Healing at lvl 1, positive and negative energy needed.


Advice


Doing a home game with a human farstrike monk (going warpriest next lvl) , a kitsune unchained Ninja, a Dhampire fighter, and an unknown arcane magic user.

Infernal healing for the magic user can help anyone except the Dhampire, anything else that works at lvl 1?


Ah, misread Infernal healing, it should work on the Dhampire.

Original question still stands, any other affordable healing at lvl 1?


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A witch with the Healing hex is good for anyone who needs positive energy to heal. One use per person each day, so that's a good healing option, and it scales up very well as you level up. (2d8+5 at fifth level, for instance, and then 2d8+10 at 10, at which point you can also get Regenerative Sinew and Major Healing hexes for even more healing awesomeness. (Regenerative Sinew should work on people w/negative energy affinity, too, which is nice)

A Kinetic Chirurgeon is probably one of the best options for an adventuring healer. Can heal people multiple times/day, can deal with most status effects very effectively... the burn inflicted can be a problem, but much less-of-one than leaving the damage alone.

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