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Hello, I need to confirm if this is correct. If my character wanted to craft an amulet with continuous protection against evil... would it be like this?
Continuous/unlimited magic item price: spell level 1 x CL 1 x 2000 * 2 (1 min/per level duration spell type) = 4000 gp base price.
Would this be correct or am I missing something?

thorin001 |

Technically, yes. But magic item creation is an art, not a science, so formulaic answers for items based off of continuous spells are usually wrong. Especially 1st level spells.
The main benefit of Protection From Evil is the protection from mind control. Look for other items that give similar protection and adjust pricing to something like that.

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Technically, yes. But magic item creation is an art, not a science, so formulaic answers for items based off of continuous spells are usually wrong. Especially 1st level spells.
The main benefit of Protection From Evil is the protection from mind control. Look for other items that give similar protection and adjust pricing to something like that.
Yeah, that's exactly what we need the amulet for.
The closest thing I could find is a Clear Spindle + Wayfinder which is 4500 gp total.

thorin001 |

thorin001 wrote:Technically, yes. But magic item creation is an art, not a science, so formulaic answers for items based off of continuous spells are usually wrong. Especially 1st level spells.
The main benefit of Protection From Evil is the protection from mind control. Look for other items that give similar protection and adjust pricing to something like that.
Yeah, that's exactly what we need the amulet for.
The closest thing I could find is a Clear Spindle + Wayfinder which is 4500 gp total.
And there is an errata on that so that the Prot Evil is no longer continuous.

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Continuous armor and saving throw increases should look at the cost for those capabilities and existing magic items first. Just as a continuous mage armor item has to use the +4 armor cost rather than the item formula.
Something like:
+2 armor bonus = bonus squared * 1000 = 4000
+2 resistance bonus = bonus squared * 1000 = 4000
So the cost for just those 2 is 8000gp (though probably with a small deduction for being alignment limited -10%?)
Then you need to work out what the others parts cost. A wayfinder slotted clear spindle ioun stone is another 4500 for the mental effect part.
Then there's the cost for the cannot touch/natural attack ability. Not sure what item that most closely resembles.
I would say 12500gp with a 10% alignment limitation saving = 11250gp plus whatever the cannot touch ability costs.

Lady-J |
Continuous armor and saving throw increases should look at the cost for those capabilities and existing magic items first. Just as a continuous mage armor item has to use the +4 armor cost rather than the item formula.
Something like:
+2 armor bonus = bonus squared * 1000 = 4000
+2 resistance bonus = bonus squared * 1000 = 4000So the cost for just those 2 is 8000gp (though probably with a small deduction for being alignment limited -10%?)
Then you need to work out what the others parts cost. A wayfinder slotted clear spindle ioun stone is another 4500 for the mental effect part.
Then there's the cost for the cannot touch/natural attack ability. Not sure what item that most closely resembles.
I would say 12500gp with a 10% alignment limitation saving = 11250gp plus whatever the cannot touch ability costs.
limitations generally reduce cost around 50%

Rogar Valertis |

Continuous armor and saving throw increases should look at the cost for those capabilities and existing magic items first. Just as a continuous mage armor item has to use the +4 armor cost rather than the item formula.
Something like:
+2 armor bonus = bonus squared * 1000 = 4000
+2 resistance bonus = bonus squared * 1000 = 4000So the cost for just those 2 is 8000gp (though probably with a small deduction for being alignment limited -10%?)
Then you need to work out what the others parts cost. A wayfinder slotted clear spindle ioun stone is another 4500 for the mental effect part.
Then there's the cost for the cannot touch/natural attack ability. Not sure what item that most closely resembles.
I would say 12500gp with a 10% alignment limitation saving = 11250gp plus whatever the cannot touch ability costs.
Don't forget the +2 AC bonus is deflection not armor, so it would be accurate to compare the effect to a ring of protection +2 which costs 8.000gp.

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Pricing New Items
The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item in the Core Rulebook, the GM should require using the price of the Core Rulebook item, as that is the standard cost for such an effect. Most of these loopholes stem from trying to get unlimited uses per day of a spell effect from "command word" or "use-activated or continuous" descriptions.
Similar items are:
Mind Sentinel Medallion 3,500 gp
AURA faint abjuration CL 1stThe surface of this silver medallion is covered in angular geometric shapes that refract light randomly. The medallion grants a continuous +2 resistance bonus on saves versus mind-affecting spells, spell-like abilities, and supernatural abilities. If the wearer fails a save to avoid becoming dominated or confused, the amulet immediately grants the wearer a second saving throw to resist the effect. If this second save is successful, the medallion’s power fades away entirely and it becomes a simple piece of silver jewelry.
Knight’s Pennon - Honor 2,200 gp CL 6st
This narrow cloth flag is made to attach to the end a knight’s lance, though it can be flown from a spear, polearm, or even a staff. It has no effect if not mounted appropriately. A knight’s pennon grants different benefits depending on its color and designHonor: The gold knight’s pennon of honor bestows protection from evil upon the bearer once per day
Both are limited and noticeably weaker than a continuous effect Protection from Evil. To get an effect barely equivalent to a continuous Protection from Evil effect for the length of an adventure you need at least 3 Mind Sentinel Medallions, at 10,500 gp.
The cost of a constant effect magic item is normally 5 times that of a 1 use day magic item, so, if we use the pennon as a basis, a item giving a constant protection from evil would cost (2,200*5) 11,000 gp.
Both methods give values that are close to each others, so we can hypothesize that is the right price. Personally I find it a bit on the low side, as the mental protection is very good, but the utility will vary a lot depending on the campaign.
I think that most players, in a campaign where the enemies aren't primarily evil creatures with mind controlling spells or abilities, will have a hard time choosing between a cloak of resistance +3 at 9,000 gp and a cloak of Protection from Evil at 11,000 gp, so the price seem adequate.

