Baffled by disallowed archetype


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Lantern Lodge

Kevin Willis wrote:
The review group's job is to look at material with fresh eyes and say "hang on, this is confusing." Or "this is pretty powerful when combined with this other thing." And similar issues. They pass on

I understand what you are saying but it doesn't apply to the feat Bladed Brush or Virtuous Bravo.

It takes someone with minimal knowledge of Pathfinder to look at Bladed Brush and see it's purpose. It is a very specific feat for a very specific build.

Virtuous Bravo uses a majority of existing mechanics. It's not some new class like the summoner. It is also very easy to see what type of build this is and how the mechanics work in relation to existing classes.

What I'm saying is neither of these slipped through the cracks. If they did the design team would have to be incompetent (which I don't believe they are).

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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kaisc006 wrote:
Kevin Willis wrote:
The review group's job is to look at material with fresh eyes and say "hang on, this is confusing." Or "this is pretty powerful when combined with this other thing." And similar issues. They pass on

I understand what you are saying but it doesn't apply to the feat Bladed Brush or Virtuous Bravo.

It takes someone with minimal knowledge of Pathfinder to look at Bladed Brush and see it's purpose. It is a very specific feat for a very specific build.

Virtuous Bravo uses a majority of existing mechanics. It's not some new class like the summoner. It is also very easy to see what type of build this is and how the mechanics work in relation to existing classes.

What I'm saying is neither of these slipped through the cracks. If they did the design team would have to be incompetent (which I don't believe they are).

A lot of creative individuals are involved with every book Paizo creates, but that does not mean that those individuals only works for Pathfinder.

It is also worth mentioning, that not everyone is involved in everything, so you rarely get an input about feat #23 in splatbook #53.

For some campaigns, some options are great/terrible, for the purposes of PFS in the context what is currently legal, how hard scenarios should be and what kind of challenges players face... those options options where regarded as "not a good fit for this campaign".

Also, editing can seriously change the work you have submitted, I have read stories about designers who were quite shocked what ended up in print.

Lantern Lodge

Sebastian Hirsch wrote:


For some campaigns, some options are great/terrible, for the purposes of PFS in the context what is currently legal, how hard scenarios should be and what kind of challenges players face... those options options where regarded as "not a good fit for this campaign".

I really don't understand why this point keeps being brought up. Yes there are completely acceptable reasons to ban something from society play, such as if it involves crafting. Or something that involves a high level of book keeping / slows down play (such as a ton of pets).

Scenarios closely follow the encounter level guidelines in the CRB. Characters are kept at the proper gold per level as per the CRB. To suggest that PFS deters from the overall balance of the Pathfinder rules system doesn't make any sense.

When Paizo publishes content they don't publish anything willy nilly. They don't say "Well lets publish this and if it's too powerful oh well GMs will just ban it." I'm assuming they go through considerable work to keep the integrity of the Pathfinder system and keep everything relatively balanced.

Grand Lodge 4/5

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Of course they do. That doesn’t mean they always succeed.

5/5 5/55/55/5

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Was the power level misjudged or was it.. ancient aliens.

We're not going to say it was aliens but it's totally ancient aliens.

Silver Crusade 5/5 5/5

(lv 7 core paladin of Shelyn, human "Ulfen" )

This might not help with your current situation but I dont think you need any of those things for a proper Paladin of Shelyn.

Olaf the Fair got his nickname for being a big guy up north who wasnt all that graceful , and not really all that good looking , but worshiped Shelyn and wanted to become a painter. He was mocked but chose to keep the name as a reminder of his faith.

Mechanically he´s good , and he´s a lot of fun to play. He also gets on well with other pathfinders, given his upbringing. The first time a villain tried to use the "paladin card" on him he started mentioning various great pieces of art depicting battlefields and the like, seemed to work.

If you´re set on the character having to be dex based then there are other weapons you could use. Sure they´re not her favored weapon but that doesent mean you cant make a curve blade that´s a work of art in Itself for instance . If reach is an issue Elves also have a lovely spear for that.

After all considering her saying "Beauty comes from within". I doubt she´d take issue with a really nice looking sword and not a glaive in the hands of her paladin.


Of course you can make a shelynite paladin without bladed brush or virtuous bravo - that wasn't really what I was trying to say. More on point, my concern was it was not clear to me WHY these things were disallowed - bear in mind, I am relatively new to pfs. I have loved Shelyn as a premise for a very long time, and the idea of love, beauty and pacifism in an adventurer has always resonated with me.

