Linea Lirondottir |
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A witch with the Healing hex is good for anyone who needs positive energy to heal. One use per person each day, so that's a good healing option, and it scales up very well as you level up. (2d8+5 at fifth level, for instance, and then 2d8+10 at 10, at which point you can also get Regenerative Sinew and Major Healing hexes for even more healing awesomeness. (Regenerative Sinew should work on people w/negative energy affinity, too, which is nice)
A Kinetic Chirurgeon is probably one of the best options for an adventuring healer. Can heal people multiple times/day, can deal with most status effects very effectively... the burn inflicted can be a problem, but much less-of-one than leaving the damage alone.