I do not see a difference in the two. They both function the same just with a different name. Am I missing something here?
They use different actions?
You can do multiple guarded steps in a round?
They're from different games?
You cannot full-attack with a guarded step, and there are abilities in the game which require move-actions to take. In Pathfinder your five-foot step does not consume your move-action.
And there's no rule against making a normal move in the same round you do a Guarded Step. (E.g., against someone with a reach weapon, if I've got this right, you could walk up close to them, Guarded-Step the last 5 feet, and then attack without having provoked.)
Matthew Downie wrote: And there's no rule against making a normal move in the same round you do a Guarded Step. (E.g., against someone with a reach weapon, if I've got this right, you could walk up close to them, Guarded-Step the last 5 feet, and then attack without having provoked.) Not really, since that would require you to have two move actions and one standard in one turn.
I keep thinking Guarded Step is a Swift Action for some reason...
The haste spell now gives you an extra move action, IIRC. So it would be possible.
Edit: It only gives you a move action if you full attack.
Man haste isn't a good spell anymore.
Claxon wrote: The haste spell now gives you an extra move action, IIRC. So it would be possible.
Edit: It only gives you a move action if you full attack.
Man haste isn't a good spell anymore.
Especially since it's available for purchase or as an upgrade slot to so many others. Spellcasters have some good debuff options to mix with will saves, so Slow is still great, but Haste is a hard sell as a spell known.
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Since when has pounce been a hard sell?
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Probably because you can't move and make 8 attacks in this game.
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Haste has always been overpowered, since 1E.
Personally, after hundreds of tables watching it destroy fun, I'm happy to see it tempered.
Ravingdork wrote: Since when has pounce been a hard sell? Since the pouncers could buy the ability themselves rather than expect their spellcaster buddy to do it for them. Plus ranged attacks got easier to pull of without feats.
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Sliska Zafir wrote: Haste has always been overpowered, since 1E. At least, in AD&D first and second editions, you aged a year if someone cast haste on you.

Claxon wrote: The haste spell now gives you an extra move action, IIRC. So it would be possible.
Edit: It only gives you a move action if you full attack.
Man haste isn't a good spell anymore.
Quote: The targeted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack, a hasted creature can also take a separate move action in order to move. The movement can occur before, after, or between the attacks from the full attack. All movement must occur at the same time.
All of the hasted creature’s modes of movement (including base, burrow, climb, fly, and swim speeds) increase by 30 feet, to a maximum of twice the target’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack.
Haste counters and negates slow.
This thing is great for melee. Normally have 20 feet of movement? Congrats! You now have 50! Need to move and charge? If you have the thing to charge as a standard action congratulations! You can move 150 feet if you are wearing the heaviest armor and attack.
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Only 40, not 50 (“to a maximum of twice the target’s normal speed”).
Haste is also partially redundant to the cyber leg modification that gives a permanent speed boost. Both are enhancement bonuses.
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Well, I don't know about you, but I'd rather have a spell cast on me than my leg cut off.
Zaister wrote: Well, I don't know about you, but I'd rather have a spell cast on me than my leg cut off. I got you, fam.
Speed Suspension wrote: You increase your land speed by replacing joints and tendons in your legs with high-performance cybernetics. Your caster might prefer to use his very limited known spells on something else just because you're squeamish or a cheapskate.
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Zaister wrote: Sliska Zafir wrote: Haste has always been overpowered, since 1E. At least, in AD&D first and second editions, you aged a year if someone cast haste on you. In 3.0, it gave you an extra standard action. So it's been steadily nerfed in dnd.
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And it's still too good in Pathfinder. I've nerfed it even further in my game so that it applies to one target only, and it's still good spell.
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