From the first time I read about her, and the glaive she had from her twisted half-brother, I envisioned her followers using it like a caligrapher's brush - and have even seen writing by some of the early authors describe it as such - which is decidedly NOT strength based. There was just no way to actually represent that mechanically until this very recent book - and this book brought about the devoted muse AND the bladed brush feat - both exactly as I had envisioned them. So naturally, I got excited and wanted to make this character I had envisioned all this time, using these new mechanics, and figured since I am currently starting out in pfs, that I'd do so there (especially since, in my limited experience, actually subduing and capturing seems to be a very viable tactic in pfs scenarios).

I will still certainly play a virtuous bravo -> devoted muse in a home game - but that doesn't mean I don't think they should be allowed in pfs.

The Exchange 5/5 5/5 Venture-Captain, Iceland

Well as a fellow lover of lore. I used the fact that Shelyn value´s effort over talent, and Olaf´s effort would be taking penalty´s to attack for non lethal or using combat expertise and such. Fighting with style ( my horse who I´m certain should have gone to an Anti-paladin but ended up with Olaf in some cosmic mix up makes up for the damage ..(seriously he just kills everything, usually with a crit to -con )

I to hope for a bladed brush wielding Muse , but as it stands it needs some reworking to balance all the different parts.

Give it a try in a home game. Ive had a bravo in one of my games and me and the player agreed he was a tad too high damage. He has weaknesses sure , but his damage output made things really dead really fast.

5/5 5/55/55/5

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CraziFuzzy wrote:
More on point, my concern was it was not clear to me WHY these things were disallowed

And when it was made clear that there were numerous reasons why it was banhammered you declared those reasons illegitimate and kept going.

4/5 Designer

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Hey everyone, please tone down the personal direction of some of the comments in this thread. Thanks!

Sovereign Court

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It depends on what part of the swashbuckler Paladin you want.

If you want the swashbuckler more, then the Duelist Bard and Kensai Magus Archetypes from Ultimate Combat and Order of the Lion Cavalier from the Advanced Player's Guide work well for that.

The Vigilante from Ultimate Intrigue can do the swashbuckler as well for your Vigilante Identity. Zorro did alot with that mask.

The Duelist literally has a swashbuckler Elf right by the class description. Can't get more on the nose than that.

The Kensai is banned from armor, but gets INT to AC (Canny Defense from the Duelist PrC), can do amazing stuff with a Rapier (especially a magic one at 5th level when you can add 2 1d6 mods to it). That fat INT also gets added to Initiative at 7th Level.

The Cavalier has Challenge. This is pretty much Zorro walking up to a guy, slapping a Z on him and insulting his mom. The Cavalier also gives out Teamwork Feats like candy at 1st Level. The Order of the Lion gives a +1AC vs the Challenge target and Knowledge (Local and Nobility) and you can do the Nobility untrained. Lastly, you can rally your allies for +1 Morale bonus to attacks and reroll a blown Fear Save. The Ghost Rider Archetype from Occult Adventures lets you swap the Mount Feature for one that doesn't need to be left outside and (eventually) flies, the Tactician Feature for the ability to Paralyze someone (useful vs big angry things with big angry swords), and Immunity to Fear instead of a slightly better Charge.

If you want more martial caster that you can theme up as a swashbuckler, the Magus from Ultimate Magic can fit the bill, especially if you take the Kensai Archetype from Ultimate Combat and Bladebound from Ultimate Magic and select a Rapier or Sword Cane. The Kensai can't do armor, but adds INT mod as a Dodge bonus (Canny Defense from the Duelist PrC in the CRB). You also get Arcane Pool to make it +1 right out of character creation and a pair of 1d6 bonus damages at 5th level (assuming you got a Rapier +1). Pick up a +1 Spell Storing weapon and slap an Acid Arrow in it as well as a jacked up Shocking Grasp with Spellstrike and BOOM!! Bladebound gives you a very good sword at 3rd level that keeps getting better.

If you want a Paladin in frilly outfits, you can always flavor the Paladin like that. Swashbucklers had no problem with Breastplates. You can also do the same with Warpriest with one of the flamboyant deities. The Urban Ranger Archetype from the Advanced Player's Guide is very much a Ranger, but urban. Two-Weapon Combat will provide the Rapier and Dagger style and Sword and Shield for Rapier and Buckler enjoyment.

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

Philippe Lam wrote:

Still better to me than the barbarian or a not-properly-built fighter, and that's what matters most. And very simple to build. Also up to the player...

Oooo just as an addendum. A properly built paladin which isn't hard to pull off has +4 attack/+4 damage and a +1 to saves at that level. Its why the whole the argument its better than the core class is kind of iffy. Better than swashbuckler yes but its borderline for the paladin.

Lantern Lodge Customer Service Manager

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Removed some posts and locked thread.

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