Class Deck Character Parties in non Society play


Rules Questions and Gameplay Discussion


So, I know Class decks (or whatever they soon will be called) are advertised as you can take the characters in them in the box set adventures.

But in my (admittedly) limited experience, I've seen Class Deck characters only used in Society play. I've seen non-Class Deck characters (obviously in the box set adventures) in Society play.

I was wondering if anyone had ever actually created a party of Class deck characters to play through a box set adventure? Or a partial party?

I saw in another thread, someone mention they wouldn't do that with more than 2-3 Class Deck characters because the addition of the CD cards would dilute the box set cards you need to get past that adventure path. (Like make it harder to find "Remove Curse" in Mummy's Mask if you had too many CD Spells mixed in.)

That's pretty much what I was figuring, but then it occurred to me that maybe if I wanted more CD characters in a box set adventure path that I could not put ALL their CD cards in the box, just the ones that really help them. (Like the ones you would choose in Society upgrades.)

I've started to become attached to a few of my CD characters through Society play and would love to put them together in a team for solo play.

Anyway, just wanted to hear other people's experiences with using the CD characters in the box sets.

Thanks!
Dave

Silver Crusade

Rebel and I and a friend of ours are playing through Shield of Rannick---Ron Lundeen's 3rd party adventure using the Rise of the Runelords box---as CD Lini, Salim, and Enora using only the cards in the box and Salim's sword.

It's working out pretty well. Enora obviously can't take the book role, but there are plenty of animal allies for Lini, and Salim is solid no matter where you take him.


Dave Arlington wrote:
I could not put ALL their CD cards in the box, just the ones that really help them. (Like the ones you would choose in Society upgrades.)

That's what we did in our recent Season of the Runelords home game. We used the standard rules, but all three of us used class deck characters. We ended up just adding the cards for our decks that one of us might actually be interested in.

It worked fine, but we found that we still had a hard time finding the items that our characters really wanted, and so for Season of Plundered Tombs, we went back to using the society play rules.


It is easier to not put any cards at all and only use the characters...
But They work best with sosiety rules.

Dark Archive

We used to play 2 players with 2 characters each, we each chose one class deck to add to the box. Adding more than 2 class decks seem to dilute the decks a bit much, but certain characters really could do with some cards (Gunslinger especially unless you're using S&S).


A good compromise is to use the B cards from the CD only when building your starting deck and afterwards only adding the CD cards to the box whose adventure deck number is at least 1; roughly more than a third of each CD consists of B cards, and if you don't introduce them in the first place, the dilution is much more managable.


Of course, you don't have to mix in the CD when you play a CD character through a regular non-Society "box game."

I played Heggal in Skull & Shackles without mixing in the Cleric deck because there was plenty of stuff in that box that was already ideally suited to him.

When I ran Darago and Wrathack through Wrath of the Righteous, though, I mixed in the Wizard and Ranger decks (in their entirety). I was treating it as a "Suicide Squad"-style adventure -- send evil to fight evil. I liked the idea of these bad guys "cheating" by bringing along extra 2-handed weapons, healing sticks, blessings from strange foreign gods and whatnot.

When it comes to mixing in CDs, I figure it's all or nothing. Cherry-picking the "good stuff" you might want grinds against my sense of fairness and balance for some reason. If you want the truffle, you have to dig through some dirt. 8>)

As always, though, this falls under the umbrella of "It's your game, do what you like!"


I played through Rise of the Runelords with my husband, in a 4 party group where each of us played 2 characters.

I played Grazzle from the Cleric Class Deck and Tontellizi from the Fighter Class Deck.

There were plenty of cards in the base set to make Grazzle work, but there weren't enough polearms for Tontellizi so I added the polearms from the Fighter Class Deck. It worked perfectly. It took a while for me to run into the polearms but it made it all the more exciting when I bumped into them.

As someone who lives very far away from any Organised Play I really enjoy playing the cool and interesting characters from the Class Decks with my husband.


Doppelschwert wrote:
A good compromise is to use the B cards from the CD only when building your starting deck and afterwards only adding the CD cards to the box whose adventure deck number is at least 1; roughly more than a third of each CD consists of B cards, and if you don't introduce them in the first place, the dilution is much more managable.

Ohh, I really like this idea. Thanks! And for things like Blessings of the Gods etc, I wouldn't even add the ones from the Class decks since there will be plenty of those in the box.

Dave

Scarab Sages

There are a few characters that might need the class deck cards in order to function in a box set adventure. In a group that Hawkmoon and I play with, we added the Rogue class deck cards to the Skull & Shackles box. I was playing Olenjack and he needs cards that add the poison trait to combat checks.

But it's not necessary. I've also played most of Wrath of the Righteous with Tarlin from the cleric class deck (one of these days I might get around to finishing that run). He is perfect for that set - ideal, really. In my view, they should have put him in the box rather than Kyra.


Calthaer wrote:
But it's not necessary. I've also played most of Wrath of the Righteous with Tarlin from the cleric class deck (one of these days I might get around to finishing that run). He is perfect for that set - ideal, really. In my view, they should have put him in the box rather than Kyra.

Hey! No dissing WotR Kyra! I played her successfully through Season of the Righteous. You'll appreciate her when your six-character party is facing demon/undead Armies, or the demons which stop you from using Attack spells OR weapons.

Grand Lodge

WotR Kyra was fierce in SotR when we played. She kept up with Sajan with combat brutality.

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