Can I attach a gun to my arm or hand?


Rules Questions


Using cybernetics, is it possible to attach a small arm on/in a hand/arm? Like I flick my wrist and it changes into a gryopistol or laser pistol?


There is a quick draw hideaway limb that does exactly this.


Does it hide the weapon in there for me to use whenever I want? or does it replace my hand?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It can either be a holster that puts a weapon in your hand or a concealed weapon mount, which makes you harder to disarm. So, either option.


baggageboy wrote:
There is a quick draw hideaway limb that does exactly this.

It doesn't, it just lets you hide it in your arm and lets it spring into your hand as a swift action, but it doesn't actually make it part of your arm or allow your arm to transform into a weapon Trigun/Rick and Morty style.


Yeah, what I recall is it's just a hideaway space. It's just a hollowed out space (in your thigh I believe) that holds the weapon, and pops it into your hand.


It's a storage space in any given limb, not just a leg. As for whether it accomplishes your goals, MagicA...

P. 210, Hideaway Limb wrote:

If you have a quickdraw hideaway limb, the compartment is integrated with a specific weapon. This allows you to draw the weapon as a swift action or as part of making an attack or full attack (similar to using the Quick Draw feat)...

You can have a mount installed in a quickdraw limb that holds the weapon in place while you shoot. You still can't use your hand for other purposes, but you can a +2 bonus to KAC against disarm attempts. The mount can't hold a weapon that requires more than one hand to operate. You can't hide other objects inside a quickdraw hideaway limb - there's room for only the weapon.

Nothing stored in a hideaway limb is considered part of the cybernetic, and the stored item does not gain the cybernetic's immunity to attacks affecting technological devices.

You can fluff it as you like, but I don't think this is meant to be weapon fully integrated into your body. That just isn't an option right now, mechanically. If you're fine with having a gun stored inside your body without actually being part of it, though, hideaway limbs will be fine.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Yeah, you can have a mount installed in a quickdraw hideaway limb rather than having the weapon pop it into your hand.


Sure it is, here's my interpretation.

"You can have a mount installed in a quickdraw limb that holds the weapon in place while you shoot. You still can't use your hand for other purposes, but you can a +2 bonus to KAC against disarm attempts. The mount can't hold a weapon that requires more than one hand to operate."

To me this means that the gun is mounted to the limb. It stays hidden until you activate (read draw) it and while it's is activated you can't use your hand because game balance.

I guess you could see it as forcing the gun into your hand, but doesn't say how it functions per say, it just gives game balance rules really.

Sovereign Court

Pathfinder Starfinder Society Subscriber

I like the visual of the hand flipping back and the barrel of a gun emerging from your wrist.


Or maybe you're spiderman with a wrist gun instead of web shooters :D

Scarab Sages

I was picturing it like some of the integrated weapons from Deus Ex


Sure, It's left pretty open to fluff how you want, just the game mechanics are set so you can't unbalance the game.


@Belebras
That was what I was thinking for this concept


Personally, I don't think +2 AC vs disarm attempts for a pistol mounted to your arm does a very good job modeling a gun actually integrated to your body. Certainly, it can very loosely approximate it if you push it and fluff it in the right ways, but I certainly don't see it as doing a good job representing that Deux Ex weapon. I doubt I'd call that a small arm anyway, and you can't mount a longarm.


Y'know... the omittion of wrist pistols, firearm implants and even arm cannons is a weird one...


@JiCi
I think as more supplements come out that kind of stuff might be more official


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I like to think of the arm laser weapons used at the end of Armitage III.


Ravingdork wrote:
I like to think of the arm laser weapons used at the end of Armitage III.

armitage 3 is still one of my favorites.


JiCi wrote:
Y'know... the omittion of wrist pistols, firearm implants and even arm cannons is a weird one...

The Quickdraw Hideaway limb in the augmentations chapter handles the wrist blaster/firearm implant part, I think. The arm cannon I'll grant is still not realized.


Ventnor wrote:
JiCi wrote:
Y'know... the omittion of wrist pistols, firearm implants and even arm cannons is a weird one...
The Quickdraw Hideaway limb in the augmentations chapter handles the wrist blaster/firearm implant part, I think. The arm cannon I'll grant is still not realized.

The Technology Guide had Weapon Implants though...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Vidmaster7 wrote:
Ravingdork wrote:
I like to think of the arm laser weapons used at the end of Armitage III.
armitage 3 is still one of my favorites.

Then you ought to get a kick out of this badass fan trailer.


MagicA wrote:
Using cybernetics, is it possible to attach a small arm on/in a hand/arm? Like I flick my wrist and it changes into a gryopistol or laser pistol?

You can now. The Armory book has rules for integrated weaponry.


