SirShua |
Hey! I'm thinking of setting up a small side quest where a town's water supply has been poisoned and causing illness, and want to put a hydra at the end of it. It'd be lurking in a partially sunk ruined starship (some poaching and shipping gone wrong) at the top of a reservoir, and would hide in the water, forcing the PC's to fight in in it's domain. I was wondering how this would stack up as a conversion:
Hydra (5 heads) CR: 5 XP: 1600
N Huge Magical Beast
Init +0, Darkvision 60ft, low light vision Perception +16
HP: 60
EAC: 16 KAC: 18 Fort +8, Ref +8, Will +3
Fast Healing 10
Offense
Speed: 20ft, Swim 20ft
Melee: Bite +13 (1d6+4+venom) Multi-attack (bites+7)
Space: 15ft Reach: 15ft
Stats
Str +3; Dex +5; Con +2; Int -4; Wis 0; Cha -1;
Athletics +16
Hydras have fast healing equal to 5 + its number of heads. A hydra can be killed by slaying all of its heads and burning the stumps, or damaging its body. Attacks not declared as an attempt to remove a head target the body. Heads can be targeted individually and have HP equal to twice the Hydra’s CR, killing one deals damage equal to the Hydra’s CR. A Hydra regrows 2 heads for each one severed since its last turn, and these regrow at the end of its turn. At least 5 points of acid or fire damage must be applied to a stump to prevent regrowth for 2 hours.
Hydras may use their multi-attack and a single move in the same round as a unique full action. Hydras may make any of their attacks at any point during their move. A hydra gets one attack of opportunity per head each round, though a target may only provoke one attack per action.
Hydra Venom
Type: Poison (injury, ingested) Save: Fort DC 13, track: strength Frequency: 1/round for 6 rounds, Cure: 1 save
Torbyne |
Eh, there are numerous enough critters with "hit by silver" that silver ammo is still going to be off-the-shelf.
I could easily see a weapon fusion that has an internal store of UPBs and as a swift action can craft and load special bullets into its gun. Similar to Judge Dredd; "adamantine bullets!"