Melee Solarian Guide!


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You can charge with a flight speed. My understanding is that before level 5 as a dragonkin you must charge them midair, then use your move action to move to the ground, unless you feel like taking fall damage. Either way, you provoke attacks of opportunity.

After level 5, the next turn you must either move or spend a move action to hover or fall after taking a full attack.

Around level 5, the shobhad should also have decent flight options from gear.


Someone that charges while flying has moved, and doesn't need to hover or fall.


BigNorseWolf wrote:
Someone that charges while flying has moved, and doesn't need to hover or fall.

Yes, but before level 5 the dragonkin must end their turn on the ground or fall.


I would love to see an update to the doc which also includes the best crystals and fusions.

I did Lushunta with a build that lets me get toughness instead of a scholar. Chose Gladiator background. I’m the captain on t he ship and intimidate actually comes I handy as the captain, so that works out very well.

I’m choosing the close combat feat at level 3.

I think I’m going to just get mostly Photon revelations, but not sure what to get on level 4.

Also it seams like the feat and the revelation that give damage reduction cancel each other out, so you have to choose one.


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This won't be updated, he completely wrote off all Paizo products after they had the audacity to allow the PF2 Champion class to shoehorn the Paladin into a subclass and allow other alignments in.


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That's... impressive, I suppose.


I read through a bit of that and man...that is one hell of a hill to die on.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Master Han Del of the Web wrote:
That's... impressive, I suppose.

its certainly..something


Xenocrat wrote:
This won't be updated, he completely wrote off all Paizo products after they had the audacity to allow the PF2 Champion class to shoehorn the Paladin into a subclass and allow other alignments in.

That's too bad. I personally have yet to even play Pathfinder 2, but I'm really enjoying Starfinder, and have quite a few APs from P1 to catch up on, and I play D&D 5e, so don't plan on playing Pathfinder 2 any time soon.

I can understand some frustration with class and even game designs seem off. There's things that never made sense to me that were inherited from D&D and never fixed. Like intimidation being Charisma based, while most intimidating characters would be muscle bound brutes with low Charisma, powerful mages with low Charisma or despotic warlords with low Charisma, intimidation is what you do when you are terrible at charming people, meaning you have bad charisma. Charisma seems to be used in two completely different and often times contradictory ways, one is degree of likableness, the other is power of personality. You could have a powerful personality and yet be completely unlikable, like a crazy person that lives on the street, somehow you would have an extremely high persuasion ability, making absolutely no sense.

But then I have to remember its just a game and you can talk to your DM about house rules.


HWalsh wrote:

Well, here it is, version 1.0 of my Melee Solarian Guide.

Comment, critique, look, view, give feedback.

I'll be editing the guide a bit, but I already have put a ton of work into it.

Link to the Guide

Edit: Linked to the wrong doc initially

Can you give me a list of the personal items you used in your guide to get your ability scores so high? Thanks


Larry Archibald 687 wrote:
HWalsh wrote:

Well, here it is, version 1.0 of my Melee Solarian Guide.

Comment, critique, look, view, give feedback.

I'll be editing the guide a bit, but I already have put a ton of work into it.

Link to the Guide

Edit: Linked to the wrong doc initially

Can you give me a list of the personal items you used in your guide to get your ability scores so high? Thanks

He's long gone from the game, but other than power armor for strength personal upgrades are the only way to increase ability scores with items. Otherwise you can boost four attributes each levels 5, 10, 15, and 20 as part of level progression.

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