DM Papa.DRB - Legendary Planet
Game Master
Almonihah
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
What school?
"Fenwick, what can you make of the gem thing?"
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
"Well it isn't a religious magical gem thingy, if that is what you are asking?"
I presume you want a higher spellcraft roll than what you did. :)
Bishop will cast detect magic and attempt to discern its properties.
spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Well, if you want to metagame like that, I suppose! As for Iskender, he just respects your intelligence and wants a second opinion! What type of magic? What school/aura?
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
Fenwick can tell that this is an artifact of great power. It weaves together magic of a number of schools in complex patterns beyond his understanding. Beyond that, he can tell only that it's been critically damaged in some way that's inhibiting its normal functioning.
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
"Broken artifact with a complex set of schools and auras."
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Do we think that between these parts, and the portal we came in at, that we could put together 1 functioning gate?
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
This seems like something that was made by a similar creator but for a different purpose, so no. At least, not without a lot more knowledge about the gates, like from that codex you're looking for.
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
"We need to find that damn book!"
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
"Sure. I don't know anything about a book but you seem very intent on finding it."
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
"Have I ever lead you wrong?" Iskender glares at Kit, "I'm not asking you, so don't answer!"
Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
Kit exaggerates closing his mouth and then shrugs as if to say, I don't know what you are talking about!
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
So is pressing on turning around and leaving and reporting to the Baron, or what?
M Dakkar 1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5
I suppose so. Followed by going off to terrorize-er, talk to, some monks.
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
yeah I've lost count of what the next action is supposed to be. But Bishop will follow whoever of the party seems to want to lead.
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
"I vote we go back and tell the Baron that sent us?"
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
"Very well. Momma always said to follow the healer's lead when they are done for the day."
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
You make your way out of the darkness of the cave into the light of day, blinking against the sudden light. It hasn't taken you that long, so the sun is still fairly high in the sky.
Roll Perception checks
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
perception: 1d20 + 8 ⇒ (20) + 8 = 28
Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Hmmm, wasted two 20s on those didn't we?
M Dakkar 1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
When you get back out to the quarry, you find four familiar faces waiting for you--the syaandi you killed before, who had somehow shown up at the alehouse.
Their leader steps forward, his smile unpleasant not just because of his species' lack of lips. "I'm thinking it's about time for a rematch. Should be fun, right?"
A slight sound draws the attention of everyone except Kit. Looking up, three of you notice the blond-feathered tengu from the alehouse up on the ledge of the top of the quarry.
Fenwick notices a much slighter motion to the other side. He sees the tengu's wayang companion on the other side of the group, just barely peeking over the ledge.
Kit init: 1d20 + 1 ⇒ (7) + 1 = 8
Iskender init: 1d20 + 2 ⇒ (9) + 2 = 11
Dakkar init: 1d20 + 2 ⇒ (14) + 2 = 16
Fenwick init: 1d20 + 1 ⇒ (9) + 1 = 10
Syaandi: 1d20 + 2 ⇒ (17) + 2 = 19
Erlantu: 1d20 + 5 ⇒ (14) + 5 = 19
Kilik: 1d20 + 2 ⇒ (8) + 2 = 10
Shu: 1d20 + 8 ⇒ (2) + 8 = 10
?: 1d20 + 4 ⇒ (11) + 4 = 15
The Syaandi charge in and attack with their spears.
Spear vs. Dakkar: 1d20 + 6 ⇒ (3) + 6 = 9
Spear vs. Kit: 1d20 + 6 ⇒ (20) + 6 = 26
Spear vs. Kit: 1d20 + 6 ⇒ (3) + 6 = 9
Crit confirm vs. Kit: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
One nicks Kit on the forearm, but the others completely miss.
Their leader casts a spell, and Kit feels his muscles starting to seize up. Kit needs to make a DC 13 Will save or be held. He then closes in himself.
Dakkar and Iskender can move now.
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Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
As a Standard action, Iskender will start his Bardsong for +2/+2
As a Swift action, Iskender issues a Marshal's Order to Advance. This should allow our heavies to get a full round of attacks on bad guys, since their move action is paid for by me.
Marshal's Order to Advance (Ex) wrote: As a swift action, you can expend one use of mythic power to inspire a tactical advance on the field of battle. This allows you and each of your allies within 30 feet to take either a single move action of the character’s choice or a 5-foot step, as long as you or your ally has the ability to take such an action (for example, an unconscious character still can’t take an action). The action granted by this ability doesn’t count toward the number or type of actions a creature is allowed to take on its turn. So get in there heroes!!
Iskender intends to end up 5' behind the front line, wherever that ends up being, so I'm between the bad guys and Bishop, but with our tanks ahead of me. Drawing my rifle as I move, and using my extra move action to draw my soundburst wand.
Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
Will Save DC13: 1d20 + 3 ⇒ (19) + 3 = 22
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Kit 'Skylark' Bridger wrote: [Dice=Will Save DC13]1d20+3 Take a quick Move Action there hero!
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
couldn't log in for 2 days...clear the cookies and cache and now I'm back
Bishop take Iskender's bonus move action to move up to the front line. "it looks like there is room for a 3 man front line"
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
The site had issues, yes. Hopefully everyone can get back on now.
