What would you play at level 20?


Pathfinder First Edition General Discussion

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A campaign that starts at 20 I would build an Elemental Annihilator Kineticist. That is the only kind of game where I would play that archetype despite loving Kineticist, because the main thing I care about with the archetype is their capstone. Mainly because for a few fights each day I can turn their capstone into a few hundred d6s of damage. So, like, I'd have enough oomph to contribute otherwise, and then we could get to the boss, I'd ask for a Haste and request the rest of the party hold them off for a round and a half while I charge up, and then I just blow them away with a combo for around 510d6+500 damage (assuming the full thing hits), enough to probably kill a lesser deity. Of course my entire group knows I have this combo, knows I love this combo, and if I told them I was going Annihilator they would probably know I was going to be building my Supernova.

EDIT: Correction, full thing would be 610d6+600 damage.


I want to know more about this combo
Cause that sounds amazing.


It's actually rather simple, though it probably isn't RAI (but since it's a capstone and capstones are a bit silly anyways my group has let it fly in theories so far anyways). The Flurry of Blasts Form infusion gives you 5 (6 with Haste) blasts at level 1 damage. Omnicide has no stated rules for scaling the damage (Probably because it was intended to not be available at any CL but 20, and Flurry of Blasts was probably an oversight) so by RAW each one of those 6 blasts does the full 50d6+50 damage. Add in the Doubling Metakinesis, and you've now got (with haste) 12 blasts of 50d6+50 damage. And then each blast from Flurry of Blasts after the first adds 1d6 additional damage if targeting the same target, so 12 blasts of 50d6+50 where 10 of them are dealing an additional 1d6, for a total of 610d6+600 damage. The best part is it's dang near free *if* you build right and can get your allies to hold them off for that round and a half. Like so:

Omnicide: 4
Flurry of Blasts: 2
Doubling Metakinesis: 4
Infusion Specialization: -2
Composite Specialization: -1
Metakinetic Master (Doubling): -1
Supercharge (Full Round): -3
Supercharge (Move): -2
Internal Buffer (3/day): -1
Total: 10-10=0, or 10-9=1 for any times you don't have Buffer available.

Sovereign Court

Malefactor wrote:
GeraintElberion wrote:

I think a Herald Caller cleric.

9th level caster and the capstone is fun and potent.

I don't mean to seem rude, but I'm looking at the archetype and I am not seeing any capstone. Is there something I am missing, or are you just thinking of a different archetype by accident?

Aw, darn it.

I've mixed up my two summoning casters characters!

I was thinking of conjurors' permanent summons ability. As someone else has already covered.


Some kind of Eldritch Knight. 9 levels arcane casting, plus crazy buffed blade skills. And a Heightened Intensified Dazing Empowered Battering Blast that can hit a fly, daze a god, and level a mountain.

Sovereign Court

Oracle with the spellscar mystery...just because it is fun to cause primal magic events and choose the result.

Scarab Sages

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Monk of the healing hand. What other capstone lets you erase yourself from existence?


Eltacolibre wrote:

Oracle with the spellscar mystery...just because it is fun to cause primal magic events and choose the result.

I have a build for one of these focused on debuffing people by dispelling them, going for a whole magic breaker theme, they do seem really fun.


I am a 20th level Lich Conjurer.

Please ignore the invisible negative energy elementals circling overhead.


I personally liked playing a Hardy Dwarf Inquisitor 8 / Evangelist 10 / Monk 2. The final boon from worshiping Erastil definitely counts as a capstone. Plus you get WIS to AC, Evasion + Stalwart, great saves, 6th level spellcasting, etc. A fairly good build for handling most things you could run into at high level.

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