Telekinesis damage seems high


Rules Questions

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When using a wand the spell still originates in and is ultimately cast "from a wand", albeit through the character - just like it does from an item mastery item. The only interaction the character makes is to activate it, just like an item mastery item.
(plus everything you just quoted is very very similar to the things mentioned in the item mastery section)

If you use your stats for one of them, you should use your stats for the other. (Unless a specific ability modifies how that works, like an intelligent item does, which I don't believe the item mastery feats actually do.)

Perhaps they could have chosen to word it more carefully, but as you acknowledge, you have to have a very pedantic and warped (RAI & logic ignoring) reading of the rules to have any issue.

(Anyway, the concern in the original post has been addressed thanks to the FAQ, so further debates on this minor wording issue should probably be saved for a dedicated thread!)


Rysky wrote:

While amusing I don't think you can store shapr/pointy things in a Bag of Holding?

And then you would still have to take time dumping them all out before using the ability.

You could have them in a pile on a floating disc?


J4RH34D wrote:

Rysky, on your rebuttal to number 2. The issue is that by RAW you are not the one making the damage rolls, the item is.

And Morbid, as long as the items weigh less than 25 lbs each you can upscale them.
If we use deuling swords for 1d8 at 3lb,
That goes
1d8 3lb
2d6 6lb
3d6 12lb
4d6? 24lb

That means we can do 60d6 + others.

3 section staff is 1d10 at 3 lbs. It is made of wood. A Colossal Dark Wood 3 section staff also weighs 24lbs, but deals 6d8 damage for a total of 90d8, 405 average. Your dueling swords only do 210 average. And they are blunt.


I ran into that FAQ when looking at an opportunist archetype fighter, who could add Int to damage with the telekinesis if they use splash weapons - sadly only once. Due to the abundant tactics advanced weapon training option they could use it a few more times a day though.

It'd be expensive to throw around dozens of splash weapons (with a hybridization funnel to double the number, even) on a regular basis, but not impossibly so.


That staffs seem to be the best bet. They cost 548 gp each for a total of 8220. That combined with a bag of holding and the any tool cost a total of 8220+250+5000 = 13 470 gp. I think for an average of 405 damage it is worth it.


J4RH34D wrote:

That staffs seem to be the best bet. They cost 548 gp each for a total of 8220. That combined with a bag of holding and the any tool cost a total of 8220+250+5000 = 13 470 gp. I think for an average of 405 damage it is worth it.

Erm... recent faq:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9vtl

If I have this right, a darkwood weapon includes masterwork as part of the package, which would mean also multiplying the masterwork cost. Hence a price of 5,408 per staff.


They're also bulky. A colossal sansetsukon is on the order of 96' long. Sure they fold up to 32' long or so, but they're not something you're going to store in a handy haversack.


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Crazy talk. The weight only increased by 16x, so the volume only increased by 16x, so its other dimensions must be something like 2.5x as large. So 3 5ft sections.

I just love how everything about this game, and it's predecessors, completly breaks down into nonsense as soon as you start talking about anything that is not a person, a small person, or an impressively large person.

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