The Drift... new info!


General Discussion

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The galactic political situation must be crazy intense considering the drift means that every faction is within striking distance of every other faction.

Good luck defending your 'borders'.


@thewalkinglost thats why absalom council tries to hide god emperor of idiot kind next to starstones room since him returning means whole council dies
betreyal for empire heresy for golden throne


Torbyne wrote:
Didnt they originate in another Galaxy? Granted Kasatha, just like Humans, could have appeared on multiple "homeworlds" across the universe...

Well, we know the ones in Starfinder come from the same planet as the ones that were brought to Golarion by the Destiny. Though it's never said how far away this planet is as far as I can remember, but a galaxy is huge, so even if they were from the same galaxy as Golarion, moving even at light speed can make such journey last a very long time unless they were from a very close star to Golarion's sun.

But the Destiny did use the Divinity Drive to get from Kasath to Golarion (and they made at least one other jump along the way, since the Dominion only noticed them after they had already visited Kasath), so it can't be too close to Golarion.

Scarab Sages

IonutRO wrote:
How did the kasatha reach Golarion's system without Drift tech? Or did Triune also contact kasath because of Casandalee's memories of the kasatha once inhabiting Golarion?

I asked about this at the Starfinder panel. The Idara is the Kasatha's generation ship. They got to the Golarion system the long way pre-Drift. Apparently their sun was dying and they were told by another race that a new home could be found elsewhere. They arrived hoping to settle Akiton, only to find it already occupied.

James also hinted at some kind of vast 4-armed race conspiracy...

Grand Lodge

Pathfinder Roleplaying Game Superscriber

In this photo from the banquet you can see the Idari orbiting out towards the asteroid belt.


I have a question:
What happens if somebody steps through the ship's airlock and goes outside when in the Drift? Do you need a spacesuit to survive in the Drift? If the drift pulls in pieces of various planes, many of those planes have breathable atmospheres, does the Drift itself have a breathable atmosphere, thus making spacesuits unnecessary while in the Drift?


02 content would below sustainable for supporting life for sucking in parts of other plane's breathable atmosphere. other words, you still will be spaced without a space suite.......

really? why did I just answer with a hypothetical answer...

but the above does hold a good deal of what might be.

and the other is not likely


Well if they are made entirely of pieces of other planes, and most other planes have breathable atmospheres, except for the plane of fire, Earth, and water. Also not much potential for encounters, if you draw a piece of the Abyss and all the demons explosively decompress and suffocate to death!


I don't think demons need oxygen.


neither do elementals outside of genies....

and some of the creatures in the pathfinder beastiaries that didnt need air....


Undead don't need oxygen, but I don't remember reading anywhere about demons not needing oxygen. So they float up to your ship's airlock and knock, hoping that you'll let them in. Actually you could train your ship's weapons on them as they approach.


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If you stumble across a fancy location in the Drift, can you note where it is so you can return to it another time? Or are such places always chance encounters?


Umbral Reaver wrote:
If you stumble across a fancy location in the Drift, can you note where it is so you can return to it another time? Or are such places always chance encounters?

I hope you can set up a base in the Drift, imagine pirate havens and black markets slowly shifitng in the drift, moving around to always be on the edge of near space. i think it will be a thing in my games.


I wonder what if its like Wildspace with a Crystal Sphere and spelljammer rules for gravity and atmospheric envelopes. That would be an interesting twist.


Well maybe Spelljammer can be considered a "plane of existence", and maybe the part of it that gets ripped off into the Drift is an entire Crystal Sphere. How does that sound? Maybe that is what happen to Golarion. This is my Crystal Sphere that I will contribute to the Drift. ;) I'll have to determine howmuch space this will cover. How about if you travel 30,000,000 miles within the Crystal Sphere you cover 1 parsec in real space If you exit one of the portals in the Crystal Sphere you enter normal drift space.


Umbral Reaver wrote:
If you stumble across a fancy location in the Drift, can you note where it is so you can return to it another time? Or are such places always chance encounters?

I'd say chance... but only because I dont know if it would resotre itself to its original plane of existance, or if it is a planetoid with breathable atmosphere if it would be drifting through the drift or not.

Put a beacon on the latter though,,


This Drift business seems pretty darn cool. Damn it, now I'm at least in for the PDF...


Pathfinder Roleplaying Game Charter Superscriber
Stone Dog wrote:
GeekDad Exclusive wrote:
For a starship to engage its Drift engines to either enter or exit the Drift, it must remain stationary with its conventional thrusters turned off for 1 minute.
RyanH wrote:


I read this as thrusters off... no change in speed or direction. (Because in space, "stationary relative to WHAT?!") So, you're being chased and want to make a jump through the drift... you shut down your thrusters, hurtling through space with no flight control as you power up and engage the Drift engine while your gunners are blasting away at the pursuers.

