
TarkXT |
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So anyone who knows me is well aware of my love affair with magitech. Whether its an enchanted robot buddy or a soul eating tank powered by the inifinite endurance of the shambling dead.
Starfinder is pretty much exactly what ive been looking for to revive my interest in paizo related products and has reignited what got me writing for it from the start.
That said as a fan of the genre I want to share what I hope for next month.
For one i hope the line between magic and technology is so blurred that the practitioners of magic just do things for free what costs a soldier or operative some money to do. Im not talking about utilizing a skill to operate mage reatricted items but how the scaleable items can match and in rare cases beat magic.
Take for example a police force that often utilizes hold person. That force might employ a few mystics who can use the spell to subdue and apprehend suspects at a distance. However the same force can also employ neural disruptors to get the same results at a relatively cheap cost and woth little training. The difference being the disruptors have a relatively small range and.paralysis time. Fine for regular ofgicers but not so much fpr long ranges or difficult to hit targets allowing the mystics to serve as specialists.
However recent job riots have illustrated the nees for a mass disruptor prompting the manufactirer to propose adding such a product to the police arsenal. However, fearing obsolescence the local mystics guild proposes training their magical officers in the casting of mass hold person. To complicate matters an outside magitech conglomerate proposes a piece of equipment that allows riot officers to activate a vest to project a disruption aura along with a helmet that allows multiple officers to work in conjunction at 1/4 of the cost of the wave cannon.
So in the end the debate doesnt come down to quick but mysterious and rare magic options versus slow ineffective options. But cost, time, training and the details of politics.
I also hope that magic is even more banal than it is in fantasy where magic has this kind of feeling of necessity to it that kind of disrupts the idea of blue collar heroes just being preternaturally skilled. Like, id love it if groups have debates on whether certain spells were even worth using on the basis of having a machine or weapon that can perform the same function at a manageable cost. At that point its not science vs. Magic but magical science vs. Scientifically applied magic.
Ultimately if we end up channeling a bit of the ole Douglas Adams I think we're doing great.

Jimbles the Mediocre |

I agree with you 100%. The way I see it, the duality of tech & magic is analogous to PF's duality of divine and arcane magic: there are some things that just arcane casters can do and there are some things that just divine casters can do, but there are many things that both of them can do, albeit in different fashions.
This is, by the way, why I think the division between divine and arcane is gone. It's now a division within a division, and that was deemed unnecessary.

Glorbax, Space Entrepreneur |

Hm. Would it count as a sweat shop if the workers don't sweat?
How about plod shops?
** spoiler omitted **
You didn't hear it from me, but the only way some of the Bone Sages feel joy anymore is to watch living people toil away in factories.

Torbyne |
We have ~6 colonized worlds in the home system alone, each with multiple independent sapeint species on them and then polities that span across all of those divides. Just for a moment consider how many companies and governments there must be producing items. a functionally identical 1D6 pistol would easily come in over 100 different models with only minor cosmetic or ergonomic differences between them, and among those "cosmetic" differences i would put down the whole range of technology vs magical functioning. Different makes would have vastly different internal components just to differntiate it on the market. functionally i dont think many people will stop to wonder if it is technology or magic that is making a thing work, so long as the thing is working. those that really care might have a preference for one over the other but its going to be like the coke/pepsi preference... most people dont care and use the terms interchangeably. Although i thought the SDT has stated that technology is more common than magic just due to the ease of mass producing one over the other. Adventurers tend to take pride in not having a single darn thing that is run of the mill though so they will probably still be blinding casters of detect magic by mid game. Just my thoughts.

TarkXT |

I agree with you 100%. The way I see it, the duality of tech & magic is analogous to PF's duality of divine and arcane magic: there are some things that just arcane casters can do and there are some things that just divine casters can do, but there are many things that both of them can do, albeit in different fashions.
This is, by the way, why I think the division between divine and arcane is gone. It's now a division within a division, and that was deemed unnecessary.
I 100% hope that kind of distinction is what they're going for. I'm crossing my fingers and hoping the Mechanic is going to have every bit the mechanical toolkit that technomancers and mystics will undoubtedly have. It's clear it's menat to be a "pet" class though the form that this will take is as of yet unclear.

Jimbles the Mediocre |

I 100% hope that kind of distinction is what they're going for. I'm crossing my fingers and hoping the Mechanic is going to have every bit the mechanical toolkit that technomancers and mystics will undoubtedly have. It's clear it's menat to be a "pet" class though the form that this will take is as of yet unclear.
Obviously we don't know any of this yet, but I have a gut feeling that the Mechanic is going to feel a bit like a Techno-Druid, with the option of taking a animal drone companion or a domain cerebral implant while drawing on a library of divine spells mechanic tricks.
This is similar to the treatment of the spacebard envoy, with his arcane spells expertise talents and his bardic performance envoy improvisations.
And no, obviously, it's not a 1:1 match, but we wouldn't want that anyhow. Still, most of the basic party roles have been preserved to make Starfinder fill familiar (yet still fresh) to veterans of fantasy RPGs.
P.S.: I also predict that the phrenic adept archetype is a defacto replacement for 4th-level casting. Not really any evidence for that, but I'm sayin' it anyhow.