Neil77 wrote:
MagicA wrote:
Using cybernetics, is it possible to attach a small arm on/in a hand/arm? Like I flick my wrist and it changes into a gryopistol or laser pistol?
You can now. The Armory book has rules for integrated weaponry.

Which integrates into armor. There is an augmentation that lets you integrate it bodily, but the options are limited.


Android (Core) wrote:
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Integrated (Armory) wrote:
An integrated weapon can be wielded normally or installed in an armor upgrade slot. When properly installed, the weapon is considered to be wielded without needing to assign a number of hands to wield it. An integrated weapon requires the listed number of armor slots for proper installation. An android or any other creature with the upgrade slot racial ability cannot combine its racial upgrade slot with armor upgrade slots to install an integrated weapon. Installing, removing, or replacing an integrated weapon in a suit of armor takes 10 minutes, as if it were an armor upgrade.

Emphasis mine.

Nothing in Armory says that an android can't have an integrated weapon installed into their body's single armor upgrade slot. It just says that an android can't have an integrated weapon that takes 2+ slots by combining their body's slot and a suit of armor's slot.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The armory gives us the weaponized prosthesis, which can hold an integrated weapon within it, in addition to acting as a normal prosthesis.

Add biochain to it and you end up with a bio-augment that looks like a normal arm until you reveal the gun inside. That's pretty close to the OP's concept, I think.


Hopefully not too off topic, but I have an infinite amount of questions about this game because I love it so much! What would happen if an integrated weapon (or any sort of augmented item or armor slot) was a maze core item and switched to another weapon or item? I know integrated weapons can be removed or installed in 10 minutes, but if an already installed weapon changes...?

I personally really want a heavy explode weapon integrated into my character, but am having a hard time finding a loophole! Without using magic anyway. An item of 1 bulk or less can get weapon mods to be able to fit on your person like a small arm, so that could fit in a hideaway limb, but all explode weapons are at least 2 bulk. Making a small weapon maze core transform into a bigger one still makes the small weapon have a really high bulk, so it wouldn't fit there either. One semi solution is (a little complicated) to have a melee powered weapon with the breakdown special property (can be added to any weapon with Magnari Peaceworks manufacturer option) so it can be hidden in a hideaway limb, then maze core transform into a heavy weapon. Though this way it takes a minute to assemble and dissassemble the item, which is less than ideal.

If anyone has any other loopholes, lemme know!


Gaulin wrote:
An item of 1 bulk or less can get weapon mods to be able to fit on your person like a small arm, so that could fit in a hideaway limb, but all explode weapons are at least 2 bulk.

This still doesn't integrate the weapon to your character. A hideaway limb is a storage space, not a weapon mount.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Why not use a grenade? They're L explode weapons last I checked.

I once loaded up my powered armor weapon slots with grenades, because I invested too much in the armor itself and couldn't afford more permanent weapons. My play group was like you what? You can't do--oh, I guess you can. Until I was able to replace them with more permanent weapon loot, I simply imagined them like short range, one-shot mortars firing off my armor's back and shoulders. lol.


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Grenades aren't a "one- or two- handed ranged weapon." They are "a special type of thrown weapon."
That may be splitting hairs, so whatever you want to do in your group is fine, but I doubt it would pass SFS.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You're kidding yourself if you think grenades aren't one-handed ranged weapons.


Ravingdork wrote:
You're kidding yourself if you think grenades aren't one-handed ranged weapons.

That's like saying a starknife is one handed ranged weapon. Can a starknife mounted to a power armor weapon mount be thrown? The mount is designed to mount a ranged weapon, aim it, and pull the trigger. Why would they include a mechanism to independently throw or launch the weapon mounted in there?

Put it in a grenade launcher and you're fine.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Xenocrat wrote:
That's like saying a starknife is one handed ranged weapon.

When you throw it, it is.

Xenocrat wrote:
Can a starknife mounted to a power armor weapon mount be thrown?

I don't see why not.

Xenocrat wrote:
The mount is designed to mount a ranged weapon, aim it, and pull the trigger. Why would they include a mechanism to independently throw or launch the weapon mounted in there?

You pull the trigger (or whatever) and mechanical action "throws" the the starknife for you. Those things sometimes even have their own jet propulsion systems on them, so I don't see why this would be a problem or an issue.

Quote:
Put it in a grenade launcher and you're fine.

I could, and there's lots of benefits to doing so, but in a pinch, I see no reason I couldn't just add the grenade directly (though this is hardly an efficient use of weapon slots).

Grenades are clearly classified as weapons, and weapons you can throw are classified as ranged weapons with which you can make ranged attacks. This is even true of melee weapons with the thrown property (at least, it is when you throw them).

Many established rules and common scenarios simply don't work if you don't consider grenades to be ranged weapons.

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