EXACTLY. Now THAT sounds awesome.


If you score a hit on a spaceship that is preparing to enter the Drift, that ship does not remain "stationary" an explosion on one part of the ship tends to send the ship moving in the opposite direction so its clock gets set back to 1 minute of stationary time after every hit that is scored on the ship.


Tom Kalbfus wrote:
One thing Starfinder should have which Pathfinder doesn't is missiles that don't "instantaneously" travel to their targets. So I figure if you have a starship with missiles and you want to fire a missile at an enemy ship, you roll for target lock. Once target lock is achieved, the missile starts homing in on the enemy ship. The Enemy ship meanwhile sees the missile coming, they have time to do something about it, so one thing they can attempt to do is shoot it and destroy it before it gets to them, the second thing they can do is by maneuvering attempt to break the missile's target lock. Now in Pathfinder, this doesn't happen, if someone fires an arrow at you, it either hits or missiles, the target doesn't get a chance to react to the incoming arrow, he can react to the man pulling back on the bow string and getting ready to fire, but once the arrow is let loose, there is no time to react to it or evade it. With missiles in space, you can!

Pathfinder already has Deflect Arrows, which requires you to be not flat-footed. So you actually can react to an incoming arrow, but to avoid slowing gameplay, it isn't spelled out in actions.

A Toxophilite Ranger of at least 3rd level can even act as a point defense drone, although this ability doesn't get good until 11th level, and even then it's situational.


In Starfinder you can fire a missile, and it will not necessariy hit or miss on the same round that you fire it. The ranges are much longer than in Pathfinder. In Pathfinder all missiles usually reach their targets within 6 seconds. In Pathfinder it can take minutes for missiles t reach their targets, that is why you may need to achieve a target lock for the missile to home in on, Afterwards, I suppose the target gets a chance to break the target lock the missile has on it or destroy the missile that is homing in on them, either one will do.

Scarab Sages

The Drift is reminding me of Event Horizon. And that's a good thing.


Tom Kalbfus wrote:
In Starfinder you can fire a missile, and it will not necessariy hit or miss on the same round that you fire it. The ranges are much longer than in Pathfinder. In Pathfinder all missiles usually reach their targets within 6 seconds. In Pathfinder it can take minutes for missiles t reach their targets, that is why you may need to achieve a target lock for the missile to home in on, Afterwards, I suppose the target gets a chance to break the target lock the missile has on it or destroy the missile that is homing in on them, either one will do.

Actually, i want to know if missile can re-attack on following rounds if they miss their first pass or if they are all just one and done.


How much fuel does the missile have? When does it run out of it? A missile should have a range just like any other ranged weapon, the only difference with a guided missile, is that its range is not necessarily a straight line or even a curved on. If a missile misses its target, you have to check to see how much range it has left to determine if it can make another pass.


Tom Kalbfus wrote:
How much fuel does the missile have? When does it run out of it? A missile should have a range just like any other ranged weapon, the only difference with a guided missile, is that its range is not necessarily a straight line or even a curved on. If a missile misses its target, you have to check to see how much range it has left to determine if it can make another pass.

But if that missile is following terrain contours or swerving around obstacles than its range should plummet, it eats up a lot of fuel to swerve and follow non linear paths.

I could do for a thing like letting the missile re-attack on subsequent rounds so long as the target is within X range increments of it. Basically if it has left over fuel from not being fired at maximum range.


if its hugging the terrain, it will more easily lose its target as the terrain blocks it, it might not be able to reacquire its target after its misses, if it hugs the terrain. Terrain hugging is good for fixed objects such as cities, no good for moving targets like spaceships I think. Missiles are best used in space when used to attack other starships. If a starship is flying low within an atmosphere, it is best to get closer to it and use shorter ranged, line of site, weapons to shoot it down.


Tom Kalbfus wrote:
if its hugging the terrain, it will more easily lose its target as the terrain blocks it, it might not be able to reacquire its target after its misses, if it hugs the terrain. Terrain hugging is good for fixed objects such as cities, no good for moving targets like spaceships I think. Missiles are best used in space when used to attack other starships. If a starship is flying low within an atmosphere, it is best to get closer to it and use shorter ranged, line of site, weapons to shoot it down.

Well that is a question of guidance, isnt it? Modern long range missiles are usually capable of multiple methods of target tracking and only a few require the weapon itself to have eyes on target, its easy enough to pass course changes from the shooter itself or allied third party. I think traveller had a system where you could jam and shoot down incoming missiles but if guided missiles didnt hit they would re-attack each round until they either were fully jammed, destroyed or ran out of fuel. I would like something at least similar to that in Starfinder. Imagine a few cheap missile ships escorting the BBEG's ship. You could focus on the BBEG but each round the missile ships are going to send another salvo at you and if you dont deal with them you will get overwelmed. For terrain in space i was thinking about asteroids, debris fields, sneaking along the skin of super structures, that sort of thing. Technically eveen on a straight shot you would probaly want your missile to weave and wobble a bit just to make it harder to intercept but that is way to specific a thing for dice rolls to model in a fun way i think.


