Mythic oradin


Advice


I'm playing an oradin in wrath of the righteous, and I need some advice on where to go with my feats.

I'm currently spirit guide Oracle 4/ hospitaler, oath against fiends paladin 3. I'm dex based with regular and mythic weapon finesse for dex to attack and damage, fey foundling, combat reflexes, bodyguard and in harms way. From here I'm going to grab power attack and it's mythic version, but I'm not sure where to go from there. I'm thinking two weapon fighting to hit with my shield also, potentially stand still, or celestial eldritch heritage and it's mythic version. Then fill in spare feats with more survivability from dodge, toughness, and shield focus.

Which direction would you go? Any other ideas are welcome.


mythic alignment channel to affect all evil creatures not just the subtype, mythic armour prof look good, mythic channel smite - you probably just wanna peruse this page to get some ideas


dot


Does your GM allow the mythic content from Legendary Games? If so, that could open up a lot of options for you - and affects the advice I'd give. (Mythic class abilities, for example.)

A great many of those options are available online right here.

Other than that, though... WotR isn't a particularly difficult Adventure Path. I'd aim less for straight bonuses to powers, and more to choices that improve your flexibility and help you overcome other kinds of problems.


dharkus wrote:
mythic alignment channel to affect all evil creatures not just the subtype, mythic armour prof look good, mythic channel smite - you probably just wanna peruse this page to get some ideas

I'm aware of what mythic feats exist, I'm looking for advice on the direction to take my character, because I have a few ideas and I'm having trouble deciding between them.


GM Rednal wrote:

Does your GM allow the mythic content from Legendary Games? If so, that could open up a lot of options for you - and affects the advice I'd give. (Mythic class abilities, for example.)

A great many of those options are available online right here.

Other than that, though... WotR isn't a particularly difficult Adventure Path. I'd aim less for straight bonuses to powers, and more to choices that improve your flexibility and help you overcome other kinds of problems.

I don't think we'll be allowed third party material, even if we were I'd prefer to stick to paizo material anyway.

Of the directions I'm looking at your advice would seem to lean toward stand still and/or eldritch heritage for some extra versatility.

Is there anything else you'd recommend?


Legendary Item x3


Louise Bishop wrote:
Legendary Item x3

I'm already using radiance, so that's a no go. I'm kind of glad, despite how powerful this may be, I'm not big on the flavor of it

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