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Hover is a move action (or a swift action under certain conditions). There doesn't seem to be an exception, at least not that I can find. This means that flying creatures must choose to fall if they take a full round action that doesn't involve movement (like charge and withdraw).
This seems odd, especially for something like a Contemplative that probably just floats right above the ground most of the time. It seriously changes how I view PC Contemplatives.
Am I missing something? Is there any way to to take a full action without moving or falling?

Merm7th |
If you have a good Dex like 16 and acrobatics is a class skill and you have at least one rank, you can take 10 and hover in up to 30 mph winds. Once you have 3 ranks you can take 10 and hover in 50 mph winds. Hoverdrones and PCs in jetpacks auto succeed to hover as a swift while taking 10. Your issue comes up when both the mechanic and her drone want to hover as they only have one swift between them. Everyone else should be fine.

Nyerkh |
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Am I misreading something ? Don't you need perfect maneuverability (which is either hard to get or unattainable) in order to hover as a swift ?
And even then, even if it is an auto-success, it's still preventing you from any full action, full-attack or otherwise. Which is what's surprising Jasque (and myself).
I missed that, and am kinda sad for contemplatives now (and others, but mostly the floaty brain people).
Certainly throws an unwelcome wrench in my plans for a contemplative operative.
Ah well, gonna have to adapt and remember to land every time I move, coolness be damned.

Ridiculon |

If you have a good Dex like 16 and acrobatics is a class skill and you have at least one rank, you can take 10 and hover in up to 30 mph winds. Once you have 3 ranks you can take 10 and hover in 50 mph winds. Hoverdrones and PCs in jetpacks auto succeed to hover as a swift while taking 10. Your issue comes up when both the mechanic and her drone want to hover as they only have one swift between them. Everyone else should be fine.
Giving the drone your swift action means you have to have already given it your move action, basically any time your drone wants to hover you are both stuck where you are for the round.

quindraco |

Hover is a move action (or a swift action under certain conditions). There doesn't seem to be an exception, at least not that I can find. This means that flying creatures must choose to fall if they take a full round action that doesn't involve movement (like charge and withdraw).
This seems odd, especially for something like a Contemplative that probably just floats right above the ground most of the time. It seriously changes how I view PC Contemplatives.
Am I missing something? Is there any way to to take a full action without moving or falling?
Additional actions would do it - for example, from haste (which can be acquired in armor upgrade form), or from a nearby envoy. You could theoretically design a permanently hasted alien, like a Skittermander but all day every day, or, less OP, give the alien an extra swift instead of an extra move. But there aren't any good options outside of crazy stuff like that that I can see.
The problem is that the rules don't seem to allow for balloons to exist.