
Tacticslion |

... make what argument? My apologies, but I'm not sure I know where you're going with this.
Reardless, if it doesn't have the [death] descriptor it is not a "death effect", even if it causes death for some reason.
Finger of Death, for example, is a death effect because it has the [death] descriptor, but if you compare Magic Jar, you can see it does not.
A similar example is a fireball. A fireball can cause death, but it is not a "death effect" despite the technical ability to cause death.
In Finger of Death's case, it's purpose is to cause death (thus the descriptor); the damage is a usually "okay" secondary effect, if the death part doesn't happen. In a fireball's case, the purpose is to cause damage; while death is a (usually hoped-for) secondary side-effect (if it occurs). In Magic Jar's case, the death is just kind of an unwanted side-effect.
Does that answer your question? Are you hoping it's a death effect for some reason?

MyTThor |

I'm not sure I understand the question. Are you asking if Magic Jar itself is a death effect, or are you just referring to the fact that you die if the spell ends and you're out of range, and asking if that specific effect is a death effect?
Generally (maybe 100% of the time, not sure) if it's a death effect, it'll say so. Since Magic Jar in general doesn't even kill the target, I can't imagine it being a death effect. As for the result of you dying if you go out of range, I can see an argument it is a death effect, but RAW, it isn't, because it doesn't say it is.

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Is it a death effect? or if you move out of range and the spell ends, you just die?
Also how can you make the argument?
What's your agenda in asking this question. The spell fairly states what happens and what various contingencies men. If you simply ran out of time... the following applies.
If the spell ends while you are in the magic jar, you return to your body (or die if your body is out of range or destroyed). If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position), and the soul in the magic jar returns to its body (or dies if it is out of range). Destroying the receptacle ends the spell, and the spell can be dispelled at either the magic jar or the host's location.
What happens is not technically a death effect, but it will still kill you.
So why don't you tell us your exact problem, instead of fishing for a trick answer?

Tacticslion |

Tacticslion wrote:Sorry i could have worded it differently. I just have some people saying since it causes death it is a death effect and wont take anything i say about.... make what argument? My apologies, but I'm not sure I know where you're going with this.
It's not. Plain and simple. It causes death, but so does a fireball, sword, or drowning. None of those are "death effects" as utilized by the game (or, if they were, the raise dead spell would be useless). It's not even as "iffy" as something like Phantasmal Killer (which does have a fortitude save against death) because this doesn't have a fortitude save, and is basically a side-effect. Thus, at least on that front, they're wrong.
Whether or not they're wrong about the entire situation, I can't say.
If you want more help, you can clarify the whole situation. Why do the mysterious "they" want it to be a death effect? Who are "they"? Why do you want it not to be a death effect? And so on.

Ravingdork |
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Magic Jar won't kill you if you go out of range, unless the spell suddenly ends or your are killed/forced out of the host body while out of range.
Also, the game designers have defined a death attack as any attack with the [Death] tag or that is specifically called out as a death effect.