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Hmm that's a hard question. My gut is no based off this part of hp and sp. "If your Hit Points ever drop to 0, you are dying and must become stable, or you might die for good (see Injury and Death)."
So you could have temporary hit points from force field and still be dying. The good news is if someone shot you with all gun and it didn't pierce the force fields hit points you would not take resolve point damage.

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the name is misleading, but think of it this way, temporary "hit point" all seem to come from a force field generator of some kind (or magic, no sure if there is a spell for this) so in essence that is what they are, a force field and nothing more. So no this do not help you stay conscious or stable

Matthew Downie |

has never been the case in other editions of the game
This was never really settled in Pathfinder.
A lot of people (including me) think temp HP do work for bringing you back to consciousness, just as they work for protecting you from Power Word: Kill.
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Once again, this is not Pathfinder, and if we look at the source of temporary "HIT POINTS" they are all define as a force field, there is the commando serum, but this is a different story I think and there is no magic that gives temporary hit points. But i do think that this buffer should have a different name

Metaphysician |
I would simply reword it so that instead of a force field granting you temp HP, you just treat the force field HP *as if they were* temp HP. They still belong to the force field, not you.
Upside, stuff that doesn't pierce the force field doesn't inflict extra effects. Downside, it can't heal you from bleeding out.