Charles Scholz |
SCARAB OF PROTECTION
Aura strong abjuration and necromancy; CL 18th
Slot neck; Price 38,000 gp; Weight —
DESCRIPTION
This device appears to be a silver medallion in the shape of a beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know that it is a protective device.
The scarab's possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.
CONSTRUCTION
Requirements Craft Wondrous Item, death ward, spell resistance; Cost 19,000 gp
I would say once you put it on, it is always active. It will absorb each of those attacks until used up. So you could have 5 of one, 1 of another and 6 of the third before it is used up.
Of course, if you find one that has already used 10 charges you better hope your opponent can only hit you twice.wraithstrike |
It is always on, otherwise it needs to be activated by using it or with a command word.
The can is telling you what its abilities are, or in other words "what it can do". It is not saying that the character can decide when to use it.
As an example if I am wearing a bullet proof vest and the description says "it can stop 50 caliber bullets" that "can" is saying what it does. It is not saying I have the option to not stop the bullets.
wraithstrike |
Negative energy levels and death effects generally should not be spammed at the party<---Assuming this is home brew.
If there is a cleric they can have him cast death ward.
Sometimes a party can be weak against _____ just by how it made. In such cases the GM has to decide if he wants to alter the fight so they can have a better chance of success.
Example: I had a party that was weak against flying creatures before, and they got nickle and dimed almost into a TPK. Any other fight of that CR, and they should have crushed it.
John Murdock |
if you cant choose its a pretty garbage item
it is not crap, 38k GP for SR 20 is really good, an object that give SR are normally price at 10K GP per point of SR over 12 (min SR 13). so the object if you remove the other thing that reduce its price like hell it would normally cost 80k GP, i will buy that object any time instead of a mantle of spell resistance which cost 90K gp since its SR 21
Lady-J |
Lady-J wrote:if you cant choose its a pretty garbage itemit is not crap, 38k GP for SR 20 is really good, an object that give SR are normally price at 10K GP per point of SR over 12 (min SR 13). so the object if you remove the other thing that reduce its price like hell it would normally cost 80k GP, i will buy that object any time instead of a mantle of spell resistance which cost 90K gp since its SR 21
o look an enemy hits me with a thing im immune to and it still consumes a charge
John Mechalas |
You can turn it off by putting it in your extra-dimensional storage bag of choice.
As for order of operation: it absorbs attacks, it doesn't prevent the effect. So if you have Death Ward up, you become immune to effects of the attack but the attack still occurs. So the scarab absorbs it before it gets to you.
o look an enemy hits me with a thing im immune to and it still consumes a charge
That doesn't make it a "garbage item" by a long shot. It's only problematic in this exact circumstance.
Lady-J |
You can turn it off by putting it in your extra-dimensional storage bag of choice.
As for order of operation: it absorbs attacks, it doesn't prevent the effect. So if you have Death Ward up, you become immune to effects of the attack but the attack still occurs. So the scarab absorbs it before it gets to you.
Lady-J wrote:o look an enemy hits me with a thing im immune to and it still consumes a chargeThat doesn't make it a "garbage item" by a long shot. It's only problematic in this exact circumstance.
wich does make it a garbage item as it will most likely just run out of charges by me getting hit by things i'm immune to
John Mechalas |
John Mechalas wrote:That doesn't make it a "garbage item" by a long shot. It's only problematic in this exact circumstance.wich does make it a garbage item as it will most likely just run out of charges by me getting hit by things i'm immune to
If you are only playing in games where every opponent has a negative energy attack, then yes, you are correct. But if that's the case, I'd suggest finding a new GM. Variety is the spice of life.
John Murdock |
Lady-J
energy-draining attacks, death effects, and negative energy effects are not that common normally, so it does not negate the use of the item and if they are common then the item is very useful since it will save your life, and you know what, before the attack kick in it need to bypass the SR and after that the amulet can absorb the spell if it was a spell.
and if those kind of thing are common normally the GM want to TPK the party so better find another GM, having those kind of attack is deadly, a good GM will use them sometime to give you some fear and spice up the fight, but normally its on boss fight or other challenging fight.
blahpers |
They can be common in certain settings. I'd expect quite a few in Carrion Crown, though I didn't last long enough in that AP to find out. Busting into a castle full of vampires and their spawn is a great time to have a scarab--even if it breaks, that means it saved you from a whopping 12 negative levels without having to see the attacks coming and use up an action to cast death ward (if you even have such a caster in the party). You could always take it off, but don't be surprised if the vampire charms you for your foolhardiness.
John Mechalas |
You could always take it off, but don't be surprised if the vampire charms you for your foolhardiness.
I don't think taking it off is sufficient because of the language used in the description: "The scarab's possessor gains..." So as long as you have it on your person, you get the benefits. You'd need to either drop it or stick it in extra-dimensional storage.
blahpers |
blahpers wrote:You could always take it off, but don't be surprised if the vampire charms you for your foolhardiness.I don't think taking it off is sufficient because of the language used in the description: "The scarab's possessor gains..." So as long as you have it on your person, you get the benefits. You'd need to either drop it or stick it in extra-dimensional storage.
It's a neck slot item; it won't work if you aren't wearing it around your neck.