapon when thrown, though I suppose it could be your only option.

Under improvised weapon it says to default to club. Since clubs can't be thrown, it's subject to GM's ruling even to allow it to resemble another weapon and then there's a -4 on attack and you don't get weapon specialization.
The nearest, simplest weapon would be a tactical spear which is also two-handed. So your PC would essentially be throwing the blade like a spear at BAB + Str -4 Att for 1d6 + Str damage. At most the range increment would be 20' (like the spear), but since it's not weighted for throwing, I'd rule 10'.

So you should probably charge instead, or better yet carry a starknife.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It wouldn't deal damage as a normal weapon of its type, though? In that case it would deal damage as a spear.

I honestly forgot about improvised weapon rules. That's the right call.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Throwing a two-handed melee weapon in Pathfinder was a full-round action. Did that rule not find its way to Starfinder?


It did not, but then there are no rules for throwing weapons that don't have the thrown property so you can't by the rules throw a two handed weapon (aside from a spear which while being a two handed weapon is traditionally thrown 1 handed).


-4 to hit and 10" range increment seems fine to me, in terms of balance.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Metaphysician wrote:
-4 to hit and 10" range increment seems fine to me, in terms of balance.

I agree. I think the improvised weapon rules cover the situation just fine.

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