[Dreamscarred Press] New playtest: the Rajah, an akashic initiator!


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Hello all. Today we at DSP have for you a brand-new public playtest for a concept that’s been a long time in the making: the rajah, an initiator that blends akashic power with martial might. This unique class melds akashic concepts and martial skill, taking to the battlefield as a glorious leader who can aid, empower, and strike through their allies!

Within this document you will find:


  • The rajah base class, a half-BAB initiator with an akashic bent and a unique take on combat. This also includes a variety of racial favored class options for the rajah, located at the end of the document.
  • Twenty-four new veils unique to the rajah (but accessible by others, don't worry!). These veils are of a brand-new veil type called Titles, and are shaped on allies to grant them a benefit, rather than the rajah themselves.
  • An assortment of new feats to support the rajah class, the Title veils, and akashic initiators in general.
  • And finally, brand-new magic items tied to the rajah.

So click this link to jump right into our playtest!

This isn’t all that this playtest has to offer, though. The rajah as an initiator has access to a new discipline, Radiant Dawn, which represents a combination of akashic and martial techniques. This discipline is focused on healing, party support, and debuffing, with mystical and esoteric effects that can be enhanced with akashic essence (which the discipline grants just by having it). The document also includes new style feats for Radiant Dawn users, as well as a martial tradition, The Bank of the Sun! :smallbiggrin:

Radiant Dawn is not in the same document as the rajah (for the sake of keeping Google Docs from melting our computers…), and can be found here at this link.

As always, thanks for taking a look. We hope you enjoy the playtest, and look forward to your feedback!

Silver Crusade

Ooooo


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Hello! Author here! If you have any questions, comments, or complaints, please let me know and I'll do what I can to help you out.

I hope you enjoy the class and the discipline!

Silver Crusade

Okies! I'll look it over when I get a chance.


You know rajah feels vvery good as currently


I'll definitely be interested in how this develops.


in Vassalage:
..."The rajah uses that ally’s space and reach as if it were her own during this attack or maneuver, and uses her own weapons."

so if I am the 'entitled', does that mean that a weapon other than my own is suddenly in my hand for this attack? or am i reading this poorly?


Royal Mandate seems to do a lot; it's use recovers maneuvers, lets you shift around your essence investments, and you can give an ally certain actions when it isn't their turn. Though I suppose this isn't too much more than other recovery features would do.

Minor thing from Divine Mandate:
"She treats any creature she has blessed as if she had casted the status spell on them."
Should casted just be cast?

more feedback incoming.


Impassiveness seems really good for something that can be picked up at level 3. Constant Sanctuary seems like it should have a minimum level attached? maybe I am overestimating its usefulness.

minor edits
from A smile to remember: "causing them to recall speaking or interacting with you within the last twenty four hours, with the details let up to the GM."
Should be left

I absolutely LOVE some of these heraldries. the way the interact with the unseen servants are fun, and the Valued Customer is absolutely fantastic. I imagine the outsider appearing and saying: "what'cha buyin'?"

I read slow, so this may take me a bit. onto the veils!


The Demiurge veil is selectable by anyone? or would a feat be necessary?

"Unlike other veils, a veilweaver can shape as many of a given Title as they wish, though they may not shape the same Title onto a creature multiple times."
This seems like a lot. Perhaps some limit (like counting against your total shaped veils) would be wise.

The Benevolent: seems like it is handing out a lot, considering how you can give this thing out like candy. This makes me question how useful the chakra bind's ability to let you share some of the qualities of this veil is.

The Primordial: This one is awesome. It is almost 4 veils in one though... Maybe it is just me.

The Protector: "In addition, the entitled's adjacent allies gain a +1 bonus to their AC."
what kind of bonus?

The Resolute: "The power points granted by this veil are persistent between users, and power points spent by one entitled count against those granted to any entitled following."
So, this is weird to me. I don't like it very much and can't put my finger on why.

The skirmisher: the chakra bind: "...The target doesn't fall until the entitled allows them to, or the current turn ends. The entitled may push a locked creature, then use their own movement from this veil to follow their target without relinquishing their lock."
I don't get this one. Is this part on the right veil?

