3-P victory condition


Pathfinder Adventure Card Society


If you beat Ulunat, he runs to a different occupied location if Festering Ulunat is not closed. The first line on Festering Ulunat says that it's always temporarily closed. Should I assume he'll run unless you permanently close the location?


Basically yes.

I think the rules take care of this .... the only way in which a temporarily closed location is considered closed is in regard to whether a villain escapes to that location. It is not considered closed in regard to any other game effect.

Ulunat is not technically escaping here. He isn't defeated OR undefeated, so the rules about a villain escaping don't apply. (The power happens INSTEAD of Ulunat being defeated.) So, Festering Ulunat is not considered closed for the purpose of this effect.

That's pretty technical, though. It may have been better to say if FU is not "permanently closed" then x, but maybe they ran out of room.

Lone Shark Games

Yep, you need to permanently close Festering Ulunat in order to successfully corner Ulunat. I just really didn't want him to escape _into_ himself, as hilarious as that might be :)

So, in order to win you need to:
1) Defeat/banish all Conflagrations so you can close locations
2) Encounter Ulunat, so that Festering Ulunat shows up.
3) Display allies and work through every card in Festering Ulunat so you can close Festering Ulunat
4) Defeat Ulunat while Festering Ulunat is closed and all other locations are closed or temporarily closed.

That first run-in with Ulunat is potentially the scariest, since an early undefeat costs a lot of blessings. In one of our tests, he was actually the very first card encountered, by surprise.

4/5 Designer

He is a scary scary bug, but we had Feiya with Staff of Curses for 2x 13+1d4 Difficulty decrease, so we managed to persevere. If I recall, she might have also let us evade him when we first bumbled into him with a Staff of Evocation, putting him on top so we could take care of him when we felt ready. Feiya MVP! (Special shout-out to Zetha for Burying 2 monsters she auto-drew each turn to never advance the Blessings Deck).

Grand Lodge

How do people feel about the scenario reward? My crew just finished 3-6E last night, and one guy asked me what the reward for 3-P was. I read it off to him, and he pondered just stopping there with the Scenario, Adventure, and Path rewards we'd just earned and calling it a day.

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James McKendrew wrote:
How do people feel about the scenario reward? My crew just finished 3-6E last night, and one guy asked me what the reward for 3-P was. I read it off to him, and he pondered just stopping there with the Scenario, Adventure, and Path rewards we'd just earned and calling it a day.

Really? I was pretty excited about the 3-P award myself, since we have another season coming up using the MM box, and it'll be useful.

Reward in here:

Being able to visit the Sunburst Market IN ADDITION to any other vendor at every scenario will be a HUGE advantage in the early game.


I asked my crew about the P reward and it is very useful.

Spoiler:

Being always able to grab an extra Cure for decks who only have one, or extra Remove Curses for Curse heavy scenarios, or even an extra attack spell of a better type than what you have.

1/5 *

Through 3-3C, nobody in our group had taken a card from anywhere except Sunburst. (We go to the other traders sometimes but the cost for what we've seen hasn't been worth it.)

With more options, hopefully we'd have a better chance to get useful cards.

Lone Shark Games

In testing, it's a powerful benefit mechanically, as well as really nice for convenience and ease of mind. If you don't plan on playing Season of Factions' Favor or replaying Season of Plundered Tombs, it has a limited benefit, though.

I was curious if anyone would ever use it for normal Mummy's Mask play; it's a very mild benefit in the non-OP Adventure Path, but it's nice to have the option :)

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One question about the 3-P reward as I get ready for Gen Con: Can you use it to visit Sunburst Market even before you unlock other traders? Or do you have to be visiting another trader in order to trigger the reward? It could matter in the very first Factions' Favor scenario played.

Lone Shark Games

You must be visiting another trader. So you can't do it on the very first scenario, but can do it thereafter (assuming you succeed; the first scenario does give you access to some traders).

Grand Lodge

Keith Richmond wrote:
You must be visiting another trader. So you can't do it on the very first scenario, but can do it thereafter (assuming you succeed; the first scenario does give you access to some traders).

Generally speaking, Sunburst Market is the ONLY trader I ever visit in OP, so I'm somewhat less eager for it. We DID finish the scenario, though, so we'll see. My next character is probably gonna be one who unburies stuff, so maybe I'll be more into Traders.

Grand Lodge

Also, that scenario was a PAIN IN THE ACID JET... It was less about difficulty and more about grind. Took us over 3 hours to complete.

The Capstones aren't considered whole Adventures, so we shouldn't be getting a new set of Tier Rewards, correct?

Lone Shark Games

Hmm. In testing it wasn't really longer than the preceding scenarios. Was there some specific combination of mechanics that made it longer for your group?

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