Xenocrat |

The (ridiculously cheap and rightfully PFS banned) +2 magic armor quality Mind Buttressing is close to what you want.

Maezer |
And there is an errata on that so that the Prot Evil is no longer continuous.
I don't see any errata for Seekers of Secrets. And to my knowledge Paizo generally doesn't errata there small books (Chronicles etc.) Were the ioun stone/wayfinder interactions reprinted in a more recent book?

Xenocrat |

thorin001 wrote:I don't see any errata for Seekers of Secrets. And to my knowledge Paizo generally doesn't errata there small books (Chronicles etc.) Were the ioun stone/wayfinder interactions reprinted in a more recent book?
And there is an errata on that so that the Prot Evil is no longer continuous.
They were reprinted in the Adventurer's Guide. This thread discusses various things that were changed, the search function can probably find you specifics quickly enough.

Lady-J |
"Lady-J wrote:limitations generally reduce cost around 50%Do you have a source please?
I can onlty find the 10% and 30% examples in the rules.
yes comparing it to other items with restrictions and reverse engineering the cost of the item based on the effects provided yields roughly 50% reduced cost for non class/skill related limitations on items

Cevah |

ZomB wrote:"Lady-J wrote:limitations generally reduce cost around 50%Do you have a source please?
I can onlty find the 10% and 30% examples in the rules.yesNo comparing it to other items with restrictions and reverse engineering the cost of the item based on the effects provided yields roughly 50% reduced cost for non class/skill related limitations on items
Fixed that.
Your deciding that it must be 50% because you found something that comes out to that is not a source./cevah

Lady-J |
Lady-J wrote:ZomB wrote:"Lady-J wrote:limitations generally reduce cost around 50%Do you have a source please?
I can onlty find the 10% and 30% examples in the rules.yesNo comparing it to other items with restrictions and reverse engineering the cost of the item based on the effects provided yields roughly 50% reduced cost for non class/skill related limitations on itemsFixed that.
Your deciding that it must be 50% because you found something that comes out to that is not a source./cevah
except the book says compare it to other items, guess what other items determined that a limitation in the item is worth around 50% off

Cevah |

Cevah wrote:so the book of rules that is the SOURCE of the rules is not a source in your eyesStill not a source.
/cevah
The example you mention is not a source. Since I could probably find another example that has a very different value.
If you have something that states this reduces the price by 50%, then you would have a source. You have not provided it.
/cevah

Lady-J |
Lady-J wrote:Cevah wrote:so the book of rules that is the SOURCE of the rules is not a source in your eyesStill not a source.
/cevah
The example you mention is not a source. Since I could probably find another example that has a very different value.
If you have something that states this reduces the price by 50%, then you would have a source. You have not provided it.
/cevah
if your looking for something like that there is none because it doesn't exist i has to be extrapolated oppon by comparing it to other items and what they would cost with out the limitation

Cevah |

Cevah wrote:if your looking for something like that there is none because it doesn't exist i has to be extrapolated oppon by comparing it to other items and what they would cost with out the limitationLady-J wrote:Cevah wrote:Still not a source.so the book of rules that is the SOURCE of the rules is not a source in your eyesThe example you mention is not a source. Since I could probably find another example that has a very different value.
If you have something that states this reduces the price by 50%, then you would have a source. You have not provided it.
Anecdotal evidence does not make a rule. Not even with a thousand examples.
Also, all that shows is that if you make something like them, then you price it like them. Not that you get a 50% discount.
/cevah

Lady-J |
Lady-J wrote:Cevah wrote:if your looking for something like that there is none because it doesn't exist i has to be extrapolated oppon by comparing it to other items and what they would cost with out the limitationLady-J wrote:Cevah wrote:Still not a source.so the book of rules that is the SOURCE of the rules is not a source in your eyesThe example you mention is not a source. Since I could probably find another example that has a very different value.
If you have something that states this reduces the price by 50%, then you would have a source. You have not provided it.
Anecdotal evidence does not make a rule. Not even with a thousand examples.
Also, all that shows is that if you make something like them, then you price it like them. Not that you get a 50% discount.
/cevah
except it is pricing it like them, the discounted price is part of the comparing, and if the two abilities the item provides but the limitation is the same its the only thing you can compare between them to get to a price otherwise your following this rule Spell level × caster level × 2,000 gp If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half. and that leads to wonky pricing at less then what the ability should be worth

Cevah |

You go with similar item if available, and only apply rule based if there is nothing similar. The discounts are part of the rule based portion, not the similar portion. You have not shown any evidence that anywhere is a rule of 50% discount. You have only claimed examples you found happen to work out as a rule at 50%. Future examples might work out wildly different.
Without a citing rule based text, you have no rule source.
/cevah