Grundmoch

Dakkar.'s page

282 posts. Alias of Razzocnor.


Full Name

Dakkar

Race

Dakkar

Classes/Levels

1/Barbarian (Wild Rager, Unchained) 5 MT 1 hp 31(10 temp)/81, AC 19(15) | Rage 8/15 | Fort+10 Ref+6 Will+5 | Perception+9 | MP: 2/5

Gender

M

Size

M

Strength 20
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 9

About Dakkar.

Dakkar
Male Dakkar 1/Barbarian (Unchained, Wild Rager) 4 Champion tier 1
CG Medium Dragon
Init + 2 Senses; Perception + 9 Low-light vision, Darkvision 60ft.

Defense::

AC: 19 FF: 17 Touch: 12 (+2 natural, +5 armor, +2 dex)
Hp: 80 (5d12 + 20)
Fort + 10 Ref + 6 Will + 5; +2 vs. fear.
DA: Hard to Kill, Danger Sense +1


Offense::

Speed: 40ft Fly 30ft (Clumsy) +10 ft movement when charging, running, withdrawing.
Melee: Bite +12 (1d6 + 6), 2 Claws + 12 (1d6 + 6), Tail Blade + 7 (1d6 + 6)
Ranged: Thrown spear +8 (1d8+5)
Space: 5ft Reach: 5ft
SA: Wild Fighting, Rage (15 rounds a day), Rage Conversion
Mythic Power (5/day, Surge + 1d6), Fleet Charge, Burst Through


Other/Statistics:

Rage Powers: Intimidating Glare, No Escape

Statistics:

STR: 20 CON: 16 DEX: 14 WIS: 12 INT: 10 CHA: 9
Base Atk: + 6; CMB: + 10 CMD: 22
Feats: Power Attack, Improved Natural Attack (Claw), Improved Overrun, Intimidating Prowess
Morphic Nature (M)
Traits: Highlander
Skills: [includes -2 check penalty] Perception + 10, Intimidate + 13, Survival + 9, Stealth + 9, Climb + 6, Fly -4
Languages: Common (???), Draconic
SQ:

Equipment: Amulet of Mighty Fists +1, +1 chain shirt, Belt of Strength +2, 'Cloak' of resistance +1 (adapted for winged anatomy), 2 potions of cure light wounds, potion of protection from evil, potion of disguise self. 4 spears, pack, 2 days trail rations, 50ft rope, flint and steel, Cloak of Fangs.

505.2 gp

Ability Brief Descriptions:

Uncontrolled Rage:
+2 to melee attacks and damage, +2 to Will saves, -2 AC, +2 temp hp per HD. Will save DC (10+1/2 level+CON; currently 15) on kill or become confused.

Wild Fighting:
Extra attack on full attack, -2 attack, -4 AC.

Rage Conversion:
When failing a Will save against mind-affecting effect, can make a new save at beginning of next turn with rage bonus. On success, break effect, enter uncontrolled rage.

Background+Description:

Description:
Dakkar stands quite tall when he actually stands fully upright, but normally is slightly hunched over, bringing attention to his bulky, muscular build (nobody has exact height or weight figures for him; he doesn't really see the point in such things). He is mostly humanoid, but has many strongly draconic features; taloned feet, long, sharp claws, a pair of stubby but muscular wings, a large toothy maw with a set of prominent fangs, two short horns, and a long tail ending in a sharp, curved bone blade. His scales are grey, with a slight coppery patina around the edges.

Background:

Shiny Things:

3 turquoises worth 300 gp each
16 amethysts (20 gp each),
20 beryls (50 gp each),
6 sapphires