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
I went ahead and exercise Kit and Drakkar's move actions, putting them onto the front line! If they don't like it, they can fix it, haha.
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M Dakkar 1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5
Blegh, finally just logged on using a different browser
Dakkar uses the quick move to step right up to the leader.
"Why not? You didn't taste too bad last time, and I'm hungry. If you're stupid enough to come back to something that ate you last time you poked it, it's your loss."
He then flies into a frenzy and attempts to tear the irritating enemy that doesn't know how to stay dead to bits again.
Bite: 1d20 + 12 + 2 + 2 ⇒ (19) + 12 + 2 + 2 = 35
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
RAARGH BITE: 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Claw: 1d20 + 12 + 2 + 2 ⇒ (2) + 12 + 2 + 2 = 18
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw: 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Tail: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Will if kill: 1d20 + 7 ⇒ (17) + 7 = 24
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Now we see why giving a move action to move the heavies into position is so awesome! It basically gives them all "pounce!"
Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
When it is his turn, Kit will attack the one who nicked him...
Attack 1: 1d20 + 13 ⇒ (8) + 13 = 21
Attack 2: 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1: 1d12 + 7 ⇒ (11) + 7 = 18
Damage 2: 1d12 + 7 ⇒ (3) + 7 = 10
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
Iskender wrote: Now we see why giving a move action to move the heavies into position is so awesome! It basically gives them all "pounce!" but didn't we all just 5' step and full attack? :)
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
No! They were further back! Kit certainly was.
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
Kit shakes off the attempt at paralysis while Dakkar tears into the syaandi leader, grievously wounding but not killing him.
The tengu above sings a spell, and Dakkar feels a strange sensation bubbling up in him. Dakkar needs to make a Will save
Crossbow: 1d20 + 11 ⇒ (5) + 11 = 16
At the same time, a crossbow bolt glances off his scales as the wayang pops up and fires at him. Kit then gets a solid hit in on the syaandi who struck him.
Fenwick is up
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
spellcraft to id spell: 1d20 + 10 ⇒ (7) + 10 = 17
Bishop will offer hopefully a killing blow onto the leader Dakkar just mauled.
to hit with regular old +1 longsword: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d8 + 9 ⇒ (1) + 9 = 10
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
Fenwick's blow is, indeed, enough to cause the syaandi leader to fall. Doing so attracts the attention of the others, who all focus their attacks on him.
Spear vs. Fenwick: 1d20 + 6 ⇒ (6) + 6 = 12
Spear vs. Fenwick: 1d20 + 6 ⇒ (19) + 6 = 25
Spear vs. Fenwick: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Only one is able to injure him.
Dakkar and Iskender are up, though Dakkar needs to make a Will save first.
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Iskender also attempts to identify the spell being cast...
Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13
Iskender will cast glitterdust on the 3 bad guys at the entrance, and I believe he can do that while missing his allies.
DC 15 or be blinded.
Don't forget your +2/+2 and the +2 to Will saves vs charm and fear!
M Dakkar 1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5
Will: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25+2 more vs charm/fear
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
Well that's plenty good. Neither Iskender nor Fenwick know what the spell was, though.
M Dakkar 1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5
Angrily resisting whatever magics were attempted on him, Dakkar does what Dakkar usually does, with vigor and violence.
Finish off leader first, then other adjacent enemy
BITE: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19
damage: 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
BITE: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19
damage: 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
CLAW: 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22
damage: 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
CLAW: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
damage: 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
TAIL: 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
damage: 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Will if kill: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
He then most likely flies into a berserk rage that will be directed at the nearest moving thing, with a vicious howl and bloodthirsty roar.
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Iskender takes a mental note to stay on Dakkar's good side!
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
Dakkar takes down two of the adjacent syaandi, which unforutnately leaves his allies as the things nearest to him.
Will: 1d20 ⇒ 20
The remaining one is not blinded by the glittering dust.
The tengu starts to sing a raucous song, while the wayang fires down on Iskender.
Crossbow: 1d20 + 9 + 2 + 2 + 1 ⇒ (20) + 9 + 2 + 2 + 1 = 34
Crit confirm: 1d20 + 9 + 2 + 2 + 1 ⇒ (17) + 9 + 2 + 2 + 1 = 31
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
The bolt sinks straight into Iskender's shoulder.
Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
Are there any foes on the ground?
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
The map is up-to-date. There's one syaandi left.
Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
When it is his turn, Kit will attack him!
Attack: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Damage 1: 1d12 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps
It is Kit's turn. Also Fenwick's.
Male Aasimar Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision
Bishop will channel to help iskender's wound and his own (while excluding the 3 fallen enemies).
channel: 3d6 ⇒ (5, 4, 4) = 13
M Dakkar 1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5
You all might want to consider that being adjacent to Dakkar this round is liable to range from extremely painful to outright fatal, and adjust accordingly.
Oh, wait, just saw that everyone backed up. Intelligent move.
Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Bishop Fenwick wrote: Bishop will channel to help iskender's wound and his own (while excluding the 3 fallen enemies).
[dice=channel]3d6
"Thank you."
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