Climber racial trait of catfolk


Rules Questions

The Exchange

Hi,

I am quite new to Pathfinder and not a native English speaker. So, I would need an explanation for climber racial trait of catfolk. The part of trait that I don't fully understand is the +8 racial bonus. My GM (who is not native English speaker either) wasn't sure.
"the +8 racial bonus on Climb checks a climb speed affords"
I get feeling that the character gets +8 bonus only in some special cases, is that right? Could someone try to explain that to me with other words?

Thanks,
Solanine


Under the special section of the climb skill:

"A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing."

So someone with a climb speed must technically roll climb checks each round with that +8. Lots of people ignore that unless the surface climbed is especially difficult but you should roll every climb action.


Solanine wrote:

Hi,

I am quite new to Pathfinder and not a native English speaker. So, I would need an explanation for climber racial trait of catfolk. The part of trait that I don't fully understand is the +8 racial bonus. My GM (who is not native English speaker either) wasn't sure.
"the +8 racial bonus on Climb checks a climb speed affords"
I get feeling that the character gets +8 bonus only in some special cases, is that right? Could someone try to explain that to me with other words?

Thanks,
Solanine

If you have a climb speed, then you always receive a +8 racial bonus on any Climb checks you make. That applies to all Climb checks, not just some of them.

The Exchange

Okay, it was that simple :) Thank you both.


graystone wrote:


So someone with a climb speed must technically roll climb checks each round with that +8. Lots of people ignore that unless the surface climbed is especially difficult but you should roll every climb action.

Heck no! Unless the surface is 'particularly difficult' you should take 10 every round, as a climbspeed allows.

No reason to risk a bad roll when you gain nothing from a good one.


toastedamphibian wrote:
graystone wrote:


So someone with a climb speed must technically roll climb checks each round with that +8. Lots of people ignore that unless the surface climbed is especially difficult but you should roll every climb action.

Heck no! Unless the surface is 'particularly difficult' you should take 10 every round, as a climbspeed allows.

No reason to risk a bad roll when you gain nothing from a good one.

Take ten is still a 'roll' as in you have to check your climb skill every movement: It just sets that 'roll' at ten.

With the quote from the skill in my post that listed take ten as an option, I didn't feel I needed to reiterate that in my 'roll' comment.

That said, I do agree that it's best to take 10 is you think it's an auto-pass and best not to is you're unsure. A good option is to start by taking 10 at the start [assuming not in combat]: if you fail, you don't make any progress and are in no danger of falling and that you need to start rolling actual dice.

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