Multiclassing after 20


Rules Questions


I understand the pros and cons of multiclassing early, but I don't understand it regarding a character that has reached level 20 in one class and decides to continue playing their character with a different class.
There is also the question as to if you need to select a different class or can you go into it again? EX: Level 20 Sorcerer wants to go into Sorcerer again.
Would the caster level increase to 21 or would it just stay 20?
Base Attack Bonuses increase how?
Would a Fighter's DR stack with the second Fighter's DR?
Can you gain more attacks per round? Ex: level 20 Fighter and level 20 Gunslinger would be? +40/+30/+20/+10 or +40/+35/+30/+25/+20/+15/+10/+5 or +40/+35/+30/+25?
This does not need to be answered quickly, but an answer to each would be greatly appreciated.


There are no rules for this. In 3.X(where Pathfinder came from) there were Epic rules which covered class advancement after level 20.

Paizo thought about making rules for it, but never did. Instead they decided to go with the Mythic ruleset.

One reason they didn't go with the Epic ruleset or another version of it is because game balance was not good. Even before level 20 it is hard to keep things under control for a GM.

Mythic has its issue too, but I see it as being more manageable than Epic.


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Pathfinder does have some stuff for play beyond level 20. You can find it in the PRD at the end of the Gamemastering section.

You can't take the same class again. That isn't stated there, but it is the rule already. You can't be a Sorcerer 20/Sorcerer 1. However, if you go Sorcerer 21 instead, your caster level does increase to 21 and you can gain additional spell slots (as detailed above).

Base Attack Bonus increases as normal. However, you are limited to a maximum of 4 attacks from it.


In my experience with 3.5 d&d I can say even going to level 30 I could see mechanics becoming problematic every which way. You could do the thing where at 20 every X amount of EXP give you another feat. or use mythic.

I guess you could gain the abilities and hp of the new classes and have the saving throws and BAB add to your up until it hits the normal 20 maximum so for Sorc your will wouldn't improve but your fort and ref would improve to a max of +12

Scarab Sages

Not sure which book they are in, but you could also look into Gestalt Character creation. Basically, you have two classes at once, rather than multiclassing. So you could be a Sorcerer and a sorcerer, or a sorcerer and a fighter, but each would functionally be a totally different class which did not share abilities (so 2x sorcerer would have two independent sets of spells per day, two bloodlines which could be differerent or the same, and so forth). Pretty easy to abuse this one, but it can be fun.

I've debated running an adventure where I, the GM, force every player to have Gesalt characters, with one of the two being class I choose which is important to my setting/campaign, and one of their own choosing. I hate the idea of denying players the option to full character customization, but at the same time, it would be really useful to know in advance that all the players will have certain skills/abilities, instead of having to hope that the player needed shows up to the session on a given day.


Murdock Mudeater wrote:

Not sure which book they are in, but you could also look into Gestalt Character creation. Basically, you have two classes at once, rather than multiclassing. So you could be a Sorcerer and a sorcerer, or a sorcerer and a fighter, but each would functionally be a totally different class which did not share abilities (so 2x sorcerer would have two independent sets of spells per day, two bloodlines which could be differerent or the same, and so forth). Pretty easy to abuse this one, but it can be fun.

I've debated running an adventure where I, the GM, force every player to have Gesalt characters, with one of the two being class I choose which is important to my setting/campaign, and one of their own choosing. I hate the idea of denying players the option to full character customization, but at the same time, it would be really useful to know in advance that all the players will have certain skills/abilities, instead of having to hope that the player needed shows up to the session on a given day.

As far as I know, those rules weren't put into any Pathfinder book. They are from the D&D book Unearthed Arcana. And if you are going to use non-Pathfiner material, you could just use the epic rules.

And even with the gestalt rules, you can't be a sorcerer//sorcerer. You can't combine the same class.

Scarab Sages

Jeraa wrote:

As far as I know, those rules weren't put into any Pathfinder book. They are from the D&D book Unearthed Arcana. And if you are going to use non-Pathfiner material, you could just use the epic rules.

And even with the gestalt rules, you can't be a sorcerer//sorcerer. You can't combine the same class.

Would have sworn they were in Pathfinder a bit ago, but I sure can't find them with my google searches. Could be right, might not be a pathfinder thing.


Murdock Mudeater wrote:
Jeraa wrote:

As far as I know, those rules weren't put into any Pathfinder book. They are from the D&D book Unearthed Arcana. And if you are going to use non-Pathfiner material, you could just use the epic rules.

And even with the gestalt rules, you can't be a sorcerer//sorcerer. You can't combine the same class.

Would have sworn they were in Pathfinder a bit ago, but I sure can't find them with my google searches. Could be right, might not be a pathfinder thing.