The Specialist: This one feels strong. Thunderbolt specifically. 1 hour deafen seems a bit much; presumably the target will be dead within that hour. Though I suppose it could hit an ally. Additionally, should this one be a sonic effect, rather than electricity?

Symbol of Mercy feat: I love the flavor here. This one needs a save, some form of HD limit, or something. This is potentially stupidly powerful.

Minor edits:
Striking Mirage: "You may then immediately move this soldier up to your movement speed using any movement mode you have available to you This soldier of akasha lasts until the end of your turn."
I think a period is meant to go in between these.


Good to have some free Rajah and Radiant Dawn playtestin' stuff out there. ;)


Radiant Dawn stuff now... I may do this one in chunks, if necessary:

"Essence Capacity: However large your Essence pool is, you can only invest a certain amount Essence into any one Veil, feat, class feature, magic item, or other Akashic receptacle. Your character level determines this Essence capacity as show below, though some feats, class features, magic items, or other abilities or effects may modify your base capacity"
Should be shown.

"Access to the Discipline: ... As such, any character of any class can can access the Radiant Dawn discipline by trading one of their available disciplines for it. If they do, they gain Diplomacy as a class skill."
should only say can once.

Dismiss is odd; you make a trip attempt in order to bull rush your target?

My brain is mush for now so more may come around later for this.


Hello again! I know it’s a bit late here, but I’ll be addressing feedback now:

Air0r wrote:

in Vassalage:

..."The rajah uses that ally’s space and reach as if it were her own during this attack or maneuver, and uses her own weapons."
so if I am the 'entitled', does that mean that a weapon other than my own is suddenly in my hand for this attack? or am i reading this poorly?

Besides the benefits you get from being entitled with a veil, nothing happens to the entitled when the vassalage is used through them. The Rajah uses their akashic power to make an attack through that veil (How it visually manifests is up to the player).

Air0r wrote:

Royal Mandate seems to do a lot; it's use recovers maneuvers, lets you shift around your essence investments, and you can give an ally certain actions when it isn't their turn. Though I suppose this isn't too much more than other recovery features would do.

Minor thing from Divine Mandate:
"She treats any creature she has blessed as if she had casted the status spell on them."
Should casted just be cast?
more feedback incoming.

Fixing typos as they’re pointed out. And boy there’s a lot!

Air0r wrote:

Impassiveness seems really good for something that can be picked up at level 3. Constant Sanctuary seems like it should have a minimum level attached? maybe I am overestimating its usefulness.

minor edits
from A smile to remember: "causing them to recall speaking or interacting with you within the last twenty four hours, with the details let up to the GM."
Should be left
I absolutely LOVE some of these heraldries. the way the interact with the unseen servants are fun, and the Valued Customer is absolutely fantastic. I imagine the outsider appearing and saying: "what'cha buyin'?"
I read slow, so this may take me a bit. onto the veils!

I’m glad you liked the heraldries! They were a lot of fun to write.

Impassiveness breaks when you start doing offensive actions, so unless you plan to sit out combat, it’s really only good for preventing you (and only ou) from being ambushed, or from being attacked in the first round of combat.
Of course, if your allies decide to attack something you don’t want have no part in, it’s great for sitting down, having your unseen servants treat you to tea, fan you, and so on while your allies get into trouble. It’s also great for diplomacy in dangerous situations, as the sanctuary can prevent people from attacking you to, making sure you get your words in!
Air0r wrote:

The Demiurge veil is selectable by anyone? or would a feat be necessary?

