New Game - Which rule books?


Hell's Rebels

Scarab Sages

Howdy all - one of the things I like to do when putting together a new Pathfinder game is limit the total number of rulebooks allowed. I find it can really highlight the themes I'm looking for and aid people in making characters that will fit the campaign.

For Hell's Rebels, I'm looking at the following:

CRB, APG, ACG
Ultimate Intrique
Heroes of the Streets

What other books (players' companions or RPG line) would really fit the bill?


Personally, I would say all the ultimate core books, so ultimate combat, magic & equipment. But if you are not so into the classes there, at least ultimate equipment because basically almost 80% of all the interesting gear is from that book.

I'd also say pathfinder unchained, if only for allowing unchained rogue, its a much better way to play rogues and means its likelier someone picks up playing a rogue if they are thinking about it.

Shadow Lodge

The Hell's Rebels Player's Guide refers to, mentions, and/or suggests using content from the following books:

Pathfinder Campaign Setting: Cheliax, the Infernal Empire;
Pathfinder Campaign Setting: Inner Sea Combat;
Pathfinder Campaign Setting: Inner Sea Magic;
Pathfinder Campaign Setting: The Inner Sea World Guide;
Pathfinder Campaign Setting: Paths of Prestige;
Pathfinder Player Companion: Advanced Class Origins;
Pathfinder Player Companion: Champions of Balance;
Pathfinder Player Companion: Chelix, Empire of Devils;
Pathfinder RPG Advanced Class Guide;
Pathfinder RPG Advanced Player’s Guide;
Pathfinder RPG Advanced Race Guide;
Pathfinder RPG Bestiary 2;
Pathfinder RPG Bestiary 3;
Pathfinder RPG Bestiary 4;
Pathfinder RPG Ultimate Campaign;
Pathfinder RPG Ultimate Combat; and
Pathfinder RPG Ultimate Magic.

In addition, the modules themselves use content from:

Pathfinder Campaign Setting: Inner Sea Gods;
Pathfinder RPG Ultimate Equipment;
Pathfinder RPG Bestiary; and
Pathfinder RPG Occult Adventures.

Pathfinder Player Companion: Heroes of the Street, Pathfinder Player Companion: Spymaster's Handbook, and Pathfinder RPG Ultimate Intrigue hadn't come out yet when Hell's Rebels was first released, a baffling oversight you probably shouldn't hesitate to correct.

Is twenty-four books enough to be getting on with?

Scarab Sages

twisted7ogic wrote:

Personally, I would say all the ultimate core books, so ultimate combat, magic & equipment. But if you are not so into the classes there, at least ultimate equipment because basically almost 80% of all the interesting gear is from that book.

I'd also say pathfinder unchained, if only for allowing unchained rogue, its a much better way to play rogues and means its likelier someone picks up playing a rogue if they are thinking about it.

Good calls. It's funny to think of them as "core," but when you start getting into the real character options it makes sense.

Also, they don't necessarily have a theme that might override the overall theme of the adventure.

I pull some things from Unchained too, already. Urogue, usummoner, and skill consolidation/unlocks.

Scarab Sages

zimmerwald1915 wrote:

The Hell's Rebels Player's Guide refers to, mentions, and/or suggests using content from the following books:

<<snip>>

Pathfinder Player Companion: Heroes of the Street, Pathfinder Player Companion: Spymaster's Handbook, and Pathfinder RPG Ultimate Intrigue hadn't come out yet when Hell's Rebels was first released, a baffling oversight you probably shouldn't hesitate to correct.

Is twenty-four books enough to be getting on with?

That's great. I mean, when we're talking player options, obviously there's a smaller slice of these pages that is relevant.

Cheliax, Empire of Devils seems like a no brainer - can't believe I missed that one. Or Champions of Balance.

Thanks for the suggestions! :)

Community / Forums / Pathfinder / Pathfinder Adventure Path / Hell's Rebels / New Game - Which rule books? All Messageboards

Want to post a reply? Sign in.
Recent threads in Hell's Rebels