Tom Kalbfus wrote:

I have a question:

What happens if somebody steps through the ship's airlock and goes outside when in the Drift? Do you need a spacesuit to survive in the Drift? If the drift pulls in pieces of various planes, many of those planes have breathable atmospheres, does the Drift itself have a breathable atmosphere, thus making spacesuits unnecessary while in the Drift?

There is not enough information to give a meaningful answer.

Foremost is how realistic the natural laws of the Drift are. How does gravity behave with respect to ad hoc gravity wells, or gas temperature and pressure law with respect to equilibrium? What is standard temperature and pressure in the Drift? If a hundred mile diameter sphere of material from the Elemental Planes of Water or Air were to appear in the drift, would it expand through random atomic motion to fill the available volume, would it maintain its original T&P from its home plane, or would it collapse under its own gravity until nuclear forces balance out the gravitic collapse.

With more information on how things work inside the Drift we can figure out how a given mass of extraplanar material would behave. Assuming all conventional laws apply, the best case scenario is the flotsam is from the Elemental Plane of Air or Earth, with enough breathable air and no toxic gases to last at least round of breathing, and possibly some errant earth and stone to increase the gravity of the contiguous mass. Even so, you need a lot of air in one place for it to pull together under gravity into a ball dense enough for partial pressure of Oxygen sufficient for conventional humanoid life to respirate. But this will not last long because heat will radiate away if the Drift environment is colder.

But even if the mass collapses enough to maintain PP of O2, the air at the center may be too dense to breathe and may compress into liquid metallic air or even some 'hot ice'.

If extraplanar gases do not dissipate in vacuum (or there is no zero pressure environment to expand into) then the extraplanar air will retain its integrity. If gravity does not collapse large masses, then a mass of extraplanar air will retain its original shape although loss of heat may shrink it and force it to freeze out.

Bottom line, though, is the Rule of Cool should apply here. Maybe gravity, temperature, and pressure laws apply, but any Drift jump that causes a planar rip can easily bring through spheres of material hundreds of feet, to miles, to perhaps thousands of miles across, so that the Drift becomes littered with asteroids, comets, planet-sized balls of solid rock or asteroid fields. In extreme cases a Drift jump may create a rogue super-earth, a gas giant, ice giant, brown dwarf, or a red dwarf star (via plane of fire). Many of these will come pre-inhabited...

In a region constantly trafficked through by lots of extreme jumps, though, a lot of material will slowly build up in one place, which will also collapse and make bigger and hotter stars, eventually leading to deep gravity wells dominated by neutron stars or full fledged black holes...

There would be calls for policing Drift travel in these threatened areas. Too much heavy traffic and you'll be slamming into black holes populated by angry outsiders every time you jump into Drift space....

What I would like to see is Drift Gravity having a repulsive effect between large bodies at short distances. If many planetoids are formed in one place they will want to crash together under mutual gravity and make a big ball of homogenous and uninteresting ball of molten lava and debris. But if two or more planets or moon sized rocks appear in proximity they will enter a kind of mutual orbit without ever crashing together.

If you have seen lots of soft cience fiction and fantasy artwork you will know some of those worlds have background moons or other planets (usually in crescent or gibbous phase) at very close distances astronomically. Some are close enough that in real life those moons or other planets should not exist, being within the foreground planet's Hill sphere and subject to destructive tidal forces, or else impacting or sucking up the atmosphere of the foreground planet.

If in the Drift planets and moons can coexist in procimity, without getting smashed together by gravity, then all those astronomically unrealistic pictures may as well be exhibits of explorers, wildlife, or locations of worlds located somewhere in the Drift.


You don't need for gravity to turn repulsive at short distances to keep everything from smashing together, as long as the Drift doesn't inherently have friction. Otherwise, everything would coagulate in our space. And this eon's big uninteresting ball of lava could cool to become next eon's potentially inhabitable planet, if it manages to accumulate enough atmosphere of the right kind.


how do you explain the elemental plane of air? How does gravity work there? One possibility is you could use the Elemental Plane of Air as the Drift, or say that the Drift is like the Elemental Plane of Air.


^Presumably the laws of physics have been tweaked on the Elemental Planes. Although it would be cool to have a different concept of the Elemental Plane of Air (and the other Elemental Planes) than in the Pathfinder Campaign Setting, in which they are actual planets that can be reached by gates (much more easily than by traveling through normal space), having the same laws of physics, but different chemical abundances and different environments to explain their different properties. In this case, the Elemental Plane of Air, instead of having no gravity, would have definite gravity, and would increase in density to crushing levels when going down, such that falling would be a disaster even if you had a parachute.

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