How to defend against no save spells?


Advice

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>

Not sure I agree you are worse off using Plane Shift to escape. Separated, the party down one yes, alone yes. But you are alive, not stunned, disintegrated, destructed, blasphemed, plane shifted or any of the numerous and much more incapacitating things that can happen at high levels to multiple party members if not the entire party.

Really comes down to what resources you have available. Plane Shift is merely one option, Gate has no issue of accuracy, for example. It is however a much higher level response or much more valuable resource to expend (or both).

Personally if I was expecting or worried about Maze I'd strongly consider Greater Spell Immunity and/or the ability to Plane Shift+Teleport to get back rapidly whether by scroll(s) and or items. Or UMD plus Find the Path scrolls.


You should have a Moment of Prescience up anyway if you're a Psychic/Wizard/Sorcerer, that gives you an auto success to escape.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Plausible Pseudonym wrote:
You should have a Moment of Prescience up anyway if you're a Psychic/Wizard/Sorcerer, that gives you an auto success to escape.

Does Moment of Prescience help with Maze? MoP refers to applying the bonus to "any single attack roll, combat maneuver check, opposed ability or skill check, or saving throw." Does the DC20 Intelligence check to escape the Maze count as "opposed"?


Tusk the Half-Orc wrote:
Plausible Pseudonym wrote:
You should have a Moment of Prescience up anyway if you're a Psychic/Wizard/Sorcerer, that gives you an auto success to escape.
Does Moment of Prescience help with Maze? MoP refers to applying the bonus to "any single attack roll, combat maneuver check, opposed ability or skill check, or saving throw." Does the DC20 Intelligence check to escape the Maze count as "opposed"?

Good point, I selectively forget that.

Unopposed ability checks, rather than skill checks, are actually tough to boost.

Burst of Insight would help (marginally at that level, assuming you already have a +6 headband), but has a serious downside of being dazed for a round afterwards. If you've got Invisibility and Mind Blank up maybe no one will notice that you've reappeared and are standing around doing nothing.

Visualization of the Mind can give a +5 all day.

Good Hope is a +2 morale bonus.

Pale Green Prism Ioun Stone gives you a +1 competence bonus, Stone of Good Luck a +1 luck bonus.

Ideally, though, you Maze a dumb bruiser who doesn't have magic to help and doesn't have a decent Int bonus to have a very high chance of escaping in the first few rounds.


Plausible Pseudonym wrote:
You should have a Moment of Prescience up anyway if you're a Psychic/Wizard/Sorcerer, that gives you an auto success to escape.

He routinely did have it up and running. And Tusk has a point. I think you can expect some table variation there. But strictly speaking by RAW I think what Maze calls for is not an opposed ability check or a saving throw for that matter though it acts much like both in many respects. It's a straight up ability check (unopposed)

In any case I wouldn't have used MoP for escaping anyway. He was too likely be able to get out via other means including just making the Int check. And thinking about it further the best target for Greater Spell Immunity would not be the Int based spell caster but the melee types whose Int scores are likely half what his was.

Edit: essentially ninja'd by Plausible
Edit 2: Didn't have access to (don't think it even existed when my wizard was active) but you could bet your last gp that Visualization of the Mind would be in his books and in use if he knew about it.

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / How to defend against no save spells? All Messageboards

Want to post a reply? Sign in.