| Full Name |
Bishop Fenwick |
| Race |
Aasimar |
| Classes/Levels |
Cleric 6 (AC: 23) [T: 12 FF:22]) | HP: 49/49 | F+7, R+4, W+12 | Init: +1 | Perc: +8 | 60’ Darkvision |
| Gender |
Male |
| Size |
Medium |
| Special Abilities |
Channel Energy (1/6) | Selective Channeling | Channel Smite | Guided Hand w/ Mythic |
| Alignment |
LG |
| Deity |
Iomedae |
| Strength |
10 |
| Dexterity |
13 |
| Constitution |
13 |
| Intelligence |
12 |
| Wisdom |
22 |
| Charisma |
16 |
About Bishop Fenwick
Bishop Fenwick
Male aasimar cleric of Iomedae 6/Hierophant 1 (Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 23, touch 12, flat-footed 22 (+8 armor, +1 deflection, +1 Dex, +1 natural, +2 shield)
hp 49 (6d8+16)
Fort +7, Ref +4, Will +12
Defensive Abilities hard to kill; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +11 (1d8+7/19-20)
Special Attacks channel positive energy 6/day (DC 16, 3d6 [+6 vs. undead]), faith's reach[MA], mythic power (5/day, surge +1d6), sun's blessing
Domain Spell-Like Abilities (CL 6th; concentration +12)
. . 9/day—battle rage (+3)
Cleric Spells Prepared (CL 6th; concentration +12)
. . 3rd—magic circle against evil, magic vestment, communal resist energy[UC], searing light[D]
. . 2nd—communal endure elements[UC], hold person (DC 18), instant armor[APG], lesser restoration, silence (DC 18), spiritual weapon[D]
. . 1st—bless, endure elements[D], obscuring mist, protection from evil, sanctuary (2, DC 17)
. . 0 (at will)—detect magic, enhanced diplomacy, guidance, read magic
. . D Domain spell; Domains Sun, War
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Statistics
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Str 10, Dex 13, Con 13, Int 12, Wis 22, Cha 16
Base Atk +4; CMB +4; CMD 16
Feats Channel Smite, Guided Hand[M], Selective Channeling
Skills Acrobatics -4 (-8 to jump), Diplomacy +9, Heal +14, Knowledge (religion) +5, Perception +8, Sense Motive +14, Spellcraft +10; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic
SQ recalled blessing[MA]
Combat Gear lesser extend metamagic rod; Other Gear chainmail, +1 buckler, +1 longsword, amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, 380 gp
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Special Abilities
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Battle Rage +3 (9/day) (Sp) Touch ally to grant +3 to a melee dam for 1 rd.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 3d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Faith's Reach (Su) Your touch divine spells have a range of 30 ft.
Guided Hand [Mythic] Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +6 to channel damage vs. undead and they don't get channel resistance.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
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