
Shinigami02 |

A campaign that starts at 20 I would build an Elemental Annihilator Kineticist. That is the only kind of game where I would play that archetype despite loving Kineticist, because the main thing I care about with the archetype is their capstone. Mainly because for a few fights each day I can turn their capstone into a few hundred d6s of damage. So, like, I'd have enough oomph to contribute otherwise, and then we could get to the boss, I'd ask for a Haste and request the rest of the party hold them off for a round and a half while I charge up, and then I just blow them away with a combo for around 510d6+500 damage (assuming the full thing hits), enough to probably kill a lesser deity. Of course my entire group knows I have this combo, knows I love this combo, and if I told them I was going Annihilator they would probably know I was going to be building my Supernova.
EDIT: Correction, full thing would be 610d6+600 damage.

Shinigami02 |

It's actually rather simple, though it probably isn't RAI (but since it's a capstone and capstones are a bit silly anyways my group has let it fly in theories so far anyways). The Flurry of Blasts Form infusion gives you 5 (6 with Haste) blasts at level 1 damage. Omnicide has no stated rules for scaling the damage (Probably because it was intended to not be available at any CL but 20, and Flurry of Blasts was probably an oversight) so by RAW each one of those 6 blasts does the full 50d6+50 damage. Add in the Doubling Metakinesis, and you've now got (with haste) 12 blasts of 50d6+50 damage. And then each blast from Flurry of Blasts after the first adds 1d6 additional damage if targeting the same target, so 12 blasts of 50d6+50 where 10 of them are dealing an additional 1d6, for a total of 610d6+600 damage. The best part is it's dang near free *if* you build right and can get your allies to hold them off for that round and a half. Like so:
Omnicide: 4
Flurry of Blasts: 2
Doubling Metakinesis: 4
Infusion Specialization: -2
Composite Specialization: -1
Metakinetic Master (Doubling): -1
Supercharge (Full Round): -3
Supercharge (Move): -2
Internal Buffer (3/day): -1
Total: 10-10=0, or 10-9=1 for any times you don't have Buffer available.

![]() |

GeraintElberion wrote:I don't mean to seem rude, but I'm looking at the archetype and I am not seeing any capstone. Is there something I am missing, or are you just thinking of a different archetype by accident?I think a Herald Caller cleric.
9th level caster and the capstone is fun and potent.
Aw, darn it.
I've mixed up my two summoning casters characters!
I was thinking of conjurors' permanent summons ability. As someone else has already covered.

![]() |
2 people marked this as a favorite. |

Monk of the healing hand. What other capstone lets you erase yourself from existence?

Kaouse |

I personally liked playing a Hardy Dwarf Inquisitor 8 / Evangelist 10 / Monk 2. The final boon from worshiping Erastil definitely counts as a capstone. Plus you get WIS to AC, Evasion + Stalwart, great saves, 6th level spellcasting, etc. A fairly good build for handling most things you could run into at high level.