In the CRB Pathfinder had suggestions, but it was just a few paragraphs. They were not a full coded set of rules like the Epic Level Handbook with regard to Epic characters.


Jeraa wrote:

Pathfinder does have some stuff for play beyond level 20. You can find it in the PRD at the end of the Gamemastering section.

You can't take the same class again. That isn't stated there, but it is the rule already. You can't be a Sorcerer 20/Sorcerer 1. However, if you go Sorcerer 21 instead, your caster level does increase to 21 and you can gain additional spell slots (as detailed above).

Base Attack Bonus increases as normal. However, you are limited to a maximum of 4 attacks from it.

So it would be the third one (+40/+35/+30/+25)?


Shadow-Lord wrote:
Jeraa wrote:

Pathfinder does have some stuff for play beyond level 20. You can find it in the PRD at the end of the Gamemastering section.

You can't take the same class again. That isn't stated there, but it is the rule already. You can't be a Sorcerer 20/Sorcerer 1. However, if you go Sorcerer 21 instead, your caster level does increase to 21 and you can gain additional spell slots (as detailed above).

Base Attack Bonus increases as normal. However, you are limited to a maximum of 4 attacks from it.

So it would be the third one (+40/+35/+30/+25)?

Yes. In both the ELH and in the brief coverage within the PF CRB you never can have more than 4 attacks regardless of your BAB. In the 3.0 ELH your BAB never went above +20/+15/+10/+5 or whatever your BAB was when you hit 20th. Technically any 'BAB' you got after that was an Epic Attack Bonus, bolding mine:

ELH rules wrote:

Epic Attack Bonus

Similarly, the character’s base attack bonus does not increase after character level reaches 20th. However, the character does receive a cumulative +1 epic bonus on all attacks at every odd-numbered level beyond 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Any time a feat, prestige class, or other rule refers to your base attack bonus (except for gaining additional attacks), use the sum of your base attack bonus and epic attack bonus.

It is really going to boil down to exactly what Epic-type rules your campaign is using.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Going beyond level 20 is also problematic on the GM side, getting opponents that are up to the level of the PC's. There are a few in the newer Bestiaries, but most would be Mythic charged creatures, or creatures with additional class levels to match up with the PC's, or both.

Typically, at around 16th level, the PC is likely the most experienced at adventuring than most of the NPC's around him, and likely has become famous or is widely known to a large section of the populace.


Jeraa wrote:
Pathfinder does have some stuff for play beyond level 20. You can find it in the PRD at the end of the Gamemastering section.

Direct link to Beyond 20th Level.

Shadow-Lord wrote:
Can you gain more attacks per round? Ex: level 20 Fighter and level 20 Gunslinger would be? +40/+30/+20/+10 or +40/+35/+30/+25/+20/+15/+10/+5 or +40/+35/+30/+25?

Iterative attacks are limited to three after the initial attack.

The TWF feat chain can get up to three more attacks. [3.X got up to 4 more.]
Flurry can get you another, but usually has limitations like TWF.
You can get as many natural attacks as you want, but using with iterative makes them all at -5 and you cannot use a natural attack with a limb used for the iterative attacks.

/cevah


The game's barely playable at 12th, 21st would be a total fustercluck.


Zhayne,
Take a look at any of the Chapter 5's of the APs. That will give GMs some good guidelines on what a high-level adventure should look like.


Shadow-Lord wrote:

I understand the pros and cons of multiclassing early, but I don't understand it regarding a character that has reached level 20 in one class and decides to continue playing their character with a different class.

There is also the question as to if you need to select a different class or can you go into it again? EX: Level 20 Sorcerer wants to go into Sorcerer again.
Would the caster level increase to 21 or would it just stay 20?
Base Attack Bonuses increase how?
Would a Fighter's DR stack with the second Fighter's DR?
Can you gain more attacks per round? Ex: level 20 Fighter and level 20 Gunslinger would be? +40/+30/+20/+10 or +40/+35/+30/+25/+20/+15/+10/+5 or +40/+35/+30/+25?
This does not need to be answered quickly, but an answer to each would be greatly appreciated.

this may be what you want, but I have a campaign with characters beyond 20th level, and I use Herolab. This is what we do, and herolab allows it (which is in no way saying this is RAW):

You cannot advance beyond the maximum level allowed in any class (20 for most classes, 10 for many Prestige classes), so you cannot be a sorcerer 21, BUT you can take a prestige class you qualify for -- like Mystic Theurge -- to increase your caster level.

No - you cannot be the same class you have maxed out twice.

Yes - you add new levels base attacks and saves, but you cannot have more than 4 base attacks from levels (20th level fighter and 7th level ranger would be +27/+22/+17/+12) but that does not include fighting with multiple weapons or effects of spells like haste, or feats that grant an additional attack etc.

Hope that helps- please don't say I said any of this was RAW! But it works well.

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