"Unlike other veils, a veilweaver can shape as many of a given Title as they wish, though they may not shape the same Title onto a creature multiple times."
This seems like a lot. Perhaps some limit (like counting against your total shaped veils) would be wise.
The Benevolent: seems like it is handing out a lot, considering how you can give this thing out like candy. This makes me question how useful the chakra bind's ability to let you share some of the qualities of this veil is.
The Primordial: This one is awesome. It is almost 4 veils in one though... Maybe it is just me.
The Protector: "In addition, the entitled's adjacent allies gain a +1 bonus to their AC."
what kind of bonus?
The Resolute: "The power points granted by this veil are persistent between users, and power points spent by one entitled count against those granted to any entitled following."
So, this is weird to me. I don't like it very much and can't put my finger on why.
The skirmisher: the chakra bind: "...The target doesn't fall until the entitled allows them to, or the current turn ends. The entitled may push a locked creature, then use their own movement from this veil to follow their target without relinquishing their lock."
I don't get this one. Is this part on the right veil?
The Specialist: This one feels strong. Thunderbolt specifically. 1 hour deafen seems a bit much; presumably the target will be dead within that hour. Though I suppose it could hit an ally. Additionally, should this one be a sonic effect, rather than electricity?
Symbol of Mercy feat: I love the flavor here. This one needs a save, some form of HD limit, or something. This is potentially stupidly powerful.
Minor edits:
Striking Mirage: "You may then immediately move this soldier up to your movement speed using any movement mode you have available to you This soldier of akasha lasts until the end of your turn."
I think a period is meant to go in between...

Demiurge is selectable by the Rajah as that’s the only class it’s on. Everyone else requires a feat for it.

Added in some clarification text so that those with title veils know that it counts against their total veils shaped each day.
Benevolent is a very fancy Protection vs Evil and Acid and Cold resist. While it seems like a big pile of stats, do note that not every creature is evil, and some evil creatures can penetrate DR/Evil. Acid and Cold resist might not come into play that often, either, so a lot of the bonuses are potentially situational depending on what you’re fighting. When it’s good though, it’s real good.
Glad you liked primordial!
The Protector provides an untyped bonus to AC. This is intentional for stacking purposes.
Changed that sentence in the Resolute. I think it read weird due to tenses being mixed up.
The Skirmisher’s bind is in reference to Fool’s Errand; another Path of War discipline. Since Locking has it’s own mechanics, this bind helps you move creatures you’ve locked without breaking the lock. The former sentence is for people who’d push their enemies upwards; so you can keep kicking/punching them upwards into the sky.
Thunderbolt is indeed supposed to be electricity; being sonic would make sense for being Thunder, but much like the pokemon move, it’s an electric base. This is important due to resistances and how sonic is resisted by very little; plus it’s important to the theme of the Specialist and the title veils over all.
Symbol of Mercy actually has one particularly strong limit -- You have to kill the creature. Thus, they receive many saves/checks/and so on along the way to not die. Once they’re dead; or would be, you can intervene with this feat, meaning they get to live instead of dying!
Fixed that typo.
Air0r wrote:

Radiant Dawn stuff now... I may do this one in chunks, if necessary:

"Essence Capacity: However large your Essence pool is, you can only invest a certain amount Essence into any one Veil, feat, class feature, magic item, or other Akashic receptacle. Your character level determines this Essence capacity as show below, though some feats, class features, magic items, or other abilities or effects may modify your base capacity"
Should be shown.
"Access to the Discipline: ... As such, any character of any class can can access the Radiant Dawn discipline by trading one of their available disciplines for it. If they do, they gain Diplomacy as a class skill."
should only say can once.
Dismiss is odd; you make a trip attempt in order to bull rush your target?
My brain is mush for now so more may come around later for this.

Fixed typos.

Dismiss is a trip attempt & a bullrush attempt that fires off on one trip attempt. You basically knock them down and shove them away!
Thanks for all your feedback, I hope I covered everything!


Everything else looks more or less fine to me (for now) or at least has been addressed (or asked) on GitP forum.

And now I am imagining an archetype for undead (vampires especially, on account of the Lords of the Night book the DSP has done); who doesn't want to play a King of Vampires or a Mummy Pharaoh? The capstone would be the primary thing to change, on account of undead already being immortal.


Almost all its abilities are close range but it doesn't really have the defenses to be there as it is only 1 charge away from dying.


Necro but is it just me or is "the venemous" far and away the best title? To the point where it is begging for a Nerf of some kind? Like it's legitimately come up at my table that the rajah should just put that title on everyone, and the bind seems to add too much: ignoring immunities completely, buffing other poisons, and rendering targets flat-footed for basically the entire fight.

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