Rage Powers: Intimidating Glare, No Escape
Statistics:
STR: 20 CON: 16 DEX: 14 WIS: 12 INT: 10 CHA: 9
Base Atk: + 6; CMB: + 10 CMD: 22
Feats: Power Attack, Improved Natural Attack (Claw), Improved Overrun, Intimidating Prowess
Morphic Nature (M)
Traits: Highlander
Skills: [includes -2 check penalty] Perception + 10, Intimidate + 13, Survival + 9, Stealth + 9, Climb + 6, Fly -4
Languages: Common (???), Draconic
SQ:
Equipment: Amulet of Mighty Fists +1, +1 chain shirt, Belt of Strength +2, 'Cloak' of resistance +1 (adapted for winged anatomy), 2 potions of cure light wounds, potion of protection from evil, potion of disguise self. 4 spears, pack, 2 days trail rations, 50ft rope, flint and steel, Cloak of Fangs.
505.2 gp
Ability Brief Descriptions:
Uncontrolled Rage:
+2 to melee attacks and damage, +2 to Will saves, -2 AC, +2 temp hp per HD. Will save DC (10+1/2 level+CON; currently 15) on kill or become confused.
Wild Fighting:
Extra attack on full attack, -2 attack, -4 AC.
Rage Conversion:
When failing a Will save against mind-affecting effect, can make a new save at beginning of next turn with rage bonus. On success, break effect, enter uncontrolled rage.